• 0

    posted a message on Why refer to gold as 'butter'? Gold ingots do not look, nor act like butter!
    He lost his appeal to me a while ago. He should go back to college and learn some more english. Or GO OUTSIDE.
    Posted in: Discussion
  • 0

    posted a message on Why refer to gold as 'butter'? Gold ingots do not look, nor act like butter!
    Quote from Frog81

    Minecraft is not designed for any audience in particular. Same general idea as...say...... Chess. Young players play it. Old players play it. It's not only for one specific age group.

    Well yes, but the maps he plays and the language he uses I mean seriously. Abblefwahhandle is not a word. And although squids look scary and act stupid a golden sword will not do ANYTHING. Except maybe make some sushi. And kill an innoccent animal who is defensless.
    Posted in: Discussion
  • 0

    posted a message on Why refer to gold as 'butter'? Gold ingots do not look, nor act like butter!
    I hope skydoesminecraft does not become as arrogant and stupid as antvenom, I wish he would really get a life. His job is playing jumping or punching maps on a game designed for a younger audience. And somehow he got engaged.
    Quote from FlamingScarlet

    Then again, this is minecraft, where physics don't apply

    But yeah.
    popcorn and peas taste better with butter and stuff, but who would eat a whole wad of butter by itself?
    You would get a heart attack and die.

    Nice picture. You would get a heart attack probably, not to mention the fact that you handle crops with the same hands that touched coal.
    Posted in: Discussion
  • 0

    posted a message on Why refer to gold as 'butter'? Gold ingots do not look, nor act like butter!
    I also think it is stupid. Why does apple call the iphone language cocoa? Why is the current android operating system called ice cram sandwitch? There is no reason, however, to call gold butter.
    Just because they both look like bars. Butter would melt in most minecraft biomes or get sour. Gold is almost forever, so please stop circulating a year-old joke people.
    Posted in: Discussion
  • 0

    posted a message on Looking for texturing job!
    Strawberry plant and a strawberry item.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Modloader]Reobfuscating not working with mcp
    I have so many back-ups from the times I restarted. Yeah I never got the md5 in mine, must have been a spontaneous mutation. But I will really follow you around and be in debt.
    Posted in: Modification Development
  • 0

    posted a message on [Modloader]Reobfuscating not working with mcp
    Thanks so much! I didn't realize it wasn't there, I don't remeber touching the temp directory. Is it normal for it to reobfuscate all the classes? I will now do whatever you want forever because I have searched so long for this!
    Posted in: Modification Development
  • 0

    posted a message on [Modloader]Reobfuscating not working with mcp
    I have reobfuscated mods with this one before, and this is my 5th MCP(I feel like a kid who broke his toy too many times). Download mcp, into a folder, install modloader into minecraft.jar, copy bin and resources and put threm in the jars folder in MCP, run decompile, set your workspace to /mcpfolder/eclipse
    Posted in: Modification Development
  • 0

    posted a message on [Modloader]Reobfuscating not working with mcp
    I know it's MCP, the decompiler already messed up RenderBlocks.java which I fixed. The recompile log:

    == MCP 7.44 (data: 7.44, client: 1.5.1, server: 1.5.1) ==
    # found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, astyle, astyle config
    == Recompiling client ==
    > Cleaning bin
    > Recompiling
    - Done in 9.82 seconds
    == Recompiling server ==
    > Cleaning bin
    > Recompiling
    - Done in 7.89 seconds
    maxs-mac-mini:mcp744 maxz$
    Reobfuscate log:

    == MCP 7.44 (data: 7.44, client: 1.5.1, server: 1.5.1) ==
    # found ff, ff patches, srgs, name csvs, doc csvs, param csvs, renumber csv, astyle, astyle config
    > Creating Retroguard config files
    !! Can not find client md5s !!
    == Reobfuscating server ==
    > Cleaning reobf
    > Generating md5s
    > Packing jar
    > Reobfuscating jar
    > Extracting modified classes
    - Done in 6.84 seconds
    maxs-mac-mini:mcp744 maxz$
    Posted in: Modification Development
  • 0

    posted a message on [Modloader]Reobfuscating not working with mcp
    I fixed everything on the list except for reobfuscating and recompiling. Please help me, I have been looking for almost a month for an answer to this.
    Posted in: Modification Development
  • 0

    posted a message on Foliage and Spawn Egg Color Codes
    Is there something I'm missing, because most tutorials said this was the correct method.
    Posted in: Modification Development
  • 0

    posted a message on Looking for texturing job!
    Can you do textures for items? That would be great. I just need one item and one block.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Modloader]Reobfuscating not working with mcp
    I am new to modloader, I am satisfied with my mod and wish to run it outside of eclipse. I recompile, and reobfuscate, there are no errors in the console, I put the server resources in, but nothing ends up in the reobf folder. The only thing in the reobf folder is an empty minecraft_server folder. Any suggestions would be great.

    One more question, how would I add names to an item with metadata such as dyes. My item works, the pictures do, the 16 items share an ID, I used the correct methods in the class, but I can't seem to find how to add names to them. I looked for how the dyes have names but didn't find anything.

    Thanks in advance :)
    Posted in: Modification Development
  • 0

    posted a message on Foliage and Spawn Egg Color Codes
    yeah I localized the name with ModLoader.addLocalization("entity.Magician Pig.name", "Magician Pig");
    but then the egg color method is ignored, I tried decimal:
    ModLoader.registerEntityID(EntityPigU.class, "Magician Pig", 30, 16600000, 16400010);
    Posted in: Modification Development
  • 0

    posted a message on Foliage and Spawn Egg Color Codes
    No, it doesn't make a difference, it just uses the default creeper egg texture. The egg itself works just fine it's just the name and the colors. It says Spawn entity.Magician Pig.name
    Posted in: Modification Development
  • To post a comment, please .