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    posted a message on ocelot in mineshaft

    Perhaps they fell into a hole, either from a cave breaking out to the surface near a lake/pond or just from simple wandering. They don't take fall damage, so I dunno if they avoid long drops like other mobs.

    Posted in: Survival Mode
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    posted a message on Overworld gold farm not as efficient in my hardcore world than in my creative world

    The portals are in two groups with no spaces between, so pigmen who spawn on the far side of each group will have to walk across the other portals to reach the drop area. Which is not guaranteed!

    Is it possible that some of the spawns end up "leaking" into the nether or are pigmen somehow excluded from accidental portal-swallowing?

    Posted in: Survival Mode
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    posted a message on Pillager Outpost

    I don't know what triggers the spawning, so be prepared to accept that it's based on the structure location and not some piece of it that you can tear down. This is how it is for ocean monuments, which is the only place where guardians can spawn.

    Posted in: Survival Mode
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    posted a message on How can they do that?

    I suppose it is also possible that if they happened to spawn at the same time as the tree grew they would end up trapped inside with the leaf blocks blocking their way. They have to be exactly on the block the sapling is on, otherwise they'll just suffocate in the trunk.

    Posted in: Survival Mode
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    posted a message on Fast way to replace blocks in survival?

    There is nothing that lets you float in place, but creative use of potions of slowfalling can help out. They just won't stop you from leaving the work area.


    Elytra are the survival flight mechanism, but they absolutely do not do slow travelling so while they are absolutely awesome for long-distance travel and panoramics, it can be amazingly difficult to impossible to get close enough to place blocks and troubleshoot issues.


    That said, if you are not doing any entirely wacky builds that require you to be floating/flying to build, we do also have the scaffolding blocks. If you surround the area you're building in in a box of scaffolding you can easily travel up/down and side to side to get better position. May want to also build a platform to stand on, since standing in the scaffolding could obstruct your view.

    Posted in: Survival Mode
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    posted a message on What's Your Favorite Aspect of Online Servers?

    I like the custom addons. It's not really modded nor is it vanilla, and they usually address some vanilla feature that had to be disabled/limited (like hoppers). One of the neatest plugins was a custom one that added pipes using glass and pistons.

    Posted in: Discussion
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    posted a message on Question of "lamp-post" design...

    Hold shift when placing hoppers on functional blocks.

    Posted in: Discussion
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    posted a message on What type of Minecraft videos do you enjoy watching?

    Tutorials, but if all you're doing is showing me where to place blocks then that's not a tutorial. You need to explain things, preferably in a way that makes it clear which version you're doing this in. Gnembon does tutorial videos, TangoTek does not.

    Posted in: Discussion
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    posted a message on Tutorial videos

    I don't know of any videos that take the time to explain the why's for building and design. Those that attempt "tutorials" usually just focus on what blocks to place where, and I personally wouldn't really call them tutorials.

    Posted in: Discussion
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    posted a message on Minecraft latest version

    Note that versioning will soon become universal for all platforms. Probably means Bedrock gets a few more updates before Java gets another, unless they just wanna skip a bunch of versions.

    Posted in: Discussion
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    posted a message on Disenchanting gives no xp? [1.14.4]

    I believe there is a gamerule that controls drops, which I believe happens to also govern xp orbs. However, that's absolutely global to everything; there's no gamerule specifically for grindstones or other functional blocks.


    Perhaps it's like furnaces? I dunno if it was actually a bug (probably fixed already since I play in 1.12 still) or just how the system worked but I noticed that sometimes a small amount of items smelted would give xp but other times that same amount of stuff didn't give xp. Maybe you're facing the same sort of issue.

    Posted in: Survival Mode
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    posted a message on What Light Level to Illager Patrols Spawn At?

    Pillagers were initially added to the game with a completely custom spawning algorithm. They wanted to make the pillager threat more "cerebral" for the player, so while they did try to somewhat mimic hostile spawning there were also some situations that Mojang wanted them to spawn in so that patrols could still roam around.


    Not surprisingly, it broke a lot of stuff and pillagers either didn't spawn when desired or spawned where they weren't wanted. Instead of trying to adjust this rather cumbersome system, Mojang decided to standardize pillager spawning and made them part of the hostile group:


    light level 7 or less

    not in liquid

    on a non-transparent block (includes mycelium, and technically includes jack o lanterns but the light emitted fails the spawn)

    not in a mushroom island biome

    no player within 24 blocks

    2 blocks of air above spawn location

    in overworld

    Posted in: Survival Mode
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    posted a message on Phantoms won't spawn

    What version? One of the recent snapshots added some previously-Bedrock-exclusive gamerules to Java and I believe one of those deals with phantom spawning. Those gamerules may have been added with a blank or default value rather than being added with a specific value, and may in fact be getting read as "off" so you may need to specifically turn them on to go back to the way it was before.

    Posted in: Survival Mode
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    posted a message on Half of large chest accidentally destroyed, and items lost?

    Your post seems to imply that you were in creative mode rather than survival mode. If this is the case, you probably ran out of inventory space. In survival mode, when you run out of space then items on the ground stay on the ground; in creative mode, however, when you run out of space items are still picked up as if you had space, but they get deleted.

    Posted in: Discussion
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    posted a message on Need help with optifine

    If you are only wanting to use Optifine with vanilla Minecraft, use the optifine installer. If you are using Optifine in conjunction with Forge and/or other mods, use the Forge installer instead and drop all the other mods into the Mods folder for your Minecraft instance.

    Posted in: Discussion
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