• 1

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from Snowy_Neptune»

    Will the seasons change like in real life? Where in autumn the trees turn red, yellow, or brown? And in Winter the trees will have blankets of snow on them? Also I was wondering when the patreon would be up? I want to donate something.

    Oh and any screenshots of mobs?


    Yep, the plan is to have leaves change, snow fall, etc. The patreon will be up when we are closer or have some type of working snapshot release. Patreon users will probably be able to serve as beta-testers and test newest material while experiencing content. However these things might change.
    Posted in: WIP Mods
  • 1

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from seanmoneda»

    So theres gonna be a calendar decore to indicate like the breeding seasons or some other events and stuff ?



    Yes, there will be a well put together in-game mechanic for seasons and things like that :)

    Quote from Starcraft1256»

    Hmm.. good to know. I can't wait for a beta version to come out :)



    Neither can we ;)

    Posted in: WIP Mods
  • 0

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from Starcraft1256»

    Can you give me a list of fish that will (as in discussed with the team, coders, modelers and has been accepted) be added in as mobs, I want to know so I can (again) make cages, or should I say aquariums. Also I wanted to suggest that you add in winter hares, and while in snow biomes their fur color is white, or add the fur changing ability to the cotton tail, either one I'm fine with. Also will there be seasons, and if there are will certain crops and animals grow during certain seasons and times of the (minecraft) year.. - a123b23, or Ryan



    We don't have a finalized list of fish yet, but we currently have a salmon and a cichlid. We will have many more.

    We will have animals with seasonal skins, that shift based upon temperature or climatic conditions.

    We will eventually have seasons as well and a minecraft "year", but it still in conceptual development.

    Quote from SteveOriginal»

    Another Merge :|



    :D all for the best! No reason to have two mods do the same thing; we'll save eachother and the community a lot of time

    Posted in: WIP Mods
  • 0

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from Starcraft1256»

    Also I want to know, if an animal dies, will its carcass be left there, and eaten by vultures if you don't loot it? I'm pretty sure this would be hard to program, but I just wanted to know if this has already been on your mind.


    This will definitely happen, hopefully by first snapshot release
    Posted in: WIP Mods
  • 0

    posted a message on Minecraft: Life Expanded
    Quote from Snowy_Neptune»

    You guys merged with ecocraft!! Congrats! That's a big accomplishment

    I have a suggestions, rhinos, more birds, turtles, monkeys, koalas, kangaroos.


    I like them all as well!

    Were going to put a message on here to soon to shift conversation to EC thread, or the website. Looking forward to how productive were going to be as one team :)

    EC Minecraft Forum

    http://ecocraftmod.enjin.com/forum
    Posted in: WIP Mods
  • 1

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from Starcraft1256»

    How will "Scrolls" be uploaded, weekly like JC or monthly.. - a123b23


    P.S. Will there be any animals in snapshot 0.1.1, I want to know so I can prepare a cage, also could you list atleast 1 animal in the snapshot if you can, thanks!! - a123b23 (again :rolleyes: )


    Yes we'll have some animals in the first snapshot that will function well enough in gameplay.

    As for scrolls, were still working on developing a final version we will use for all animals
    Posted in: WIP Mods
  • 1

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    Exactly, I would say all animals will be affected by this general change, so the difference in size between animals is still be relatively same. Where all "small" animals are the same "small" and equally bigger than their real world sources.

    Posted in: WIP Mods
  • 2

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    A lot of very small animals will be bigger than they are in nature, simply because it would be silly to have very tiny mobs.

    We plan to add a ton of fish and also make the aquatic ecosystem alongside the land.

    Posted in: WIP Mods
  • 1

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from SThomasW»

    could you make a 1.7.10 vertion please this mod is sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    great I just cant help asking for a 1.7.10 vertion





    Porting to 1.7.10 is hard. So stop raging.


    Yes, it will be very difficult to port back to 1.7.10 and we barely have enough resources to move forward at a decent pace.

    Quote from Starcraft1256»

    I would like to ask something regarding compatibility with other mods.. especially water mob mods (Mo'creatures, Fantasticfish, Fossils and Archaeology),

    will "Saltwater" and "Freshwater" affect the spawns of these mobs. I really want this mod in a private mod pack, but I need to know the answer. Other than this I think this mod is amazing, and I would love to see an alpha release. -a123b23, or Ryan


    P.S. Will this be like the Eco Survival game, where when you leave the world, animals still move and the world is still changing, even without your presence..


    We have made forge liquids for both finite and infinite versions of multiple types of water. Minecraft vanilla water is treated by EC as saltwater.

    To the best of my knowledge, there should be no compatibility problems, unless those mods are completely dependent on "vanilla water" in their code. However, vanilla water exists in EcoCraft so it should work just fine, however I cant obviously speak for "all mods".

    There will eventually be an EcoCraft API that will allow any modder to use EcoCraft code functions such as the "living/dying/growing" biology code, the AI system, Genetics, etc.

    This will be in some ways an "Eco Survival Game". Say you leave a chunk, and come back to it 20 mc days later, it will (in as best as possible) simulate the 20 days.

    On a server, time will obviously be continuous and you can setup certain chunks to be loaded in the game at all times, effectively allowing everything to run without a players presence.
    Posted in: WIP Mods
  • 1

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    Will you have prints for the models... Because I think it works for JC but idk if it will work well for EC so I think instead of blueprints you should have the models in field guid form like the ones from ARK survival evolved

    Yes we have begun working on examples that we might use/adjust for all animals. Check out the Deviant Art!
    Posted in: WIP Mods
  • 1

    posted a message on Realistic Fluids Overhaul - Finite Water and Stuff [WIP]

    I'm so glad this mod is still getting worked on. Love the realistic water!

    Posted in: WIP Mods
  • 0

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    I think it had something to do with the Jurassicraft thread (that is still locked) and some "commotion" that was caused there.

    However work on our end hasn't stopped. We made a new website for both JC and EC.


    http://ecocraftmod.enjin.com/

    New content is in the works for EC as well, including TONS of work on Animal models.

    Posted in: WIP Mods
  • 0

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    Hey were back! :)


    Check out our new feature that spawns item in the overworld!

    Posted in: WIP Mods
  • 0

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul

    Looks good. Can't wait for the release! :D


    :) Thanks for the support. Hopefully sooner rather than later!

    Posted in: WIP Mods
  • 1

    posted a message on EcoCraft: Life Expanded! - Animal, Village & Environment Overhaul
    Quote from Frogamania»

    Actually, I love biology as well. (Hence my username.)

    I'll be here from time to time if you need help with:


    Taxonomy and classification, binomial names, genetics, reproduction, cytology, micro and macroevolution, or just regular ol' ethology.


    I'm here for you guys. ;)


    Note: I also do a bit of electromagnetism.


    Nice! Bio-nerds unite! And also, you might like one of the new mods our team will start working on soon, involving alllll of electromagnetism :P (spoiler!)

    Posted in: WIP Mods
  • To post a comment, please .