Thank you for the new release.
Amending my post on Wednesday, September 20, 2017. 6 days after I originally had written this thank you.
First, I've been lurking the forums since 2011. I finally created an account 2 years ago―time flies―to comment on MCDungeon and ask questions. MCDungeon is pretty much the only thing I've ever commented on here.
Minecraft Land Generator is what I had previously used to generate chunks. This last go around, I just expanded my map organically as I played and waited for v0.18.0 to be released.
You can run and re-run MCDungeon as needed. Just be sure to reconfig the minimum distance of chunks so that you aren't over-populating a central area of your map. Running a MCDungeon a few times with different configs is also a good way to mix up the dungeons a bit more. I will typically run 4 or 5 passes with different configs. Things like increasing the heights of towers a bit or using a config with a bit more difficulty or great range of levels helps to randomize the MCDungeon experience. I feel like by doing this, I'm able to achieve a good mix of dungeons.
Now, for a few compliments. Again, thank you for creating this. What a fantastic tool. I don't like using mods beyond Optifine. I used to use Forge (and modloader) back in the day when modding was much more complex. However, in the last few years of Minecrafting, I've stuck with vanilla. At some point, I got tired of the upgrade cycle. New version from Mojang. Wait for Optifine. Wait for Forge. Wait for updated mods. (Or optionally just stick with a particular version.) My preference is to play the latest and greatest without playing the waiting game beyond Optifine, so that's why I play vanilla.
That's also why MCDungeon is perfect for me as opposed to a Forge mod. I love that I can custom configure and create the experience I want. I love that I have a variety of options. I love that the dungeons can be varied. I love the built-in variables and included lore elements even if I were to only run the standard config. I love this program.
When I first started playing Minecraft, it was a strict survival horror building game. At some point, probably beta 1.8, Minecraft started including elements borrowed from TES. Which is fantastic. I love TES games. Levels. Enchantments... All of it. So, that's how I now tend to play. Like Minecraft is a CRPG.
With this fantastic tool, I can use procedural generation to create complex dungeons complete with shops and artifacts... Which makes Minecraft even more like a TES game. Dungeon crawling with the family in Minecraft is epic.
I'm not sure how popular MCDungeon actually is, but man, if you play survival, you should be using this tool.
Closing up the compliments, I must also add that MCDungeon is fast. Much faster than I would have expected. And despite having a command line interface, could not be any easier to use.
10/10. A must have.
- Eggplant42
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Member for 13 years, 5 months, and 14 days
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MayhemKing posted a message on MCDungeon v0.18.0Posted in: Minecraft Tools -
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MayhemKing posted a message on MCDungeon v0.18.0Posted in: Minecraft ToolsI'm still watching. Thank you for the heads up. I was just about to run v0.17.1 on my 1.12 map. [thumbs up emoji]
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JiFish posted a message on MCDungeon v0.18.0Posted in: Minecraft ToolsQuote from flanigomik
so your documentation says there is a v0.14.0 but i can find no such thing. is there a way to get at this version or is it a typo? cause i want to test things if it is real . if there is some sort of command i need to do to get the dev version could you please tell me? the doc doesn't. thanks!
0.14.0 is the current development version. (The documentation is still in development.) If you want to try the development version, you can grab it from the github repo. Don't expect any support, though.
https://github.com/orphu/mcdungeon -
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djchrisblue posted a message on MCDungeon v0.18.0Posted in: Minecraft ToolsQuote from evilsupahfly
Pffft. Easier said than done. Python made my brain hurt (which is probably because I took crappy Visual basic 5 in college [guess that dates me... Huh...] *lol*)
Another option would potentially be for you to find someone who does know Python and propose the designs, so we could program them in for you.
peace -
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djchrisblue posted a message on MCDungeon v0.18.0Posted in: Minecraft ToolsQuote from Assassin X
I'm so confused. It says I don't need any mods for this. But it says I need Python and Numpy. What are those? How do use them? I'm not a geek really when it comes to this stuff.
You are correct: you need no mods. But the program is written in Python, so you must install that first. Python is a programming language. (https://www.python.org/)
Numpy is a maths package for Python, which MCDungeon is dependent on. (http://www.numpy.org/)
peace -
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EvilSupahFly posted a message on MCDungeon v0.18.0Posted in: Minecraft ToolsQuote from gabemorningstar
Hey eggplant. I want to say first off thanks for this awesome minecrat tool, it is epic!. I have used it before with great success however now while attempting to generate dungeons in MC 1.7.2 it tells me that it has placed none. I set all of the settings in terms of size and number to 5 so i dont think there should be any problem there. I am not using any mods. and the distance from spawn is set to 1. Am i missing something? Thanks again!
In order to help, you'll have to provide a little more detail on the problem. For instance:- How big is the map you're working on?
- How much of the map is water?
- What are the min & max from spawn?
- What's been set in the config file?
- What is fill_caves set to?
- Do you have a log file or terminal output you can post?
Quote from Eggplant!
This delves more into overviewer support, but it looks like you didn't generate your points of interest. (I don't see the option on the map)
Will have to re-run then and make sure I do it right this time. I put the original world on a USB stick for my daughter and she deleted it because she thought it was a copy of one she already had.
Thanks for the tip! -
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JiFish posted a message on MCDungeon v0.18.0Posted in: Minecraft ToolsQuote from Narkah
Me sthupidth. Me canth runth ith. Now, back into the realm of reality. I have NO idea on how to start it up. All I want to do is add a bunch of dungeons ti my world. I dont care if it overwrites my stuff. I dont care if my entire world is a dungeon. All I want to do is run it on default. I have NO idea what pyton is. I really just need a good tutorial that is written (I can't watch youtube). Please either make one or link one. Thanks youth for helthing sthupith me.
-Narkah, The Apparently Computer Alliterate.
Are you using Windows? If so, download the windows version either the 32-bit http://mc.bubblemod.org/mcd/mcdungeon-v0.13.0-win32.zip or the 64-bit http://mc.bubblemod.org/mcd/mcdungeon-v0.13.0-win64.zip.
Unzip it anywhere, run launcher.bat and follow the on-screen instructions. -
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JiFish posted a message on MCDungeon v0.18.0Posted in: Minecraft ToolsQuote from DraxisWuf
Trying to run the 1.6.4 version and getting this error:
File "mcdungeon.py", line 292 print "Trying to open:", world_name ^ SyntaxError: invalid syntax
If I run it from a linux shell I get the same error, but with SyntaxError: Inconsistent tabbing
Which version of Python are you using? MCDungeon requires Python 2.7.
Have you modified the code files at all? -
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EvilSupahFly posted a message on MCDungeon v0.18.0Just thought I'd show off an Overviewer map one of my favourite seeds (-12), on a 1024x1024 map, filled with as many dungeons as MCD would fit:Posted in: Minecraft Tools
http://sdgiffin.freehost.ag/-12_1/
And here's the "before" map for comparison:
http://sdgiffin.freehost.ag/-12_0/
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djchrisblue posted a message on MCDungeon v0.18.0Posted in: Minecraft ToolsQuote from jackass2345
i try running the mcdungeon application since i don't really know how to use python and all that. (sorry i am a noob to this, i have never used this before) But after i click on it, a small black screen appears as if something is trying to run but quickly closes then nothing happens. Any help please?
Try running the batch file. (launcher.bat)
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Sorry for the lateness. v0.18.0 release!
No OSX build for the moment. Hopefully soon. I highly recommend folks use Python anyway.
https://github.com/orphu/mcdungeon/releases/tag/v0.18.0
!! NOTE: This version requires Minecraft 1.12 release or higher!
!! NOTE: MCDungeon Python now requires pyyaml and nbt2yaml python modules.
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MCDungeon will create a procedurally generated dungeon in a preexisting minecraft map. It is not yet feature complete, but can already generate dungeons with quite a bit of variety. It is written in Python and makes use of code from Paul Hodge's minetown project and codewarrior's pymclevel.I primarily use this for SMP and multiworld via Craftbukkit and MultiVerse. But it works just fine in single player too.Thanks to the following for their interest, inspiration, and great ideas! (in no particular order)BeeTLe BeTHLeHeM, codewarrior, Link1999, SoNick, Commander Keen,Yelik, NoiGren, whoiscraig, ChocolateySyrup, Sevminer, AnderZ EL,SuddenLee, Silre, NuclearDemon, bking1138, BarthVader, koredozo,janxious, compgurusteve, and JiFish.
http://mcdungeon.bubblemod.org
Videos
Screenshots
Current Features
This tool will write data to your minecraft maps and may destroy them! MCDungeon will attempt to avoid player structures, but there is no guarantee. NEVER run this against a map that is currently loaded into Minecraft! Make Backups! Work with copies! I'm not responsible if it destroys your 120+ hour Justin Bieber pixel art!
Support Tips
When asking for help, you'll get the best response if you are sure to include the following:
Downloads and Usage
Download the latest version from the official MCDungeon site.
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MCDungeon v0.14.2 Release!
https://github.com/orphu/mcdungeon/releases/tag/v0.14.2
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Changes in 0.14.1:
* Fixed error where treasure room loot wouldn't generate. (JiFish)
* Treasure hunt chest tier now automatically scales. (sshipway)
* New rooms: Diamond, Alcove. (orphu)
* Brother Maynard left something to help with the killer rabbits. (orphu)
* Traps are now hidden on maps. (orphu)
* Fixed bad book titles causing "Invalid book tag" errors. (JiFish and orphu)
* Fixed pyramid exit teleport location. (JiFish)
* Hall traps and secret rooms no longer show up on maps. (orphu)
* Added some new paintings and removed some dull paintings. (JiFish)
* Shops now advertise with 1-3 flyers each. (JiFish)
* A unique flag design is generated for each dungeon. (JiFish)
Downloads on the release page: https://github.com/orphu/mcdungeon/releases/tag/v0.14.1
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It tries to figure out where player structures are by looking for a small set of unnatural blocks in a chunk, (sources of light, mostly) and throws out the chunk if it finds one. So, short answer is that it simply won't use any chunks with towns, mine shafts, or water dungeons in them.
Also, ocean biomes are excluded by default, so you might see a dungeon in shallow water (beaches, swamps), but never in an ocean, deep ocean, or frozen ocean where monuments are.
You can, of course disable all that in the config file and have dungeons in deep ocean if you want. You can also disable the light sources if you want dungeons overrunning your structures if you really want.
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Hi folks! 1.8 was a long time coming, and so was MCDungeon 0.14.0. We had FOUR contributors on this release! Special thanks to JiFish, huderlem, and sshipway for their contributions! 1.8 adds a lot of cool stuff to play with, so expect several more updates in 0.14.x!
Download from the github releases page:
Changes in v0.14.x - This version requires Minecraft 1.8.0 or higher
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1.8 updates coming soon!
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Take a look at some of the options such as fill_caves, hidden_spawners, double_treasure, and some of the spawn_* and treasure_Spawn* options. These can make the mobs more challenging (requiring players to cooperate to survive), and the end room rewards larger.
You can also make mobs more difficult by playing around with the custom spawners to create enchanted and equipped mobs.
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http://mcdungeon.bubblemod.org
I'm having trouble with the OS X build. It should be available soon. Most OS X users should be able to run the python version. New in v0.13.0:
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Example: http://mc.bubblemod....87/64/49/-4/0/0