Ok, i am currently uploading the map to my website. It's a bit over 500MBs compressed and will expand to over 3.5GBs in size once you extract it. Keep that in mind when you run minecraft. This map is HUGE.
Zoom It link to a cave mode picture done with Cartograph G, the only mapper i could find that didn't crash: http://zoom.it/7Q3V
A note about the map itself, unfortunately i didn't think to save the map out and archive before we started playing it on my server. Therefore the dungeons directly around the spawn have been mostly plundered. You'll need to travel a little bit.
Ok, i am currently uploading the map to my website. It's a bit over 500MBs compressed and will expand to over 3.5GBs in size once you extract it. Keep that in mind when you run minecraft. This map is HUGE.
Oh i will. My website has unlimited bandwidth so I'll stick it on there. I'm probably the only person crazy enough to let it run this long. One of the guys at work who plays minecraft thinks 1000 dungeons may be too many. I was thinking it wasn't but then you were talking about dungeons taking up to 15 chunks. If my calculations are correct, then my map has around 1,000,000 chunks in the area i chose to place dungeons. Going by your statement of 15 chunks max per dungeon, then there is room for 66,666 dungeons. Now obviously every single 15 chunk section wont be valid, remember the map is mostly water. In fact, if it's close enough to the values of the real earth (it's distorted a bit since the map is "flat" and the earth is round) there is about 2/3 water. So right there that leaves me with roughly 20,000 locations left. I don't know if 1 in 20 locations will be valid or not but that also tells me that my friend was right... i think 1000 dungeons may have been too many. We don't want to see dungeons every 20 blocks lol.
Yeah, and you probably have another 80 to go at least. That map is gigantic (over 3.5 Gigs in size). Once it places all the dungeons, you then have to relight the whole map. That may be the slowest part.
I sure hope you didn't pick -1 for number of dungeons. :wink.gif:
Naw, i chose 1000 dungeons. It's still not done yet placing dungeons. Crazy... :biggrin.gif: I'm just hoping the server doesn't crash while it does it's thing. 95 hours 36 mins and counting...
Ok, i stopped it and restarted it using the same settings except a maximum of 1000 dungeons. I have to leave for a few hours, we'll see where it is when i get back.
Wow. Yeah, you should probably stop it. That seems unusually slow for some reason. Can you upload your map somewhere?
When i ran it in default mode it said 177 possible locations. This has over 800,000 possible locations. Seems to me like it will be about 400x slower. It took about 15 minutes to do the map in default mode. If it's that linear in time, then i am looking at 100 hours to complete. :sad.gif: Like i said, it's huge. It's ~350MBs compressed and over 3GB once extracted for use in minecraft. You can get the map here: http://www.minecraftforum.net/topic/224048-creation-the-earth-updated-final/
Yes, unfortunately this will take some time. With 850 THOUSAND locations to check, and maximum dungeons to place, this is going to take hours.
The next version (I'll probably get it out in the next few days... just need to do some testing and update the wiki) is faster, especially when placing multiple dungeons. If you can run the Python version I'd recommend downloading the current master branch from Github and trying that.
As far as multithreading... yeah, I may be able to leverage this in a few places, but not across the board. Lighting in particular relies on pymclevel and I know there are issues multithreading there.
I forgot to mention it's been running since 9pm US Central time last night. (about 11 hours so far) and it's still not done the first dungeon yet.
So i have a rather unique situation. My server is running a very large scale of the earth (i don't know exactly but its close to 1300 chunks wide). So i setup MC dungeon to run with a min dist of 20 chunks (i had previously run it with the default settings of min 2 and max 10 as a test, it worked fine) and a max of 1000 chunks. It's still doing the initial calculations and hasn't even placed the first dungeon.
Server specs:
Intel i7 2600K @ 4.4GHz
16GB DDR3 1600
Windows 7 x64
One thing i notice is that your application is only single threaded. It's only taking 13% (100 / 8 and rounded) of my CPU. I know that due to the nature of minecraft it may be impossible to multithread the app but if it is possible, please consider this for future releases. Is there any way to know how much longer this is gonna take? I don't want my server down all weekend.
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Zoom It link to a cave mode picture done with Cartograph G, the only mapper i could find that didn't crash: http://zoom.it/7Q3V
Orignal Image (warning: HUGE): http://www.efflixi.net/Earth_normal_north_caves.png
Map: http://www.efflixi.net/Earth_mcdungeon.7z - 524MBs
A note about the map itself, unfortunately i didn't think to save the map out and archive before we started playing it on my server. Therefore the dungeons directly around the spawn have been mostly plundered. You'll need to travel a little bit.
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Yea... that's not gonna happen...
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Oh i will. My website has unlimited bandwidth so I'll stick it on there. I'm probably the only person crazy enough to let it run this long. One of the guys at work who plays minecraft thinks 1000 dungeons may be too many. I was thinking it wasn't but then you were talking about dungeons taking up to 15 chunks. If my calculations are correct, then my map has around 1,000,000 chunks in the area i chose to place dungeons. Going by your statement of 15 chunks max per dungeon, then there is room for 66,666 dungeons. Now obviously every single 15 chunk section wont be valid, remember the map is mostly water. In fact, if it's close enough to the values of the real earth (it's distorted a bit since the map is "flat" and the earth is round) there is about 2/3 water. So right there that leaves me with roughly 20,000 locations left. I don't know if 1 in 20 locations will be valid or not but that also tells me that my friend was right... i think 1000 dungeons may have been too many. We don't want to see dungeons every 20 blocks lol.
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Naw, i chose 1000 dungeons. It's still not done yet placing dungeons. Crazy... :biggrin.gif: I'm just hoping the server doesn't crash while it does it's thing. 95 hours 36 mins and counting...
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Is that bug fixed yet? I'm determined now to put dungeons on this map even if it does take 40 hours.
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When i ran it in default mode it said 177 possible locations. This has over 800,000 possible locations. Seems to me like it will be about 400x slower. It took about 15 minutes to do the map in default mode. If it's that linear in time, then i am looking at 100 hours to complete. :sad.gif: Like i said, it's huge. It's ~350MBs compressed and over 3GB once extracted for use in minecraft. You can get the map here: http://www.minecraftforum.net/topic/224048-creation-the-earth-updated-final/
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I forgot to mention it's been running since 9pm US Central time last night. (about 11 hours so far) and it's still not done the first dungeon yet.
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Server specs:
Intel i7 2600K @ 4.4GHz
16GB DDR3 1600
Windows 7 x64
One thing i notice is that your application is only single threaded. It's only taking 13% (100 / 8 and rounded) of my CPU. I know that due to the nature of minecraft it may be impossible to multithread the app but if it is possible, please consider this for future releases. Is there any way to know how much longer this is gonna take? I don't want my server down all weekend.