Biome Painter is a stand-alone program for editing biome information in Minecraft save files using the Anvil file format introduced in Minecraft 1.2.
About
After loading a region, left click to paint your selection over the map of the region and right click to erase.
Once an area has been selected it can be filled with a particular biome or have all instances of a particular biome within the selection replaced with another biome.
In addition to arbitrary biomes, the biome generation from various versions of Minecraft can be used to populate the selected area with the biomes that would have been at those particular coordinates while playing that version.
Many thanks to Sysfailure for this wonderfully done tutorial video:
Points of Confusion
- The left mouse button can be used to paint a selection over the map of the current region, and the right mouse button to erase that selection.
- This program only alters biomes, which affect the shade of grass, water, and the sky, what mobs can spawn in an area, and whether rain or snow is possible. For example, after changing an area from taiga or ice plains to another biome such as forest, existing ice and snow cover will remain until removed using another tool such as MCEdit or removed manually in Minecraft.
- If, however, you use the "Set Chunks in Selection to be Populated" option under the Edit menu, the next time the specified chunks are loaded in Minecraft it will fill them with trees, snow cover, water, lava, and ores depending on the biome(s) the chunk is in. If that chunk has already been populated or already has player-made structures in it, you may find it clogged with more foliage than you wanted. Also smooth stone in your structures may be replaced with ores, dirt, or gravel. I strongly suggest that if you decide to use this feature you make sure you have a current backup copy of your world before proceeding.
- The outermost two chunks (32 blocks) along the edge of the image are from the regions adjacent to the currently loaded one and read-only. Thier purpose is to help with lining up changes to biomes along the border between two regions. To edit those blocks you need to switch to the region that contains them.
- Custom block color and biome definitions should be added to Blocks.user.txt and Biomes.user.txt respectively. The other two files, Blocks.default.txt and Biomes.default.txt can be kept up to date from "Check for updates" under the Help menu. Entries in the user files always override entries in the default.
- If a world was created before Minecraft 1.2 and needed to be converted, Minecraft will have populated each chunk's biome information based on the biome generation from version 1.1. Minecraft will still use the latest biome generation code for newly generated chunks in any world whether it was originally converted or not.
- When filling a selection with biomes based on Minecraft Beta 1.7 or earlier please remember that not all biomes in that version exist in the current version of Minecraft. As such, areas that would have been shrubland or seasonal forest are all set to forest, for example. Areas that would have been swampland in Beta 1.7 are set to forest in order to look a close as possible to how they would have in the past. Additionally the Beta 1.7 biome rainforest is set to yield the Minecraft 1.2 biome jungle.
Download
Biome Painter requires the .NET Framework 4.0 (Client Profile) or better to run on Windows. It is possible to run it on Mac with the Mono platform.
Biome Painter 1.1, May 12, 2013 (direct link)
All binary downloads can be found at http://mblaine.github.io/BiomePainter/downloads.
License
Please view LICENSE.txt at https://github.com/m...ter/LICENSE.txt.
Changelog
Please view CHANGELOG.txt at https://github.com/m...r/CHANGELOG.txt.
Source
The source for Biome Painter is available at https://github.com/m...ne/BiomePainter.
1
As usual, this can be solved very easily. Don't like iron farms? Don't build one. Simple. Don't try to tell other people how to play their game that has no impact on you.
If you play on a server have a server rule that prohibits iron farms and reprimand or kick anyone who builds one. The effort you have to put into making one means that you can't just build one accidentally, you have to plan it out and put in the time to build it. So there's no excuse if someone builds one when they weren't supposed to.
It's not exploiting a bug in the game code, so that's no reason to eliminate them.
Making them only have drops on player kills is also only a minor inconvenience because auto clickers exist.
1
My laptop (HP Omen) was easily upgraded with a second RAM chip of 8GBs, I did it myself, pretty simple actually. According to the ASUS site:
It should be quite easy for OP to pop in another ram chip.
1
Yeah I don't fool around with bone blocks so I never realized that the recipe is kind of dumb. I'd make the recipe shapeless though, any three bones in the grid in any pattern should be good enough.
So yeah, I'd support this.
1
If you're playing a more recent version, you can turn on subtitles, they will give you a general direction of where a sound is coming from. Stand in one spot and watch where it indicates a sound is coming from, then dig a little that direction, 20 blocks or so, and stand and wait for the sounds to repeat. Eventually you'll get to where they are, then dig up or down.
Or just cheat and use spectator mode.
1
Looks like it ran out of memory, you'll need to allocate more. If you are running the server on the same computer you're trying to play the game on, then the computer might not have enough memory to do both.
1
Well, it's not working, is the server running, and is it using that port?
2
Well, it was one of the first, if not the first, mod way back in the alpha versions of Minecraft, I think, or early betas, to add another dimension to explore. It was supposed to be the opposite of the nether, a world in the air, a "heaven" opposite to the nether's "hell", though still very dangerous. It had dungeons to explore and loot, and it was difficult to get around in, there was always the danger of falling off, though if you had a parachute, you'd land safely back in the over world. It was well thought out and fairly extensive, there was a lot to do. The floating islands of the end in the vanilla game are similar, and came much later, but the end is pretty boring in comparison, IMO.
1
We will need the entire crash report, use a paste site like ubuntu paste and post the link back here.
1
Without the original world save files, there would be almost no way to randomly find a seed again, about all you might do is find a seed sort of like the one you had back then, but the exact one would be pretty much a statistical impossibility. I don't know offhand how big the seed can be, but I would guess a 32 bit or even 64 bit number, which are both really large, trying them all would take longer than the remaining lifetime of the universe I expect.
Now, if you entered a word or phrase as the seed, and can recall that, you can use the old version of the game from that time and enter the word or phrase again, and it should generate the same world as it calculates the seed based on what you entered. If you left the seed blank, it generates a random seed, and that might be based on the date and time, so it's theoretically possible to re-create a seed that way, but you'd need to know the exact date and time you created the original seed, down to probably the second or even 10th of a second, or even a smaller unit of time, and again, that would be almost impossible to re-create.
1
That's the bedrock edition, not the Java edition. There are no microtransactions in Java edition that I know of. Mods are free, maps are free, skins are free. I rarely play the bedrock edition, only when I want to test something or see how it works differently there from the Java edition.