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    posted a message on Seamless Splendor Pack (Version 1.0 Released!)
    I have been using a lightbox/chandelier texture for the lit pumpkin since the start, who wants to have halloween decorations around there home all year?
    Posted in: Mods Discussion
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    posted a message on [128x][1.5] SANGUINE v 4.2 - Ultra Realistic pack
    Few texture packs touch the smoke and other particle effects, glad to see something different for a change!
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    painting go in \art and is labeled kz.png
    Posted in: Resource Packs
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Quote from Koolwitak »
    Quote from Durian »
    with Bettergrass working, changing the sides of the grass to dirt only (maybe a pixel of two of grass to identify surface grass in a tunnel if you actually use it that way) is a good compromise. I do so love the taiga grass colour :smile.gif:

    Yeah, but that only helps if you actually have bettergrass

    I don't want to change the texture based on a mod that not everyone has


    Wont expect you to change the texture just for a few people, I was only suggesting the temporary solution for whom ever was listening :wink.gif: I have already changed your texture to do it that way (My girlfriend loves your texture :smile.gif: , I use a compilation of yours and about another 5 or 6 packs to get my Minecraft to look like I want it haha)
    Posted in: Resource Packs
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    posted a message on [Guide] Kendra's path to Incineration~♥
    Quote from Kendra~♥ »
    Thanks for the positive comments, it really makes me feel great :smile.gif:

    I sure can make more guides, I'd love to, I'm known in the clan I own for having a very beautiful garden behind my mansion. Pools, I can do that as well.

    The reason we use incinerators in this game is because of many things. A good example is that items lying around causes lag on a multiplayer server, so burning it prevents that.


    Well that ends the discussion on the need for incinerators :biggrin.gif:

    Guides on makeshift furniture, usefull/fun window layout, practical workshop design, really an endless list of stuff that needs to be cataloged, if I had the time or creative drive to do it, I would, be I am sure you would do it better anyway haha
    Posted in: Alpha - Survival Single Player
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    posted a message on [Guide] Kendra's path to Incineration~♥
    We need more such guides! I keep building my incinerators the same way, very boring, but now I have more ideas to play with. I'm guessing people have asked this before, but would you make more such guides/lists, for fireplaces, pools, small gardens, ANY thing really, etc. :smile.gif:
    Posted in: Alpha - Survival Single Player
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    with Bettergrass working, changing the sides of the grass to dirt only (maybe a pixel of two of grass to identify surface grass in a tunnel if you actually use it that way) is a good compromise. I do so love the taiga grass colour :smile.gif:
    Posted in: Resource Packs
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    posted a message on Moonlight / Eye Adaption mod
    My question now is what does the default vignette.png do to the image you see, and can we use this to make a flashlight like effect, or add a flashlight mod where if you have the flashlight item equipped it uses a different vignette.png?
    Posted in: Mods Discussion
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    posted a message on Minecraft Structure Planner application
    Always wondered what that NBT thing was lol. And yes, pays-me-money-work is always in the way of our fun...
    Posted in: Minecraft Tools
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    posted a message on Why the hell is this topic still open?
    The BBcode is more important anyway, then the untidy Maps and Modding, then the halloween update, anc actually a section for discussing only the new content and bugs is a good idea, this can even stay here untill there is a new feature update :smile.gif:
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Minecraft Structure Planner application
    Looks like were on the same page :tongue.gif:

    PDF export is a good idea, i do so love PDF. But export to PNG might also be good, adding the exported PNGs together in something like gimp then drawing arrows and adding notes to make blueprints with instructions is something sorely needed in the community I think.

    I don't know much about save formats, but the options I think would be useful for saving/exporting the design:
    1) a format the app can read again, something small so it can be emailed and shared easily and continued editing.
    2) printable format, PDF, colour and back/white with symbolic legend for cheap printing maybe.
    3) graphic format, PNG, for display on the forums, making detailed long multi-part mega structure instructions.

    The textures I would like is every placeable block :smile.gif: Nether blocks, logs, glass (skip the transparency for now, i don't need to see through the glass, just need to know that it is there :tongue.gif:), some unplacebles as well, leaves specifically, just to be able to add a tree to the design to indicate "plant the thing here, and hope it grows", and tree houses are all the rage the last few weeks. Furnace, chest and workbench need some love to, and don't need to be true to minecraft, using the same texture on all sides is exceptable.

    Half blocks and stairs are needed as well, they are used in most designs. Doors don't need the transparency, just like the glass, but I don't know how difficult the no cube parts are to add

    Viaduct will be awesome, if I can adjust the amount of supports, the height and thickness of the arches, amount of arches parallel to each other and the distance in between. Torus needs inner radius, outer radius, height above center line, height below. Speaking of height below and above the center line, it would be nice for the 'sphere' shape as well, make eggs en UFO shaped buildings :smile.gif:. Spirals are a big one to! Just thought of that, what else is difficult to make in minecraft, hmmm, a face shape generator if you are really bored haha, perfect easter island head finally :tongue.gif:

    Tools for freeform like line, fill, ellips, square, figure 8, triangle, zigzag, are always fun, but I wonder if I would actually use them, but I guess adding the standard set of tools is needed.

    Lastly the 3D view, changing the view direction would be nice, even if it is only the 4 views, one from each corner.

    Can't wait for an update :smile.gif:
    Posted in: Minecraft Tools
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    posted a message on Why the hell is this topic still open?
    It will get cleaned up, just like Mapping and modding and some of the other sections, apparently other things on the forum need priority first, and only then reorganization.
    Give it time, patience is a virtue.
    Posted in: Alpha - Minecraft Halloween Update
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    posted a message on Minecraft Structure Planner application
    Ability to save and load is something no other planning program does really and a very good idea :smile.gif:.

    Might I make 'n few suggestions:
    - exporting layers to a printable graphic format maybe
    - more textures
    - adding doors and such for the freeform
    - open a saved generated shape in freeform for further editing
    - more generatable shapes, usefull stuff like piramid, torus, multi arch bridge, suspension bridge, tetrahedron, etc.

    some random stuff I would use in the planner :smile.gif:
    Posted in: Minecraft Tools
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    posted a message on I don't have 3 hands!
    Most PC gamers can find wasd just by touch, but when I got a new keyboard I kept pressing q instead of w, throwing my diamond sword at the creeper instead of charging into battle X)
    Posted in: Discussion
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    posted a message on [IMG] Hozz' 32x32 ITEM SPRITES (For Doku/mixed packs)
    Looking good! I like the Lightstone fragments and flint a lot!
    Posted in: Resource Packs
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