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    posted a message on Exploring My World and Battling the Drowned!

    This is the sixth episode of the second season of my vanilla Let's Play!
    It picks up right where episode five left off as I continue exploring to find new lands and biomes!

    Posted in: Let's Plays
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    posted a message on Hypixel Halloween: Bed Wars AND SkyWars!


    Check out me and my friends trying out the new limited-time maps on the Hypixel server!

    Posted in: Other Videos
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    posted a message on HELP - Custom Fishing Rod Texture Missing Error

    Good news!
    I did another round of Google searching and found the solution (on this forum no less lol)


    For anyone who comes across this thread with the same issue, this is the solution (using my image names as an example):

    type=item
    items=minecraft:fishing_rod
    texture=grappling_uncast.png
    texture.fishing_rod_cast=grappling_cast.png
    nbt.display.Name=ipattern:*Grappling Hook

    Because the uncast texture is the default one, it doesn't need to be specified.

    Posted in: Resource Pack Help
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    posted a message on HELP - Custom Fishing Rod Texture Missing Error

    Thanks for the suggestion!

    Unfortunately, the 1.8 assets do have fishing_rod_uncast as the default fishing rod texture.
    I also tried changing it anyway to see if that somehow worked but the problem remained.

    Posted in: Resource Pack Help
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    posted a message on HELP - Custom Fishing Rod Texture Missing Error

    Hey everyone!

    So here's the context: I'm working on a custom resource pack for 1.8.9 (which you can find here) that retextures items based on name (using Optifine to do so). I'm making this for the Lucky Block SkyWars mode on the Hypixel server so that some of the items can look more related to what they do or just to differentiate them from items that share the same base item (like how the Andruil and the Sword of Justice are both iron swords). One of the items I'm retexturing based on name is the Grappling Hook (since it and the King's Rod drop are both fishing rods). You can see the texture I drew for it in the images I have attached.


    Which brings us to the issue I have: The "cast" texture looks great, but the "uncast" texture isn't showing up. It seems like the game is at least trying to use the texture because I'm getting the missing texture pattern instead of the vanilla rod. There must be some issue with how I wrote my .properties file, but I'm not sure where that issue is.

    Below is the content of the .properties file (it and both of the custom image files are in \assets\minecraft\mcpatcher\cit\items) so if anyone could help me figure out why one texture is working and the other isn't I'd really appreciate it :)

    type=item
    items=minecraft:fishing_rod
    texture.fishing_rod_uncast=grappling_uncast.png
    texture.fishing_rod_cast=grappling_cast.png
    nbt.display.Name=ipattern:*Grappling Hook
    Posted in: Resource Pack Help
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