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    posted a message on PermissionEX is a flawed permission system? What?


    You know that stack trace proves exactly what I was saying... The problems occur when the MAIN thread is blocked. Therefore putting it in a different thread (with aforementioned ­code if you can't be bothered to do it properly) would solve that problem.
    Posted in: Server Support and Administration
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    posted a message on PermissionEX is a flawed permission system? What?
    Quote from Rogue

    the sql issue isn't just multithreading, whenever a perm node is added via command when using sql, Pex will remove all values from the table, add the value to an imported list, sort all the values, and then add them one by one. This is horridly inefficient, just for sorting the table. If anything, there really shouldn't be any sorting at all.


    Irrelevant. SQL queries will take a few seconds no matter what. If you multithreaded it there would be no lag, because the time it takes wouldn't be stopping any other server activity.
    Posted in: Server Support and Administration
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    posted a message on PermissionEX is a flawed permission system? What?
    Quote from Rogue

    Arguably, no it does not. Privileges at the current moment is the fastest bukkit permissions plugin. PermissionsEx even has cases in some points that are so slow it can make the server seem frozen (see SQL in pex). There are many things that are bad code but not necessarily broken code as well.


    The actual checking of permissions would be faster after the initial overhead of performing reflection on Craftbukkit internals. While it isn't a massive gain, it can prove useful on massive servers. The SQL problem could easily be fixed if the developer wasn't an idiot who needs to learn about multithreading (see sticking Bukkit.getScheduler().scheduleAsyncTask(new Runnable() {}); around your code for something this simple).
    Posted in: Server Support and Administration
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    posted a message on Future of 1.6 and ModAPI
    Quote from 0strichGuy11

    I'm pretty sure Mojang wouldn't hire people from Bukkit to sit around and do nothing.


    They aren't doing nothing, but they are working on the game instead of the API.
    Posted in: Future Updates
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    posted a message on McBans - Discussion
    Quote from CycloneChilli

    If you want an MCBans hating topic, click here!


    Well that's just great. You know you just quoted a post from a year ago, right?
    Posted in: Server Support and Administration
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    posted a message on Future of 1.6 and ModAPI
    It's funny because people think there ever will be a mod API.
    Posted in: Future Updates
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    posted a message on PermissionEX is a flawed permission system? What?
    Quote from bostonian

    Just because it doesn't usually cause problems, doesn't mean the plugin doesn't have issues. The fact is that PEX works unlike standard super-perms plugins and this bothers me.


    On the other hand, how it works makes it much faster.
    Posted in: Server Support and Administration
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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Quote from Calacbolg

    OpenGL already does the same thing.


    Lolno. Back face culling isn't the same as not having the chunks sent. It means that entities wouldn't be able to spawn in the chunks because there are no players in them and you aren't loading nearby/adjacent chunks to the player. This means that there would be much fewer mobs underground if adapted to work, or suddenly loads of mobs would spawn at once if you mined down and fell into a cave if you left the current mob spawning system.
    Posted in: Suggestions
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    posted a message on Looking towards the future of servers
    Quote from CorruptedHelix

    Except Bukkit is to be adapting to the API and all... Besides, Canary is also based on plugins (a lot of which are ported from Bukkit!). Spout is basically what the plugin API will be, a platform where you can connect to servers that have mods on it.


    Not really. The Mojang API will be very bad in comparison to Spout. Unless they rewrite the whole of Minecraft there will still be a lack of multithreading and proper rendering that uses a system higher than GL1.1. This means it's not plausible to add all that functionality to Minecraft efficiently.
    Posted in: Server Support and Administration
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    posted a message on [April Fools] Minecraft 2.0 is Finally Coming!
    Good job guys, you had me going until I read the title.
    Posted in: Minecraft News
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    posted a message on [April Fools] Minecraft 2.0 is Finally Coming!
    Oh dear who ever didn't realise this was April fools is dumb... jeb isn't capable of implementing most of those features.
    Quote from PabloDons

    "Due to low usage, the following sections will be deleted from the forum on April 14th:
    - Mods"
    MODS????? what?
    that is the MOST frequently used section! else you are referring to a moderator section that I am not aware of :/

    and I would also suggest this: http://www.minecraft...t-box-annoying/


    It's april fools, of course the mods section isn't being deleted...
    Posted in: Minecraft News
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    posted a message on Looking towards the future of servers
    Quote from CraftThatBlock

    Nice! Great post. Myself, as a Bukkit dev, hope that Bukkit will be updated to the API until most the plugins are updated.


    While unofficial forks are likely, it's unlikely that Bukkit will be officially updated after the mod API is released. There wouldn't be much point for it.
    Posted in: Server Support and Administration
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    posted a message on Plugin Griefers
    Quote from StealthBravo
    I wouldn't be shocked if there were still exploits that allowed people to session steal, however, if they're so hard to do, I doubt many people will be using them unless they're some type of master hacker, which people love to claim to be, even though they're not. Unless you or someone else can show legitimate proof of a session stealing exploit, I'm very doubtful that it even exists. But what I was originally trying to get at was the force op programs that people think actually work, which they don't. They're all viruses that'll wreck your computer.


    Nope, the one I know of is surprisingly easy. I'm obviously not going to release proof because it's easy to figure out and everyone will then know.
    Posted in: Server Support and Administration
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    posted a message on Plugin Griefers
    Quote from ejonkou

    I would have to suggest LogBlock over CoreProtect. Only experience I have with CoreProtect is bad, taking a lot of hdd space etc.


    It takes a lot of HDD space because it has to. MySQL uses so much less than flatfiles, but some people don't have access to a MySQL DB, so they use CoreProtect, which is as good as it gets for flatfile.
    Posted in: Server Support and Administration
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    posted a message on Plugin Griefers
    Quote from StealthBravo

    Force op is not possible and does not exist. The only way someone could ever gain op on your server is if your server is cracked (offline mode) or if you have corrupt administrators. One of those two is most likely your problem.


    Largely wrong. There are things such as session stealers. While some have been patched in the past, I know one that is still possible, albeit hard to do.
    Posted in: Server Support and Administration
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