• 1

    posted a message on MCDungeon v0.18.0

    Sorry for the lateness. v0.18.0 release!


    No OSX build for the moment. Hopefully soon. I highly recommend folks use Python anyway. :)


    https://github.com/orphu/mcdungeon/releases/tag/v0.18.0


    !! NOTE: This version requires Minecraft 1.12 release or higher!


    !! NOTE: MCDungeon Python now requires pyyaml and nbt2yaml python modules.


    • Added 1.12 blocks. (Concrete, Glazed Terracotta) (JiFish)
    • Added Mosaic floor types based on Glazed Terracotta blocks. (JiFish)
    • Fixes for 1.11 and 1.12 mobs and entites. (orphu, JiFish)
    • Custom items, and spawners are now YAML files instead of NBT. (JiFish)
    • Evoker spawners only appear in the hard mode config. (orphu)
    • Circle of skulls has more variety now. (JiFish)
    • Stairwells no longer contain subfloor blocks. (orphu)
    • Parrots appear in Oasis entrances. (orphu)
    • Interactive mode does a better job validating inputs. (orphu)
    • Knowlege books with a random recipe added as loot. You can customise the recipes using recipes.txt. (JiFish)
    • Lucky blocks sample config has been removed due to being very out of date. If you have a replacement or configs for other mods, please let us know!
    Posted in: Minecraft Tools
  • 141

    posted a message on MCDungeon v0.18.0

    MCDungeon will create a procedurally generated dungeon in a preexisting minecraft map. It is not yet feature complete, but can already generate dungeons with quite a bit of variety. It is written in Python and makes use of code from Paul Hodge's minetown project and codewarrior's pymclevel.I primarily use this for SMP and multiworld via Craftbukkit and MultiVerse. But it works just fine in single player too.Thanks to the following for their interest, inspiration, and great ideas! (in no particular order)BeeTLe BeTHLeHeM, codewarrior, Link1999, SoNick, Commander Keen,Yelik, NoiGren, whoiscraig, ChocolateySyrup, Sevminer, AnderZ EL,SuddenLee, Silre, NuclearDemon, bking1138, BarthVader, koredozo,janxious, compgurusteve, and JiFish.

    http://mcdungeon.bubblemod.org

    Videos


    Screenshots

    Current Features

    • Automatically finds a good location on a map based on range, size, and depth parameters. Can detect player structures and try not to overwrite them.
    • Dungeons can be removed from a map later and the landscape allowed to regenerate.
    • Dungeons can be regenerated in place with a new layout, mobs, and treasure.
    • Can generate multiple of dungeons in a map, or try to fill the map with as many dungeons as possible.
    • Generates room layouts based on a random weighted selection of rooms. Rooms are filled with ranomd hallways, floors, room features, and ruins on the surface, all of which are configurable.
    • The density and placement of doors, portcullises, and torches are configurable. Option to place fewer torches as levels go down. Less light == more danger!
    • A "hard mode" that will attempt to fill in nearby natural caves in an attempt to concentrate random monster spawns inside the dungeon.
    • Places stairwells between levels, and a tower entrance with a spiraling staircase. The tower height is configurable so it can be seen for many chunks.
    • Optionally places an exit portal at the bottom of the dungeon to teleport players out to the surface. (requires command blocks)
    • Places chests with loot around the dungeon in (probably) hard to reach places. An arbitrary number of loot tables can be configured to provide variety. The density of chests is configurable.
    • Places mob spawners throughout the dungeon. These will likely be near chests, but not always. Mob types are configurable. The density of spawners is configurable. Some 'non-standard' mobs are available. ;)
    • Random placement of secret traps.
    • Output floor maps to a terminal with color on ANSI systems.
    • Output entire dungeon maps to HTML.
    • Other things I've left out to avoid spoilers. :)

    :VV: GIANT WARNING TEXT :VV:

    This tool will write data to your minecraft maps and may destroy them! MCDungeon will attempt to avoid player structures, but there is no guarantee. NEVER run this against a map that is currently loaded into Minecraft! Make Backups! Work with copies! I'm not responsible if it destroys your 120+ hour Justin Bieber pixel art!

    Support Tips

    When asking for help, you'll get the best response if you are sure to include the following:

    • A clear description of the problem you are seeing.
    • Include your OS version, MCDungeon version, Minecraft version, and any Minecraft mods you are running.
    • If running from the command line, include the command exactly as you typed it.
    • Use pastebin to post the complete console output from MCDungeon.
    • pastebin your .cfg file if you have modified it.

    Downloads and Usage

    Download the latest version from the official MCDungeon site.

    Posted in: Minecraft Tools
  • 1

    posted a message on MCDungeon v0.18.0

    MCDungeon v0.14.2 Release!


    https://github.com/orphu/mcdungeon/releases/tag/v0.14.2


    • Typo fixes for Music disc chirp. (denemanow)
    • Fixes for treasure hunt feature (sshipway)
    • Fixes a common crash with secret rooms (KeyError in features.py) (orphu)
    • Fixes secret rooms showing through to the level below on maps. (orphu)
    • New MHF_heads as loot (JiFish)
    • New spellbook and magic items (sshipway)
    • Lucky Blocks support (sshipway)
    • Added missing door images to html maps. (JiFish)
    • Adds __DUNGEON__ keyword for html map file names (orphu)
    • Dungeon maps can now appear on the same level they represent. (orphu)
    Posted in: Minecraft Tools
  • 2

    posted a message on MCDungeon v0.18.0
    v0.14.1 for Minecraft 1.8! Huge thanks to JiFish and sshipway on this one!

    Changes in 0.14.1:

    * Fixed error where treasure room loot wouldn't generate. (JiFish)
    * Treasure hunt chest tier now automatically scales. (sshipway)
    * New rooms: Diamond, Alcove. (orphu)
    * Brother Maynard left something to help with the killer rabbits. (orphu)
    * Traps are now hidden on maps. (orphu)
    * Fixed bad book titles causing "Invalid book tag" errors. (JiFish and orphu)
    * Fixed pyramid exit teleport location. (JiFish)
    * Hall traps and secret rooms no longer show up on maps. (orphu)
    * Added some new paintings and removed some dull paintings. (JiFish)
    * Shops now advertise with 1-3 flyers each. (JiFish)
    * A unique flag design is generated for each dungeon. (JiFish)

    Downloads on the release page: https://github.com/orphu/mcdungeon/releases/tag/v0.14.1
    Posted in: Minecraft Tools
  • 1

    posted a message on MCDungeon v0.18.0

    The map tool tries not to overwrite player structures...What happens if finds a place ideal for a dungeon but a town/mineshaft/water dungeon is already there? Can the dungeons exist in the ocean? (that would be cool...)

    It tries to figure out where player structures are by looking for a small set of unnatural blocks in a chunk, (sources of light, mostly) and throws out the chunk if it finds one. So, short answer is that it simply won't use any chunks with towns, mine shafts, or water dungeons in them.

    Also, ocean biomes are excluded by default, so you might see a dungeon in shallow water (beaches, swamps), but never in an ocean, deep ocean, or frozen ocean where monuments are.

    You can, of course disable all that in the config file and have dungeons in deep ocean if you want. You can also disable the light sources if you want dungeons overrunning your structures if you really want. :)
    Posted in: Minecraft Tools
  • 2

    posted a message on MCDungeon v0.18.0
    v0.14.0 release!

    Hi folks! 1.8 was a long time coming, and so was MCDungeon 0.14.0. We had FOUR contributors on this release! Special thanks to JiFish, huderlem, and sshipway for their contributions! 1.8 adds a lot of cool stuff to play with, so expect several more updates in 0.14.x!

    Download from the github releases page:

    Changes in v0.14.x - This version requires Minecraft 1.8.0 or higher

    • New online documentation: http://mcdungeon-docs.bubblemod.org/
    • New command mode: genpoi This will generate Minecraft Overviewer point of interest data for your maps. (sshipway)
    • New command mode: addth This will add a new feature called treasure hunts to the map. A special chest will send you on a scavenger hunt to find a treasure. (sshipway)
    • New option: --quiet suppresses many progress outputs. (sshipway)
    • New Floors: RadialRug, BrokenRadialRug, RadialClay, BrokenRadialClay, StoneTile, and BrokenStoneTile. (huderlem, orphu)
    • New Entrance: Labyrinth (huderlem)
    • New Secret Room: SecretShop. Contains a villager with special custom trades. Trades are also configurable in the shops directory. (JiFish, thanks to chilm, Palegothicangel, The_Geef)
    • Removed "-1" option for levels in interactive mode. Just use a range instead. (orphu)
    • Removed arrow trap, portcullis, piston trap, and dispenser trap settings from configs. All of this is now controlled with new [hall traps] section. (orphu)
    • Projectile traps are now more compact, cannot be looted, and never run out of ammo. (orphu)
    • Piston hall traps are now more compact and can be longer. (orphu)
    • Working portcullises in halls. (orphu)
    • Portcullises can now be made of cobblestone wall. (orphu)
    • Added editions to books. Most books will be late editions and cannot be copied. (JiFish)
    • Potion effects and particles can now be hidden in potions.txt. (JiFish)
    • Text formatting is now possible in books and lore text. (JiFish)
    • Forges now have a loot table and can contain global items. (orphu)
    • Books and paintings can appear in studies. (JiFish)
    • Hallways use new door types. (JiFish)
    • Additional columns in throne rooms. (orphu)
    • Pyramids use red sandstone in mesa biomes. (JiFish)
    • Fancied up Barrows with corpses. (orphu)
    • Added many 1.8 items and materials (various)
    Posted in: Minecraft Tools
  • 1

    posted a message on MCDungeon v0.18.0
    Quote from NishtheFish»
    love this mod keep updating as you will!!!!!!!!!!!!!!!

    1.8 updates coming soon! :)
    Posted in: Minecraft Tools
  • 1

    posted a message on MCDungeon v0.18.0
    Quote from Shmks

    As I mentioned, I've been playing on some servers with other folks, mostly one or two others. As it is, the default config works well for one or two players. However, as more players than that join in, simply increasing the number of chunks the dungeon covers isn't exactly the right way to make things fun. I'd love to hear from anyone running multiplayer servers. Any suggestions on a config for dungeons tailored to lots of players?


    Take a look at some of the options such as fill_caves, hidden_spawners, double_treasure, and some of the spawn_* and treasure_Spawn* options. These can make the mobs more challenging (requiring players to cooperate to survive), and the end room rewards larger.

    You can also make mobs more difficult by playing around with the custom spawners to create enchanted and equipped mobs.
    Posted in: Minecraft Tools
  • 1

    posted a message on MCDungeon v0.18.0
    v0.13.0 release!

    http://mcdungeon.bubblemod.org

    I'm having trouble with the OS X build. It should be available soon. Most OS X users should be able to run the python version. New in v0.13.0:
    • New Feature: WildGrowth (JiFish)
    • New entrance variations for Mesa and Ice Spike biomes. (orphu)
    • River and ocean biome exclusions are now configurable. (orphu) See default.cfg for details.
    • Interactive mode will now prompt for max_dist value to help avoid confusion for new users. (JiFish)
    • Progress now reports how many dungeons have been placed. (orphu)
    • Changed config layout to make distributing themed configs easier. (JiFish)
    • Improved carpets in chapels. (JiFish)
    • Added more paintings. (JiFish)
    • Updated existing paintings to use expanded map palette. (JiFish)
    • Added 1.7 materials to various dungeon features (JiFish, orphu)
    • Added 1.7 fishing pole enchantments. (orphu)
    • Lowered the default silverfish concentration since explosions now trigger silverfish to spawn. (orphu)
    • Moved blocks out of items.txt to materials.cfg. This allows more control over how blocks are used in the dungeons without requiring code changes. (orphu)
    • Fixed a bug that caused the dungeon placer to give up early when placing multiple dungeons of a fixed depth. (orphu)
    Posted in: Minecraft Tools
  • 1

    posted a message on MCDungeon v0.18.0
    Here ya go... a quick and dirty points-of-interest function for Overviewer to place signs with the dungeon name on the map.

    Example: http://mc.bubblemod....87/64/49/-4/0/0

    def MCDungeons(poi):
        from pickle import loads
        if (
            poi['id'] == "Chest" and
            'CustomName' in poi and
            poi['CustomName'] == 'MCDungeon Data Library'
           ):
            for item in poi['Items']:
                if item['id'] == 387:
                    for page in item['tag']['pages']:
                        if 'full_name' in page:
                            return loads(str(page))['full_name']
            return 'Dungeon!'
    Posted in: Minecraft Tools
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