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    posted a message on NetherX v.1.3 - Dead for now. But not forever.
    Quote from Greenshoes

    I'm back.

    Sorry about being so unresponsive - I've been really busy recently. Luckily I'm not anymore, so I can get back to doing some coding. ;)

    About the upcoming update, I've already massively improved the Ghast Queen boss fight, as well as given it a boss health bar. I've done a lot of other tweaks, as well as started working on a NetherX API.

    I am also planning on adding a new boss - The Leviathan.

    Plus there will now be inferno spider dungeon/nest like structures, new blocks, new items, and more, as well as a really creepy thing which I'm going to keep secret for now. :P

    I'm also going to make NetherX more modular, so you can disable the features you don't like.

    I am thinking this will be my last update for 1.6.4... what do you guys think?

    Also, do you have any suggestions for ideas/things you want me to change?

    EDIT: Oh, and configurable biomes are planned as well.

    I was thinking of posting a pre-release for all you guys to try out...would you like that?


    Hmm... I don't have much to suggest, as I feel this an extremely solidly built mod.
    If there is one thing, maybe some kind of tameable/ride able/passive farm animal, as the only "nice" mob is the Pigmen. I'm not entirely sure what they could be, as again, this is a wonderful mod.

    Also, yes, I would like to see a pre-release.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4 Forge SSP, SMP, LAN] TuxWeapons 1.1d - Readded mod support!
    Quote from TuxCraft

    That's weird because I use magic launcher myself. Did you unzip the folder? I am pretty sure that is your problem.



    That is exactly why I made this for modpacks. I wanted a weapons mod with mod support so I thought, yolo! Let's do it!


    You're right. I didn't unzip the folder. But I'm entirely sure how to do that. I've tried "Extracting", but that just created another folder with the exact same things; except it wasn't a .zip file
    Posted in: Minecraft Mods
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    posted a message on [1.6.4 Forge SSP, SMP, LAN] TuxWeapons 1.1d - Readded mod support!
    So, I tried using this mod with the Magic Launcher, and it didn't work. Just said "no mods found". Went in-game just to make double-sure, and it still wasn't there.

    Which is strange considering the Magic Launcher is capable of doing something like that(I think)
    Posted in: Minecraft Mods
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    posted a message on [16x] [1.6.2] Connected Textures - Finally Updated!
    Actually, the problem was I tried to install it like a mod using the Magic Launcher :V
    i hadn't realized it was a texture pack somehow
    Posted in: Resource Packs
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Quote from Mrlink122912

    Erm, guys I have a problem.
    Ok, whenever do I run the Minecraft 1.5.1 before? It sounds kinda a nooby but i don't know
    Second, whenever I try to run it with forge, it doesn't work.
    Third, you're probably thinking, you aren't using the right forge! Well I have checked that I am, because I am using the forge you guy left in the des.
    If you can help me get this mod working, that would be the best thing ever since the invention of Mods.
    Thanks in advance to any and all people who help me-Link


    First: what are you even saying fix you're grammar
    Second: You're not using the right version of Minecraft
    Third: Look above
    Posted in: Minecraft Mods
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    posted a message on [16x] [1.6.2] Connected Textures - Finally Updated!
    Ecch. This mod only half works for me.
    I get the new textures and stuff, but blocks don't connect.
    Posted in: Resource Packs
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    I''d like to report a bug.
    In creative mode, when you middle mouse click a block to get it, when you place it down, it immediately disappears, and is removed from the inventory.
    Posted in: Minecraft Mods
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    posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)
    Heh. Just in time for E3.
    Let June 9th be known as the day Minecraft was changed forever. Again.
    Posted in: Minecraft Mods
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    posted a message on [V4.5] [1.6.2] [Forge] [SMP] Jammy Furniture Mod!
    May I inquire as to the purpose of the dishwasher? It seems to be similar to the Washing Machine, where it has four slots and a fuel slot, but your site doesn't say anything about it. Does it repair tools/weapons?
    Posted in: Minecraft Mods
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    posted a message on Asgard Shield: Sword -n- Board Action: *Next Upate 1.8 Release [V2.0.4 upd: MAY 26]
    It gives, like, 1.5 armor, at least.
    However, I do have a suggestion. Actually, I have multiple
    1. Update the op with not-outdated sprites (You know, if you want to)
    2. For the Nether-Ender Addon, I know this isn't the point of the addon, but I'd like to see an entire Nether Quartz/Ender set(tools, weapons, armor, etc). I kinda want to see how a Wither Skeleton would look wielding a Quartz Sword and wear Quartz armor
    3. Maybe expand on that "glitch" with the shield in the chest slot and make the shield show up on your back when wearing it(Same with the Giant Swords, I guess)
    Posted in: Minecraft Mods
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    posted a message on Asgard Shield: Sword -n- Board Action: *Next Upate 1.8 Release [V2.0.4 upd: MAY 26]
    So today I found out that if you shift-click a shield in your inventory, it gets equipped to your chest slot! :D It looks like leather armor dyed similar to the color of the shield.
    Posted in: Minecraft Mods
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    posted a message on The Ether - Wings of the End
    When I put this mod in the Magic Launcher, it's status reads "no mods found", but when I enter the game, it's content is there.
    Also, when I have this and the Twilight Forest mod installed, entering any dimensions will crash my game. :v but this is somewhat expected as far as I know, due to how dimension mods work, I think.

    Also, another bug, but vanilla apples are skinned just like green apples.
    Posted in: Minecraft Mods
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    posted a message on Chainz: The -Missing- Iron Link* Adds chains, wire, fiber-wire and Elevators. Spikes n Knuckles* [V1.0.8 UPD: MAY 14]
    Just a little suggestion, but don't you think you should update your OP with information of Knuckles and Spike blocks? I've looked everywhere, and there's nothing on them(unless I'm blind and they're right there and shouldn't be using the internet)
    Posted in: Minecraft Mods
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    posted a message on Taking Mod Requests
    Name: El_Fonz0
    Mod Name: Simple Wizardry
    Mod Idea: Adds a bunch of staffs that have effects related to things in vanilla Minecraft. Here's a link:http://www.minecraftforum.net/topic/1808143-simple-wizardry/
    What Modloader: I'd like Forge, for the multiplayerness.
    Posted in: Requests / Ideas For Mods
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    posted a message on Simple Wizardry
    UPDATE: Added some new staff types, and added enchantments.
    Posted in: Requests / Ideas For Mods
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