You can't update Minecraft on Wii U to 1.14
It won't be updated anymore. It's not the same game that's on PC so you can't get the newer stuff.
I just got back on my Wii U after 2 years to no surprise that no-one on my friends list is active anymore. Minecraft on Wii U is a memorable thing for me. I have Minecraft on switch and Xbox one but there’s something special about it on Wii U. So many memories made.
My NNID is Edmire2k
add me and maybe we can play. Bring your friends too.
My Nintendo ID is Edmire2k
all of my Wii U friends stopped playing long ago. Need new ones
so I got chroma hills HD on Nintendo switch today and was excited to try it out. When I applied it to a world it took about 2 minutes to apply it and save it which was ridiculous. And when I tried loading up the world the game crashes. It’s like this with any world. And it’s not that the switch isn’t powerful enough to handle 128x textures because pureDB craft works fine on switch at 128x and at full 60fps 20 chunks.
anyone else have this issue with chroma hills on switch?
EDIT: It doesn’t work on the 64x version either. The pack is literally broken on the switch. Literally just wasted money
I have hit some sort of data cap on the new Bedrock version for the switch that keeps kicking me out of the world now. Oddly the game reports my file size is 194'ish MB, so I have yet to go anywhere near that 2GB limit. Im not sure whats going on but it's irritating, especially with this idea that Mojang is not updating the original switch edition now that this is out.
Kind of wish they had just increased the borders of the world to reflect the smaller file size the save data now takes up relative to the 2 GB. Seems like a bad idea to me to have the world generate exclusively in the direction you move on the console version's limited space. Imagine filling up your save data in a weird untrackable zig zag , and then you get kicked out of your world every time you walk into a new chunk.
Go into the settings > data management > delete save data > and check what the save file size is for your user. It also counts textures, resources, and even resources downloaded from joining other people's worlds
The biggest problem I noticed in this version is that the double tap to run feature is crap. First of all, it should be toggleable, because the very concept is bad IMO. But apart from that, it's broken. If you are moving forward, and tilt the stick sightly left twice in a row the character will start running. Same on PC, if you are holding W and press A twice without releasing W, the character will start running. It's baaaad
You can just click the left thumbstick in to toggle running. It's much better.
I seem to be having a major bug where any time I put my Switch into sleep mode, either while in-game or even from the main menu the game will crash with an error upon powering my switch and attempting to resume gameplay. I've rebooted my Switch multiple times and have been stuck with the same error repeatedly. The game also crashed and closed on me today after about 5 minutes of split screen multiplayer.
If I can't put the game in standby that really makes it hard to play portable on Switch.
Can anyone else confirm this problem is happening to them too?
It's because when you leave a game running in the background, It is still literally running. There's some sort of RAM not being read correctly. But then again. It's not that hard to just simple restart the game because it does have autosave.
There’s a 2gb limit for each user on a Nintendo switch console. This counts for world data, world templates, resource/behavior packs, and mashups.
so use your 2gb wisely.
People get easily confused, mostly, don’t understand that Minecraft is a “New” 3DS exclusive. As the forum doesn’t include “new” In any of the headlines it’s made.
But people still refuse to get over the games exclusivity. And today. I will explain how I emulated the game with the specs of the old 3ds and how it performed.
First off. The game runs about 25-30fps with the New 3DS hardware. It has a quad-core 804mhz cpu and 256mb of ram.
The old 3ds has a dual-cpu clocked at 268mhz and 128mb of ram.
simce I have a modded new 3ds with CFW installed, I have the ability to raise and lower the clock speed to the old 3ds, and even restrict the ram to the old amount. After setting the cpu to 268mhz and 128mb of ram I saw the game getting only about 10fps at its highest. With the lowest being 5fps. With people wondering if it could run on the old 3ds, it seems out of the question. I even have an FPS tracker to track performance.
The game simply won’t run on old 3ds period. Unfortunately. I can’t post photos since I’m on mobile.
Yep you heard right, it's possible. Traditionally, only a USB keyboard can be used on Wii U to type text into certain fields, but now we have a "mod" (although I don't consider it a mod because it doesn't change anything, it just allows more user accessibility) that allows the console to recognize USB input and maps them to specific gamepad buttons, this is all possible with a harmless "exploit" in the browser on the console (It's not bad, don't kill me, I'm just trying to add more versatility)
I've already set up a link for people to freely download the required folder for easy installation.
All you would need is an SD card that fits into the Wii U, and a keyboard and mouse. Now, I did spend about 3 hours last night carefully mapping buttons to work with the USB devices so I hope you find this interesting.
I'll go ahead and tell you how to set it up, it's not hard at all.
First make sure you have an SD card and make sure you can put it into your computer
Second go to this link
Download the zip, open it, and copy the "wiiu" folder to your SD card (It's safe I promise you)
After that simply put the SD card into the Wii U and go into the web browser and go to:
http://loadiine.ovh (This is the site that reads the tool from the SD card)
On this page you should see a drop-down menu and a button that says "start" ignore everything and click that "start" button. Your Wii U should show the Wii U logo and you should come to a Menu that is blue in color, and and has some odd music. You should see an icon that says "HID to VPAD" tap on it and click launch.
Instantly a black screen with some text will appear, just press A and you should be taken back to the Wii U home menu now comes the FUN!!
Load up Minecraft and insert a USB keyboard and Mouse. If you move the mouse around you should see a white cursor moving on the Gamepad screen, that means you've installed everything correctly. Now on your keyboard press F1 (this disables the mouse cursor and allows you to use the mouse as it would on Minecraft PC) Go into a world and try it out! Almost every keyboard map is the same as on PC, with the exception of Space bar acting as the A button and the Q key as the B button. Such as pressing shift will crouch and F5 will third person. Also the scroll wheel on the mouse doesn't work, you'll have to use the arrow keys on the keyboard to switch items.
(Please note that the Keyboard an Mouse currently will only act as the Wii U gamepad and cannot be used as a different player. Although you can have the gamepad plugged in and use the keyboard to avoid wasting battery! Also it is possible to play with an Xbox 360 controller or any usb device but currently I only have this set up for keyboard and mouse)
I hope this didn't seem complicated, It's easier after you do it once.
Hope you enjoy playing the game with a keyboard and mouse and trying it out!
P.S Be sure to restart the console before you access the web browser or eShop or anything like that after you've enabled HID to VPAD, or you have a chance of it getting stuck on the loading screens, although it can be fixed by turning the system off, this is just for future reference!
Comment if you have any questions.
and have fun playing with your Keyboard and Mouse!
As of now the game has been updated.The sprinting has been fixed and a couple other issues I've had. Glad it could be fixed.
It's not specifically the mechanic that's ruining it, but it's the timing between analog pushes that make it annoying. You can push the stick forward once then do it again 3 seconds later and it'll activate sprint. They need to reduce the interval between analog pushes so that it's not so finicky. The only thing that I do like about the change is the fact you can sprint backward in creative, but that's relatively it.
Honestly, I hope they do revert back to the old sprinting mechanic because what they did just makes it a whole ton worse. Hard to build without flinging forward in speed.