I know this is a bit old but I love this idea in general - actually my son and I were wondering about something like this a while back as well. If it wouldn't take SO much dev time I would totally build this since I love both Hearthstone and Minecraft. I think we found some "minecraft hearthstone mock cards" around Google images at some point .. but I just let the idea go since it would be such a time suck. But man it would be fun and you're right... there are so many cool, perfect ways the Minecraft world could flesh out into a card deck!
a config would be nice so I could adjust the amount of drops for myself. just killed 1 pig with a wooden axe and got 40 pork chops xD a little toooo much for a single piggy xD but I aint gonna remove it till I feel like it, spare the piggehs
FYI - I've posted new builds (0.9.3) for 1.9 and 1.7.10 that include an in-game mod configuration menu that allows you to change the values for the drops as you see fit. Please try it out and report back w/any bugs or other ideas.
do you think you could add support for the et futurum mod so the sheep drop mutton when installed along side this one?
That's an interesting mod - hadn't heard of it until now.
I've taken a STAB at adding support for it. Please try the latest 1.7.10 build (0.9.2) when it goes live and let us know if it works for you. Logic should be if you are running 1.7.10 and have Et Futurum installed sheep should drop mutton ... otherwise they should drop beef.
Just to confirm - those of us who are setup on CurseForge are not able to use modifiers like "1.7.10", "latest" etc? I've tried and doesn't seem to work for me.
Hey, while you're doing mob drops config, give a thought to zombies dropping shirts and pants. While free armor is nice in early game, those aren't stackable and it quickly become a pain in the rear to loot so many if you have a zombie farm...
Zombie pant/shirts have been nuked for now (grab latest for that).
Hey mate, care to make 1.7.10 version, please? I guess there are 'nough 1.7.10s out there and this mod's just sooooo great(and useful!)
I took a stab at a 1.7.10 conversion - it appears to be working (?) but I am super new to modding so fingers crossed. JAR should be available on Curse in an hour or few.
The mod formerly known as "Logical Drops" has been renamed to ...
Bugs or Requests?
If you find a bug or have a feature request please report it here - otherwise I may not see it as quickly if posted in this thread or on Curse.
Description
This mod has evolved over time and after recently adding a few new things the name "Logical Drops" no longer really fit so I renamed it to "LogicalCraft". If you've never used a version of Logical Drops before feel free to read some of the notes below to get a better feel for how it's evolved over time ... but in short this mod is a combination of various "logical" adjustments to the game that makes survival mode more fun. Note some of the changes in the mod came from suggestions from forum users - thanks to everyone for the feedback!
Customize Almost All Settings!
Downloads
Drop Details / Change Log
LATEST: Version 1.12.2-14.23.4.2764 Changes
Mod renamed from "Logical Drops" to "LogicalCraft"!
Adjusted drop settings for all animals and many mobs (including villagers)
Furnaces that work while you sleep in game!
Anvils that last longer (or forever)!
Handful of "logical" recipes for dye mixing, saddle a couple other things
Brand new mod configuration screens to make customizing easier!
Updated Test Level for 1.12.2! (download link below)
Note: This build was built with Forge version 14.23.4.2764 so you may/may not need to update your Forge if you have version issues.
20180910 Fix: Couple animals dropped BEEF in addition to other stuff (chicken/sheep). Should be fixed.
Few changes (in this 1.12.2 version only):
Added Horses and Llamas (and Mod Config values to edit)
Added bones for all animals
Removed Wool drop from Creepers
Removed TNT drop from Creepers
NOTE: Sadly my "test level" save doesn't work anymore as most of the /spawn commands have changed and I don't have time to fix yet.
Thanks for feedback/suggestions everyone. Please report any bugs if anyone finds any.
PS: Sorry I am not able to fix 1.7 requests and/or add some of these changes to pre 1.12.2 versions (at least yet) - very little time!
Version 0.9.5 Changes:
Version for 1.12 has been uploaded (but not tested very much). Note a couple updates were thrown in (only for 1.12 version for now):
Cows now drop leather (great suggestion from thegofa). Defaults: Min:2, Max: 4
Creepers now can drop leaves if you want. Defaults: Min: 0, Max: 0
Setting a "max" item in the Mod Config *should* now work and prevent that item from dropping at all
Version 0.9.4 Changes:
Arrows from Enemies with Bows (1.9 only)
Default Drop: 0-2 arrows --> Realistic Drop: 1-6 arrows
It occurred to me that all mobs with bows always seems oddly almost out of arrows by the time you take them down. I added logic to drop a min/max amount of arrows now which seems way more logical/fair! (default 1 to 6).
-----------------------------------------------------------
Enemies Head-Dropping LogicAdjustments
New setting: HeadDropPercentChance = 0-100% (applies to all above)
Note: As of version 0.9.2 If 1.7.10 users have "Et Futurum" mod installed "raw mutton" will drop. If not "beef" will drop.
-----------------------------------------------------------
Blaze:
Default Drop: 0-1 blaze rods, 0-1 fire charge --> Realistic Drop: 1 blaze rod, 1-3 fire charge -----------------------------------------------------------
Enderman:
Default Drop: 0-1 ender pearl/eye --> Realistic Drop: 1-3 pearl, 2 black wool, 1 potion night vision
Note: All entities above that normally have a random drop chance will continue to drop those random items. The above changes simply add to whatever else drops.
Old Mod Test Level (for Logical Drops)
I'm including a mod test level save for people who would like to see the mod in action. Level lets you spawn and kill these entities to see how their drops have been adjusted.
Download Test Level Save:
for Minecraft 1.12.2 - nothing yet sorry, it broke!
Anyone else ever look at the stacks and stacks of eggs in their survival worlds and wish you could eat those things? Seems silly that such a great source of protein goes to waste in the game right?
So ... I know there have been "egg" mods in the past - I've used a few of them myself. But ... since none of them have updated for Minecraft 1.9 yet (I think) and since I recently got the itch to try my hand at Minecraft modding ... I thought I'd whip up my own egg mod!
Notes:
Each of the food items fills up a slightly different amount of hunger. I prefer whatever mods I use to make Survival mode realistic but fun so I don't want these recipes to be overpowered! If anyone thinks the food/hunger settings need tweaking let me know.
No native Minecraft items have been altered so it should be safe to add or remove from your Minecraft saves without breaking anything
Again this is my first mod ever so please be gentle with the feedback. That said, if anyone tries it and has feedback let me know and if it's worthwhile input I'll make the necessary tweaks before calling this version "1.0". Especially chime in if anyone has ideas for new egg recipes!
Thanks and let me know if you try it out!
Recipes
Fried Egg
Scrambled Eggs!
Cheesy Scrambled Eggs:
Scrambled Eggs & Beef!
Scrambled Eggs & Bacon!
Slice of Bread
Cheese (note: As of 20161211 this makes 16 cheese now, not just 1)
0
I know this is a bit old but I love this idea in general - actually my son and I were wondering about something like this a while back as well. If it wouldn't take SO much dev time I would totally build this since I love both Hearthstone and Minecraft. I think we found some "minecraft hearthstone mock cards" around Google images at some point .. but I just let the idea go since it would be such a time suck. But man it would be fun and you're right... there are so many cool, perfect ways the Minecraft world could flesh out into a card deck!
0
FYI
Enjoy!
PS: Special thanks to xJSQ for the showcase video!
0
FYI - I've posted new builds (0.9.3) for 1.9 and 1.7.10 that include an in-game mod configuration menu that allows you to change the values for the drops as you see fit. Please try it out and report back w/any bugs or other ideas.
0
That's an interesting mod - hadn't heard of it until now.
I've taken a STAB at adding support for it. Please try the latest 1.7.10 build (0.9.2) when it goes live and let us know if it works for you. Logic should be if you are running 1.7.10 and have Et Futurum installed sheep should drop mutton ... otherwise they should drop beef.
0
Just to confirm - those of us who are setup on CurseForge are not able to use modifiers like "1.7.10", "latest" etc? I've tried and doesn't seem to work for me.
0
Zombie pant/shirts have been nuked for now (grab latest for that).
I took a stab at a 1.7.10 conversion - it appears to be working (?) but I am super new to modding so fingers crossed. JAR should be available on Curse in an hour or few.
I'm going to take a shot at this soon - will report back with (hopefully) a new build that allows custom config.
0
Excellent idea man! I'm new to modding but bet I could figure this out - will look into it! Thanks for suggestion.
3
Bugs or Requests?
If you find a bug or have a feature request please report it here - otherwise I may not see it as quickly if posted in this thread or on Curse.
Description
This mod has evolved over time and after recently adding a few new things the name "Logical Drops" no longer really fit so I renamed it to "LogicalCraft". If you've never used a version of Logical Drops before feel free to read some of the notes below to get a better feel for how it's evolved over time ... but in short this mod is a combination of various "logical" adjustments to the game that makes survival mode more fun. Note some of the changes in the mod came from suggestions from forum users - thanks to everyone for the feedback!
Customize Almost All Settings!
Downloads
Drop Details / Change Log
LATEST: Version 1.12.2-14.23.4.2764 Changes
Note: This build was built with Forge version 14.23.4.2764 so you may/may not need to update your Forge if you have version issues.
Test Level
Updated for the 1.12.2 update!
Download test level here: EM3R50N-LogicalCraft-1.12.2.zip
----------------- OLD STUFF -----------------
Old "Logical Drops" Version Notes
Version 1.12.2-14.23.4.2703.1 Changes
20180910 Fix: Couple animals dropped BEEF in addition to other stuff (chicken/sheep). Should be fixed.
Few changes (in this 1.12.2 version only):
PS: Sorry I am not able to fix 1.7 requests and/or add some of these changes to pre 1.12.2 versions (at least yet) - very little time!
Version 0.9.5 Changes:
Version for 1.12 has been uploaded (but not tested very much). Note a couple updates were thrown in (only for 1.12 version for now):
Version 0.9.4 Changes:
Arrows from Enemies with Bows (1.9 only)
Default Drop: 0-2 arrows --> Realistic Drop: 1-6 arrowsIt occurred to me that all mobs with bows always seems oddly almost out of arrows by the time you take them down. I added logic to drop a min/max amount of arrows now which seems way more logical/fair! (default 1 to 6).
-----------------------------------------------------------
Enemies Head-Dropping Logic Adjustments
New setting: HeadDropPercentChance = 0-100% (applies to all above)
I noticed WAY too many heads/skulls were dropping so I gave that logic some randomness.
http://i.imgur.com/sukSsaj.png
Configurable Settings!
Note: As of version 0.9.3 most all settings now configurable via in-game mod config menu!
Initial Release / Basic Functionality:
Cow:
Default Drop: 1-3 beef --> Realistic Drop: 12-16 beef, 10-16 bones, more leather
-----------------------------------------------------------
Sheep:
Default Drop: 1-3 mutton --> Realistic Drop: 4-10 mutton, 8 bones
Note: As of version 0.9.2 If 1.7.10 users have "Et Futurum" mod installed "raw mutton" will drop. If not "beef" will drop.
-----------------------------------------------------------
Pig:
Default Drop: 1-2 porkchop --> Realistic Drop: 10-15 porkchop
-----------------------------------------------------------
Chicken:
Default Drop: 1 chicken meat, 0-1 feather --> Realistic Drop: 2-4 chicken meat, 10-20 feathers
-----------------------------------------------------------
Rabbit:
Default Drop: 1 rabbit meat, hide --> Realistic Drop: 2-4 rabbit meat, rabbit hide, possible rabbit foot
-----------------------------------------------------------
Zombie:
Default Drop: ~1 rotten meat --> Realistic Drop: 1 head, 12 bones
-----------------------------------------------------------
Zombie Pigman:
Default Drop: ~1 rotten meat --> Realistic Drop: 1 skull, 12 bones, 3-6 porkchop
-----------------------------------------------------------
Skeleton:
Default Drop: 1-2 bones --> Realistic Drop: 10-20 bones, 1 skull
-----------------------------------------------------------
Wither Skeleton:
Default Drop: ? --> Realistic Drop: 10-20 bones, 1 wither skull, 1-4 coal
-----------------------------------------------------------
Witch:
Default Drop: 0-1 potion --> Realistic Drop: 1 healing potion, 2 purple wool
-----------------------------------------------------------
Creeper:
Default Drop: ? --> Realistic Drop: 1 TNT, 2 green wool, 1 creeper head
-----------------------------------------------------------
Spider:
Default Drop: 1-2 string --> Realistic Drop: 2-4 string, 1-3 spider webs
-----------------------------------------------------------
Blaze:
Default Drop: 0-1 blaze rods, 0-1 fire charge --> Realistic Drop: 1 blaze rod, 1-3 fire charge
-----------------------------------------------------------
Enderman:
Default Drop: 0-1 ender pearl/eye --> Realistic Drop: 1-3 pearl, 2 black wool, 1 potion night vision
Note: All entities above that normally have a random drop chance will continue to drop those random items. The above changes simply add to whatever else drops.
Old Mod Test Level (for Logical Drops)
I'm including a mod test level save for people who would like to see the mod in action. Level lets you spawn and kill these entities to see how their drops have been adjusted.
Download Test Level Save:
Videos
Logical Drops Showcases
From xJSQ
0
Very cool man! Thanks for the showcase - I'll definitely check it out.
0
Yeah I kind of suspended reality a *tad* for the cheese ... it's yellow dye. I tried to use orange too but not sure that recipe worked yet.
0
Am I missing out or "doing it wrong" by having my mod in CurseForge vs curse.com? I don't want to be a noob!
Either way your fix worked so THANK YOU!
0
My mod isn't working with this ... can someone help?
0
Hell to the yeah! Thank you for the official 1.9 build Greymerk!
5
Version 1.forge-1.10-12.18
Anyone else ever look at the stacks and stacks of eggs in their survival worlds and wish you could eat those things? Seems silly that such a great source of protein goes to waste in the game right?
So ... I know there have been "egg" mods in the past - I've used a few of them myself. But ... since none of them have updated for Minecraft 1.9 yet (I think) and since I recently got the itch to try my hand at Minecraft modding ... I thought I'd whip up my own egg mod!
Notes:
Again this is my first mod ever so please be gentle with the feedback. That said, if anyone tries it and has feedback let me know and if it's worthwhile input I'll make the necessary tweaks before calling this version "1.0". Especially chime in if anyone has ideas for new egg recipes!
Thanks and let me know if you try it out!
Recipes
Fried Egg
Scrambled Eggs!
Cheesy Scrambled Eggs:
Scrambled Eggs & Beef!
Scrambled Eggs & Bacon!
Slice of Bread
Cheese (note: As of 20161211 this makes 16 cheese now, not just 1)
Cheese and Mushroom Omelette
Toast
Fried Egg Sandwich
Scrambled Egg Sandwich
Mod Intro Level Save
The Mod Intro Level Save:
Download: Eat the Eggs (Mod Intro).zip
Just a simple level I made that shows the recipes and lets you fool around with the mod quickly if anyone finds it useful.
Showcase/Demo Videos!
Handful of videos by fellow Minecrafters trying out the mod! Thanks everyone!
JDWhiskerz
AlexUncrafted
Bridol - The Viking
ANTONIcra
LuxiGaming
Alec Is Gray
MrBigcheesecake
Credits:
Thanks to MrCrayfish for his awesome mods and mod development tutorials! He is the man.
0
Any chance some or all of the source code for these mods is available on GitHub or something? I'd love to get a couple of these up to 1.9.