Have you guys thought of adding an ecosystem? Like an invisible number in the background that will determine the spawn rate and how many can spawn in a group. If you over hunt you can make an animal extinct. But an animals can also over flourish if nothing hunts them. So Like the predator's invisible number amount would effect it's preys number. But if you over hunt it's prey it's number can dwindle and it can make it's prey go extinct from just looking for food. Also if you over hunt the predator the prey can grow in numbers high numbers and can affect the plant life.
We are currently designing the process to rapidly build / create multiple mods at once. And all our devs are currently overloaded with work... but the project is still very alive!
Could someone fill me in on this? I've been looking for animal mods (since almost every animal mod I've probably installed at least once) and I bumped into some cool, realistic mods. Well all of them said something like "We have now partnered with __, our work can be shown at their link" or similar. All the mods kept linking and linking to each other until all of them eventually lead to either this or Jurassicraft. Long story short, where can I find progress for this? Besides Deviantart posts, I'm searching blindly for anything.
Basically, everone who was making realistic animal/ecosystem mods have joined together. You found the right place.
The goals to accomplish such a thing, other than just adding a bunch minecraft type animals, is very complicated and we have limited coders to achieve such a large goal.
We are still working but with end of year activities everyone is very busy. Stay subscribed and you will be updated
As far as we understand, all 1.8 versions are compatable for the most part. We will keep it up to date with the latest stabel forge version at a reasonable pace.
When I go on the timeless production website nothing shows up. Someone said on the forum your making new websites is that true? Also since he Jurassi craft mod thread on the forums is locked. Is that mod just on planet minecraft and curse forge?
We are working on figuring out the website, however we might just use enjin as in the past, since we do not have enough active web coders. We'll update you as soon as we know more
Been rather silent on this front, anything the team wants to share with the community to help reinvigorate hype (such as the humpback whale model!?)?
Everyone has been working non-stop as far as EC is aware of! There have been a few new mods in the works too to keep our numerous modelers / texturers occupied
Yes! Some of those modelers/texturers have created some content for a new mod! Check it out! (And they have my permission to post here, so its definitely not spam )
I can give more updates soon, but a lot of our devs and leadership have been preoccupied with end of year school things and other projects, we will get back to 110% productivity soon!
Ooh! Do you have a set date for when you start development for any of them? I can't wait to hear more!
We do not. However, once EC gets going, we will be able to work on aspects of them, as they influence EC tremendously. More details will come when we get closer!
On the old Timeless Productions website, I saw that three other mod's were planned by you guys, including a magic mod, a tech mod and one other I couldn't identify. Will, when released, they have compatibility and/or dependence with/on JurassiCraft and EcoCraft?
For a mod containing ALL the features we plan, no.
However we plan to have a snapshot release around the end of the year. This will include (without too much detail) a properly growing crop/plant system, a handful of animals with basic behaviors (eating, breeding, etc), and villagers that perform basic jobs for the player or for themselves (farming, woodcutting, mining, basic crafting recipes).
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EcoCraft is alive and well
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The Mod is definitely not abandoned. With school wrapping up, 90% of our team is very busy. Still very alive!
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Looks like you've figured us out
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We are currently designing the process to rapidly build / create multiple mods at once. And all our devs are currently overloaded with work... but the project is still very alive!
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Well, you and I speak a similar language
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This forum here is very behind...
We will have big updates soon
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Not Sure. People only know and discuss about EcoCraft here!
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no problem at all! Feel free to suggest whatever!
I will say thoguh animals are the hardest things for us to accomodate. In reality the behaviours of animals are what we are most interested in now!
But I wont stop you from suggesting animals
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Basically, everone who was making realistic animal/ecosystem mods have joined together. You found the right place.
The goals to accomplish such a thing, other than just adding a bunch minecraft type animals, is very complicated and we have limited coders to achieve such a large goal.
We are still working but with end of year activities everyone is very busy. Stay subscribed and you will be updated
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I dont think we used anything, but yes it is definitely a thing! How is a country life going?
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As far as we understand, all 1.8 versions are compatable for the most part. We will keep it up to date with the latest stabel forge version at a reasonable pace.
We are working on figuring out the website, however we might just use enjin as in the past, since we do not have enough active web coders. We'll update you as soon as we know more
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Everyone has been working non-stop as far as EC is aware of! There have been a few new mods in the works too to keep our numerous modelers / texturers occupied
Yes! Some of those modelers/texturers have created some content for a new mod! Check it out! (And they have my permission to post here, so its definitely not spam )
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2566208-kaijucraft-every-kaiju-godzilla-gamera-pacific-rim
I can give more updates soon, but a lot of our devs and leadership have been preoccupied with end of year school things and other projects, we will get back to 110% productivity soon!
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We do not. However, once EC gets going, we will be able to work on aspects of them, as they influence EC tremendously. More details will come when we get closer!
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All the mods we have merged with are listed on the main forum post.
It will crash. I believe the forge automatically adjusts ID's to prevent crashes but I am no expert.
Yes
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For a mod containing ALL the features we plan, no.
However we plan to have a snapshot release around the end of the year. This will include (without too much detail) a properly growing crop/plant system, a handful of animals with basic behaviors (eating, breeding, etc), and villagers that perform basic jobs for the player or for themselves (farming, woodcutting, mining, basic crafting recipes).