With Magic Launcher 1.2.5, the villagemarker mod by KaboPC (for 1.5.1) crashes out Minecraft (1.5.2) quite frequently. This does not occur if using Magic Launcher 1.2.3, and no idea about 1.2.4 as I somehow missed that update.
Don't have a clue what one should have with to do with the other, but somehow it does. Just FYI.
I do hope for 1.5.2 backports for as long as it's feasible...
I see by the voting we are in the minority.
Still, there are certain mods (intentionally unnamed) that I consider essential for enjoyable play that have not ported to 1.6.2 (and may never) and there is no other mod that fills those roles in 1.6.2. I hope that back-porting to 1.5.2 continues in Magical Crops. I understand that you have said it won't, I really do. Its a pain and more work and.... but still, I hope.
Anyway, Mark, thank you for the work that you have done, that you are doing, and that you may (or may not) do in the future. It is a great mod that has evolved well, and you care about the people who use it [which isn't as common as you might think]. So, thank you.
Any chance Jungle Trees could be added to other biomes besides Jungle? Like Tropical Rain Forest possibly or others? I'm over 1400 meters out from original spawn in all directions no Jungle biome yet (mega odd) and hence no Jungle Trees.
Thanks for your time.
OMG! They already are. They just don't look the way they do in Jungle biome. So, so sorry for missing that.
Thank you!
PS Sometimes the RNG absolutely does hate you. Over 1700 meters (in all directions) from original spawn now and still no Jungle biome. LOL
Any chance Jungle Trees could be added to other biomes besides Jungle? Like Tropical Rain Forest possibly or others? I'm over 1400 meters out from original spawn in all directions no Jungle biome yet (mega odd) and hence no Jungle Trees.
In case things are reviewed for possible future updating I present the following zero pressure, zero expectation request.
Applied Energistics adds a type of ore that when broken can drop 2 different items (simultaneously) and is affected by the use of a Fortune enchanted pick ax.
As this functionality is automated by MFR via the Block Smasher, could an update to the output inventory be made such that the second item drop is not lost when using this machine to break an ore block of this type?
-Item now added to inventory on close instead of being dropped
-Bow repair now a lot cheaper. fixes #63
-Added textures provided by ShadowClaimer
-Tab for equipped armour.
-Changed from directly overriding vanilla table to an Upgrade system.
I tried to set up an IC2 to BC conversion last night. BC Power Pipes would not do anything when connected to the producer. The producer squares turned green so it's seeing the pipe attached, just not making any power in the pipe. Works fine with TE Redstone Conduit.
I was wondering if I'm doing something wrong, or does Power Converters need to be updated since BC changed the way it's power pipes work recently?
BETA Observations (Think I'm done now. Aside from noted and currently unrelated, looking good!)
Item ID Default Values:
- 4105-4112 Conflict with Applied Energistics (Configurable in either mod, thanks, but just FYI)
Nether Seeds-
- Do not have magical animation
- Are affected by bonemeal effects like a "normal" crop
- Drop "Nether Essence" ID 4419:17
- No usage recipes yet
Dye Seeds-
- Drop "Nether Essence" ID 4419:16 using same .png as "Nether Essence"
- No usage recipes yet
Typo on Blocks - Seems to be a common thing, maybe its WAI? But the "Essence" Carved Bricks frequently, if not all, seem to say "Craved" instead of "Carved"
Mystical Hoe - Does not consistently till 3x3 area when shift is held, and does not consistently till 1 block. Don't know why, other hoes will do it.
Not reporting weirdness with other items at this time since you're trying to focus on essence blocks and related and magical crops.
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Don't have a clue what one should have with to do with the other, but somehow it does. Just FYI.
Thanks
edit: villagemarker mod creator name, woops
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I see by the voting we are in the minority.
Still, there are certain mods (intentionally unnamed) that I consider essential for enjoyable play that have not ported to 1.6.2 (and may never) and there is no other mod that fills those roles in 1.6.2. I hope that back-porting to 1.5.2 continues in Magical Crops. I understand that you have said it won't, I really do. Its a pain and more work and.... but still, I hope.
Anyway, Mark, thank you for the work that you have done, that you are doing, and that you may (or may not) do in the future. It is a great mod that has evolved well, and you care about the people who use it [which isn't as common as you might think]. So, thank you.
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OMG! They already are. They just don't look the way they do in Jungle biome. So, so sorry for missing that.
Thank you!
PS Sometimes the RNG absolutely does hate you. Over 1700 meters (in all directions) from original spawn now and still no Jungle biome. LOL
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Thanks for your time.
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Okies, thanks tons.
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Do Quantum Network Bridges provide chunk loading functionality or do you need to provide it in other ways?
Pre-planning and curious. Thanks.
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Applied Energistics adds a type of ore that when broken can drop 2 different items (simultaneously) and is affected by the use of a Fortune enchanted pick ax.
As this functionality is automated by MFR via the Block Smasher, could an update to the output inventory be made such that the second item drop is not lost when using this machine to break an ore block of this type?
Many thanks for your time and consideration.
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Ah ha! Thanks so much.
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But it doesn't seem to mention how to do that. Please tell me what I've missed.
Thanks.
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- Inventoried - Nice
- Bow - Yay!!
- Textures - Sweet
- Armor Tab - Added convenience! Cool
- Upgrade - Awesome!!! Perfect
Thank you for the work you do.
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I tried to set up an IC2 to BC conversion last night. BC Power Pipes would not do anything when connected to the producer. The producer squares turned green so it's seeing the pipe attached, just not making any power in the pipe. Works fine with TE Redstone Conduit.
I was wondering if I'm doing something wrong, or does Power Converters need to be updated since BC changed the way it's power pipes work recently?
Thanks.
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Should we be testing these crops in other dimensions? If so are any expected or not expected to grow in any particular ones besides the overworld?
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Item ID Default Values:
- 4105-4112 Conflict with Applied Energistics (Configurable in either mod, thanks, but just FYI)
Nether Seeds-
- Do not have magical animation
- Are affected by bonemeal effects like a "normal" crop
- Drop "Nether Essence" ID 4419:17
- No usage recipes yet
Dye Seeds-
- Drop "Nether Essence" ID 4419:16 using same .png as "Nether Essence"
- No usage recipes yet
Typo on Blocks - Seems to be a common thing, maybe its WAI? But the "Essence" Carved Bricks frequently, if not all, seem to say "Craved" instead of "Carved"
Mystical Hoe - Does not consistently till 3x3 area when shift is held, and does not consistently till 1 block. Don't know why, other hoes will do it.
Not reporting weirdness with other items at this time since you're trying to focus on essence blocks and related and magical crops.