Pillars of Creation.
1) Find and complete the Monument. (The Monument itself varies from map to map.)
2) Survive in any way you can think of. This means you can break/place blocks, craft, etc.
3) Always play on Easy or higher difficulty. Never Peaceful.
4) Objectives for the Monument must be found in chests, not crafted or dyed (except for ore blocks, which may be found in the landscape or crafted).
5) Wool for the Monument may be used for other purposes besides being used on the Monument.
6) Do not create a portal to the Nether. Using preexisting portals is fine.
7) Do not leave or attempt to leave the map boundaries. This includes going on the map ceiling.
8) Do not break or place Ender Chests. Use only the ones provided.
Difficulty: Progressive
Type: Linear-Branching (5 Intersections)
Objectives: 20 (16 wool + 4 ore blocks)
Minecraft Version: 1.7.5
Pictures:
The war-torn Pinnacle Cavern, separating two opposing forces...
The Throne of Ashes, a civilization swarming with those who have fallen before you...
The Hellbent Bastion, a sanctuary for the ruthless armies of hell.
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Download (for MC 1.7.5)
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Difficulty: TBA (Likely will be more difficult than The Painter)
Type: Linear-Branching, Themed Intersections
Objectives: 16 wool. Ore blocks not required.
Minecraft Version: TBA
This map is currently being built. Updates to come!
Estimated release: Hah, you think I'm giving you this after what happened with The Painter?
Progress Meter: (This will be updated as map development occurs.)
In Progress -
Not Started -
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Spawn: Breaking Rust
Monument: The Pillars of Creation
Intersection One: Memories of Life
Ruins of the Somber
The Ravenous Battlement
Coastal Monolith
Intersection Two: Last of the Light
Dust and Decay
Tribal Warfare
Gears of Misery
Ruptured Alcazar
"Intersection" Three: The Grand Ebon Pass
The Bitterest Echoes
The Crimson Plague
The Boiling Gorge
The Grand Ebon Pass: Exit (Transition)
Intersection Four: Remnants of Humanity
Empyrean Dynasty
Pinnacle Kingdom
Crumbling Acropolis
Intersection Five: Center of Existence
Gardens of Sacrilege
[name undecided]
Theory of Everything
2013:
This massive cavern roars and rumbles under the pressure of the earth above, sending fragments of itself spiraling down the looming pits to a fated demise. You'll have to be aware of your surroundings and quick on your feet if you want to avoid being taken down with them.
This map is fairly easy with the right approach and should only take about 5 minutes to complete.
Download
Left to rust and rot, the once unconquerable sanctuary now remains forgotten and abandoned, shrouded behind the dense jungle. Ever-growing foliage gradually consumes the fortress as it lies fully exposed to the elements.
This map is on the more difficult side, clocking in at about 10 minutes.
Download
Hanging from the very edge of the earth itself, these walkways and platforms rest underneath the lowest levels of hell. Even the most insignificant misstep can send anyone tumbling into the unforgiving, endless chasm below.
This map is intimidating, but it can be completed without much trouble in 5 to 10 minutes so long as you take your time.
Download
Only accessible from the deepest reaches of the winding halls and castle rooms, this seemingly peaceful safe haven of a garden has slowly been compromised by the terrors moving in from the unknown.
This map is heavily combat based but not overly difficult, taking about 10 minutes to complete.
NOTE: Due to reasons stated in the map, I am unable to convert this map to Hardcore mode. If you want to keep the spirit of the advent maps, set your difficulty to Hard. I've still implemented a game over room (but I think it can be escaped, so just respect it).
Download
Securing each of the two wools to place on those infamous pedestals has never been easier. Reaching the all-powerful monument in the heart of the ruthless, swirling inferno of death? That's where it gets tough.
At less than 5 minutes, this map is very short and straightforward. However, it's also insanely difficult. Don't be surprised if it takes you close to 50 attempts, or maybe even more.
Download
2014:
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#1:
#2:
#3:
A Matter of Time (Strawberry Jam #2 Entry, made in 48 hours)
Difficulty: Easy - Medium
Type: Linear Backtracking (You'll see.)
Objectives: Five (Yellow, blue, green, red, black)
Minecraft Version: 1.6.X
Pictures:
Download
Redemption (Strawberry Jam #3 Entry, made in 72 hours)
Your eyes pry open. You slowly clamber your way out of bed, but then you noticed it isn't yours. Then you remember: You just died. But what is this place? All you see is lava, obsidian, and darkness; no clouds, angels, or celestial monoliths. You appear to be in some kind of cracked, dusty prison cell.
Quickly, you come to the conclusion that you're in hell. But why? You haven't done anything bad that would have you sent here. Surely there must have been some kind of supernatural mistake. Refusing to remain in the depths of hell, you walk out of your cell and begin to climb...
Embark on a skyward journey to reach the promised land and claim your rightful spot in the heavens, collecting the four symbols of power along the way in order to gain admittance. But be careful; it certainly will not be easy...
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Type: Linear
Difficulty: Hard
Objectives: 4 required (black, gray, light gray, white) + 1 bonus (emerald block)
Playtime: 1.5 to 4 hours, depending on skill and playstyle
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Pictures:
NOTE: Due to a weird bug, this map MUST be played in Minecraft version 1.7.2 or 1.6.X. I think.
Download
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This map was made in 72 hours, so the gameplay may not be perfectly balanced. Nonetheless, it should still provide a few hours of fun gameplay! Go check it out!
All in a Nutshell (Strawberry Jam #4 Entry, made in 72 hours)
The verdant ruins of the Sodden Scaffolds... The blazing heat of Ember Canyon... The bitter cold of the Arctic Maelstrom, the architecture of Aevum Halls and the Ion Tower, the rumbling depths of Rubble to Ash, and the magnificent contrast of the Falls of Yin and Yang...
...It's all here. All in a nutshell. Every condition, every environment, every landscape. All of them lie quietly, ready to erupt. All of them await your soft footsteps.
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Map Theme: Abridgement (Kind of a stretch, but while I was planning I forgot that the map name and theme aren't the same thing.)
Objectives: 12 - All Discs
Map Type: Linear-Branching - 4 Intersections
Difficulty: Progressive
Minecraft Version: 1.7.X
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Screenshots:
Download v2 (for MC 1.7.5):
Here
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This has been my most ambitious mapmaking project yet, and although it may be a bit unbalanced (as I didn't have time to test, just fly through), I am still incredibly satisfied with everything I've managed to get done in just three short days.
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Awesomely rage-inducing, that is. :3
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+ Herobrine is fake, deal with it :3
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You and me both, buddy
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Sacrifice. Now.
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