It's down for me, haven't changed anything since last night either. <_<; Has to be something o n their end, however I see that some people are in a few servers.
Not sure how or why? Perhaps because they were authenticated before the authentication servers went down and the effect is lasting but it seems to be on their end for sure. Hope to have it fixed soon as i've tried multiple servers to make sure it's not just me.
most of my children wont grow up ill be on for hours trying to put it on the ground but it wont work some of my grandchildren wont grow up either. I tried adopting but they still wont grow up and there are TONS AND TONS of bugs in this mod like guards keep spawning and procreating breaks occasionally PLEASE tell me how to fix ALL OF THESE BUGS!!!
Try doing a bug check on your computer. If that doesn't work, make sure you downloaded it from the right place.
I had the issue in the past with the guards getting out of hand, you can change this easily by going into the config folder located on the server/client, where you can then open the MCA folder. You'll find inside a file called "ModProps.Properties. You can open this file with Notepad, Wordpad or a similar program.
You'll see a line that says
guardSpawnRate=3
I changed mine to 0, which sorted it out, however you may have to go around beheading/killing a few off to get the numbers adjusted. You can try 1, but i've noticed that if your city is big and has walls or hollow areas, an overflow of guards will all move as a unit to try to path to an enemy which is out of reach, causing intense lag and making that area unplayable. - I'd set it to zero and just manage the city yourself, I married some of the people off and if I want to populate the city I just give them cake and they have children.. but then again i've recently had ridiculous family tree errors come up now and then which have caused me to revert to a backup a few times (Luckily i backup often)
As for your grandchildren I'm unsure what the problem is, did you have them with another player or with an NPC? I've noticed that other players children will not age when they aren't online (seemingly anyway), so perhaps both players must be online if they have a child, for it to age. (Unsure).
Greetings . Getting an error recently that causes server to crash.
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 11/28/13 10:37 AM
Description: Ticking entity
java.lang.NullPointerException
at mca.core.util.object.FamilyTree.getRelationOf(FamilyTree.java:295)
at mca.entity.EntityVillagerAdult.updateBabyGrowth(EntityVillagerAdult.java:1246)
at mca.entity.EntityVillagerAdult.func_70071_h_(EntityVillagerAdult.java:320)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mca.core.util.object.FamilyTree.getRelationOf(FamilyTree.java:295)
at mca.entity.EntityVillagerAdult.updateBabyGrowth(EntityVillagerAdult.java:1246)
at mca.entity.EntityVillagerAdult.func_70071_h_(EntityVillagerAdult.java:320)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: mca.EntityVillagerAdult (mca.entity.EntityVillagerAdult)
Entity ID: 299
Entity Name: entity.mca.EntityVillagerAdult.name
Entity's Exact location: 2114.59, 66.00, 1645.75
Entity's Block location: World: (2114,66,1645), Chunk: (at 2,4,13 in 132,102; contains blocks 2112,0,1632 to 2127,255,1647), Region: (4,3; contains chunks 128,96 to 159,127, blocks 2048,0,1536 to 2559,255,2047)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: Miklagard
All players: 1 total; [GCCorePlayerMP['Ebongrave'/50, l='Miklagard', x=2051.99, y=75.00, z=1647.10]]
Chunk stats: ServerChunkCache: 1066 Drop: 0
Level seed: -2479476339174701333
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-52,64,228), Chunk: (at 12,4,4 in -4,14; contains blocks -64,0,224 to -49,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 16218608 game time, 974622 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 93676 (now: false), thunder time: 65547 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Linux (amd64) version 2.6.32-358.el6.x86_64
Java Version: 1.7.0_09-icedtea, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1711161080 bytes (1631 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
JVM Flags: 2 total; -Xmx2048M -Xms2048M
AABB Pool Size: 4188 (234528 bytes; 0 MB) allocated, 4188 (234528 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.45.953} [Forge Mod Loader] (minecraft_server.1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.953} [Minecraft Forge] (minecraft_server.1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{0.8} [CustomNpcs] (CustomNPCs_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GalacticraftCore{2.0.6} [Galacticraft Core] (Galacticraft-1.6.4-2.0.6.895.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GalacticraftMars{2.0.6} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.6.895.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mca{3.5.4} [Minecraft Comes Alive] (MCA v3.5.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.1.1} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.1.1(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1964 (109984 bytes; 0 MB) allocated, 1964 (109984 bytes; 0 MB) used
Player Count: 1 / 999; [GCCorePlayerMP['Ebongrave'/50, l='Miklagard', x=2051.99, y=75.00, z=1647.10]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
My experience with this host has turned out excellent so far. - I haven't had any problems with uptime and the ticket response time seems to have increased dramatically. And the pricing is great as well, even when the server started to lag it was immediately transferred and fixed.
I had only the one issue with response time at the very beginning which the owner addressed and explained well.
I would definitely recommend them now for as long as they are able to uphold such efficiency and good service. You get what you pay for, maybe even a little more.
DDoS attacks do not show up as console errors, they flood the connection of the server so no legitimate traffic can get through.
From what you have described, it is most likely an issue with the map your server is running or any plugins that could be causing memory leaks. The recent minecraft update 1.7.2 changed a lot of major aspects of the multiplayer protocol and the server code, so if you happen to be running old 1.6.4 worlds in a 1.7.2 server multitudes of things could go wrong. If you are running bukkit, even more things are likely to go wrong as the plugin API may conflict with the new changes or outdated plugins could go rouge.
Since you only gave the address to your friend I would suggest putting the server into a supported version of vanilla 1.6.4 to see if that may fix the problem.
If you would like to tell some more details I would be happy to try and help you resolve this as best I can.
Thanks for the information and the assistance, - I think I've pinpointed the issue and you're right its not a DDoS attack, but it wasnt an error, the console was being spammed with "INFO" and timing out, the server froze and disconnected me during putting an item into a modded item related to a mod. - After looking in the crash logs I was able to determine that its what was causing the problem, it just caused the server to spam out and kept trying to load that action or something
Anyway it took quite some time but I was able to fix the issue I THINK. - Yesterday the server was hanging nonstop with lag and d/c'ing for no reason. And I believe my friend was putting an item in storage when it did and it got all ed up.
Out of the five hosts ive tried in my time of Minecraft, the support with this one is easily my worst experience so far. - It says 24/7 too, so there really is no valid excuse for it at all. - I've spent a good hour (making great progress) undoing some of these random errors the server started spitting out at me for no reason. Its been running great for days - I didnt even change anything.
Even if its not the hosts fault I should still have a reply or some assistance, at this rate I'll have it fixed if its possible on my end, which I believe it is.
Edit: I removed some things until I get a reply, because it was a bit too harsh. Lol
What location is your server in?
I'm on the buffalo location and so far I have loved every bit of my experience with Dig The Mine, no downtime at all!
I'm o n Buffalo server, the errors I was getting in console are said to either be not enough memory or a DDos attack, which on the forum was said to be mitigated rather quick. Well its been down nearly 24 hours now. - The same things are still happening, the server ran 3-4 days without a problem, I changed nothing and now nobody can get in for more than a minute before stream ends and server becomes completely useless and inaccessible.
Edit: And I gave the address out to nobody except my friend and we are the only ones that play, so it couldn't be an attack targeting me directly.
So far its been an awful experience, and the support certainly is not 24/7. I understand things happen, but when you clearly aren't capable of something you shouldn't advertise it as such, It was my understanding that if a criitical issue were to arise I would have support. It's been down some time now, and my support ticket was put in about an hour ago.. - If this problem could be lamented then there really wouldn't be too much of a problem - But as it stands it seems like this is not something that is likely to be addressed anytime soon.
Well so far I have been using this host for a few days. Started out with a little lag here and there, nothing major for the most part.
However, now the server is completely useless, nothing has been changed to cause it either. Not sure if DDoS or what, but it hangs and times out when you try to login, and upon restart I can access it for maybe 10 seconds before im disconnected and it does the same. , however literally its just me and my friend that play on the server, so it couldn't be a server-specific attack. - I put in a ticket, I haven't received a response yet but its still fairly new.
0
Not sure how or why? Perhaps because they were authenticated before the authentication servers went down and the effect is lasting but it seems to be on their end for sure. Hope to have it fixed soon as i've tried multiple servers to make sure it's not just me.
0
I had the issue in the past with the guards getting out of hand, you can change this easily by going into the config folder located on the server/client, where you can then open the MCA folder. You'll find inside a file called "ModProps.Properties. You can open this file with Notepad, Wordpad or a similar program.
You'll see a line that says
guardSpawnRate=3
I changed mine to 0, which sorted it out, however you may have to go around beheading/killing a few off to get the numbers adjusted. You can try 1, but i've noticed that if your city is big and has walls or hollow areas, an overflow of guards will all move as a unit to try to path to an enemy which is out of reach, causing intense lag and making that area unplayable. - I'd set it to zero and just manage the city yourself, I married some of the people off and if I want to populate the city I just give them cake and they have children.. but then again i've recently had ridiculous family tree errors come up now and then which have caused me to revert to a backup a few times (Luckily i backup often)
As for your grandchildren I'm unsure what the problem is, did you have them with another player or with an NPC? I've noticed that other players children will not age when they aren't online (seemingly anyway), so perhaps both players must be online if they have a child, for it to age. (Unsure).
Have you been in the area consistently?
0
// Shall we play a game?
Time: 11/28/13 10:37 AM
Description: Ticking entity
java.lang.NullPointerException
at mca.core.util.object.FamilyTree.getRelationOf(FamilyTree.java:295)
at mca.entity.EntityVillagerAdult.updateBabyGrowth(EntityVillagerAdult.java:1246)
at mca.entity.EntityVillagerAdult.func_70071_h_(EntityVillagerAdult.java:320)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at mca.core.util.object.FamilyTree.getRelationOf(FamilyTree.java:295)
at mca.entity.EntityVillagerAdult.updateBabyGrowth(EntityVillagerAdult.java:1246)
at mca.entity.EntityVillagerAdult.func_70071_h_(EntityVillagerAdult.java:320)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: mca.EntityVillagerAdult (mca.entity.EntityVillagerAdult)
Entity ID: 299
Entity Name: entity.mca.EntityVillagerAdult.name
Entity's Exact location: 2114.59, 66.00, 1645.75
Entity's Block location: World: (2114,66,1645), Chunk: (at 2,4,13 in 132,102; contains blocks 2112,0,1632 to 2127,255,1647), Region: (4,3; contains chunks 128,96 to 159,127, blocks 2048,0,1536 to 2559,255,2047)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: Miklagard
All players: 1 total; [GCCorePlayerMP['Ebongrave'/50, l='Miklagard', x=2051.99, y=75.00, z=1647.10]]
Chunk stats: ServerChunkCache: 1066 Drop: 0
Level seed: -2479476339174701333
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-52,64,228), Chunk: (at 12,4,4 in -4,14; contains blocks -64,0,224 to -49,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 16218608 game time, 974622 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 93676 (now: false), thunder time: 65547 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Linux (amd64) version 2.6.32-358.el6.x86_64
Java Version: 1.7.0_09-icedtea, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1711161080 bytes (1631 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
JVM Flags: 2 total; -Xmx2048M -Xms2048M
AABB Pool Size: 4188 (234528 bytes; 0 MB) allocated, 4188 (234528 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 10 mods loaded, 10 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.45.953} [Forge Mod Loader] (minecraft_server.1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.953} [Minecraft Forge] (minecraft_server.1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ArchimedesShipsMod{1.6.4 v1.4.5} [Archimedes' Ships] (ArchimedesShips.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{0.8} [CustomNpcs] (CustomNPCs_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GalacticraftCore{2.0.6} [Galacticraft Core] (Galacticraft-1.6.4-2.0.6.895.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GalacticraftMars{2.0.6} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.6.895.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mca{3.5.4} [Minecraft Comes Alive] (MCA v3.5.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.1.1} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.1.1(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1964 (109984 bytes; 0 MB) allocated, 1964 (109984 bytes; 0 MB) used
Player Count: 1 / 999; [GCCorePlayerMP['Ebongrave'/50, l='Miklagard', x=2051.99, y=75.00, z=1647.10]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
0
I had only the one issue with response time at the very beginning which the owner addressed and explained well.
I would definitely recommend them now for as long as they are able to uphold such efficiency and good service. You get what you pay for, maybe even a little more.
Regards'
John
0
Thanks for the information and the assistance, - I think I've pinpointed the issue and you're right its not a DDoS attack, but it wasnt an error, the console was being spammed with "INFO" and timing out, the server froze and disconnected me during putting an item into a modded item related to a mod. - After looking in the crash logs I was able to determine that its what was causing the problem, it just caused the server to spam out and kept trying to load that action or something
Anyway it took quite some time but I was able to fix the issue I THINK. - Yesterday the server was hanging nonstop with lag and d/c'ing for no reason. And I believe my friend was putting an item in storage when it did and it got all ed up.
0
Out of the five hosts ive tried in my time of Minecraft, the support with this one is easily my worst experience so far. - It says 24/7 too, so there really is no valid excuse for it at all. - I've spent a good hour (making great progress) undoing some of these random errors the server started spitting out at me for no reason. Its been running great for days - I didnt even change anything.
Even if its not the hosts fault I should still have a reply or some assistance, at this rate I'll have it fixed if its possible on my end, which I believe it is.
Edit: I removed some things until I get a reply, because it was a bit too harsh. Lol
0
I'm o n Buffalo server, the errors I was getting in console are said to either be not enough memory or a DDos attack, which on the forum was said to be mitigated rather quick. Well its been down nearly 24 hours now. - The same things are still happening, the server ran 3-4 days without a problem, I changed nothing and now nobody can get in for more than a minute before stream ends and server becomes completely useless and inaccessible.
Edit: And I gave the address out to nobody except my friend and we are the only ones that play, so it couldn't be an attack targeting me directly.
0
0
However, now the server is completely useless, nothing has been changed to cause it either. Not sure if DDoS or what, but it hangs and times out when you try to login, and upon restart I can access it for maybe 10 seconds before im disconnected and it does the same. , however literally its just me and my friend that play on the server, so it couldn't be a server-specific attack. - I put in a ticket, I haven't received a response yet but its still fairly new.
I'll get back to the thread when I know more.