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    posted a message on Mobcap & lag

    The mob cap for endermen is (70 - the number of other hostile mobs currently in existence).


    Note that in 1.16 endermen are one of the mobs that use the new spawning zone mechanics, which prevents other mobs of the same type from spawning in a small area around them. These areas meld together to form one bigger area encompassing all members.

    Posted in: Discussion
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    posted a message on How to teleport into the void in minecraft servers?

    Nope. On a server, the data processing isn't done by your machine so a hefty server will always run fast even if your ping is high. Client-side data will always sync to the server state...so if the server is not having any problems keeping up you will find yourself "flash-forwarding" (converting to a future state) rather than "rubberbanding" (reverting to a past state). For example, you might find that you "instantly" die in PVP but from the server's point of view you were just standing still letting your opponent smack you for 2 minutes.

    Posted in: Survival Mode
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    posted a message on Spider Queen mod not working anymore

    What version of minecraft and what version of the mod. If the mod has not updated past a certain version of minecraft (1.7.10, 1.8, 1.13, etc) and you update Minecraft to a different version, the game will crash. This is working as intended.

    Posted in: Java Edition Support
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    posted a message on Minecraft needs a better Commandblock-UI...

    Why Python support? If it were included, it would have to be a heavily modified or disabled version so you can't do hacker-ish things.

    Posted in: Suggestions
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    posted a message on Chocolate quest

    google the mod's name and curseforge. The result list will include a link to the various curseforge pages for the mod. If there is no 1.15.2 version for that mod, then you cannot install it on 1.15.2.


    There are mods that add better dungeons in 1.15. Dungeon Crawl is one of them, and Quark has a module that can be enabled that generates dungeons

    Posted in: Discussion
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    posted a message on Disappearing Skeletons

    This sounds exactly the way spawners work when the difficulty is set to peaceful. My first guess is that you are misinformed about which mode the server is actually set to; my second guess is that you're correct about the difficulty but some other server setting is set incorrectly that achieves the same effect. Third guess would involve the use of command-blocks teleporting mobs away from players or away from a specific area.

    Posted in: Survival Mode
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    posted a message on How to teleport into the void in minecraft servers?

    The only way to increase server lag is to do something to the server itself. Downgrade it to crappier hardware, make it do a whole lot more stuff all at once, etc. Ping is simply a measure of how long it takes for the stuff the server is sending out to you to actually arrive at your location, which can vary by physical distance, internet "potholes" (a computer along the chain of computers leading to your computer might have been taken offline, causing your data to be routed a different and possibly longer way). It doesn't impact how fast a server can process its own load.


    Additionally, in 1.15 Minecraft, worldgen and I think chunkloading were changed to more properly take advantage of multithreading and the result is that everything just happens faster.

    Posted in: Survival Mode
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    posted a message on Nether portal always going back to cave!

    This is easier to do with the portal turned off so you don't have to get distracted by accidentally staying in the purple swirlies for too long, but otherwise the procedure is the same for an active portal.


    1)Get the coordinates of all the purple swirly blocks that touch the bottom blocks of the obsidian frame (in Java, you do this by standing on the obsidian and pressing the F3 key). If you got the coordinates of a portal in the overworld, divide the x and z values by 8; if you got them from a portal in the Nether, multiply the x and z values by 8.


    2)go through the portal and check the coordinates of that side. If these coordinates do not match the values you got from your work in step 2, break the portal and travel to those Step 2 coordinates.


    3)rebuild the portal at this new site, light it up, and go through. If you did the math right, this one portal will always travel to the expected portal no matter what other portals are nearby.


    NOTES


    --except for one very specific exception that only lasts 60 seconds after a nether portal has been used, the game does not explicitly link portal pairs together. It technically goes searching for the nearest portal, but if that nearest portal is at the exact coordinates it starts the search from then the game won't actually see any other portal.


    --in the overworld, nether portals must be separated by at least 1024 blocks...but this is mainly important only for when the game finds there is no portal at the starting coordinates and has to go looking further away for a portal. In the Nether, the portals must be at least 16 blocks apart. This reflects the conversion ratio (1 block in the Nether is equal to 8 blocks in the overworld).



    Or hey a way to get blaze rods in the overworld?

    I believe there is only 1 way to get blaze rods in the overworld: use commands to cheat them in.

    Posted in: Discussion
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    posted a message on Destroying Lava Fountain

    How does a cubic meter fit inside a little bucket anyway?

    It's bigger on the inside, we call it a bucket for simplicity and familiarity but it really is a Thermally Augmentible Realtime Decanter Innovation System.

    Posted in: Discussion
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    posted a message on Item Frame Disappears (20w21a/java)

    This is a long-standing bug related to how item frames are reinserted into the world as items. They are particularly energetic, and have always been so, so it probably elevatored through the ground in whatever direction it appeared in rather than literally disappearing. Probably has been in the game since item frames were introduced.


    If you want to recover any wayward item frames you plan on removing, remove all the blocks that surround the blocks your frames are placed on and give yourself an access point to the recess. If the frame happens to go zooming off leaving you wondering where it went, you can easily retrieve it by going to this recess (the elevatoring stops when the item encounters an air block).

    Posted in: Recent Updates and Snapshots
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    posted a message on Enchantment levels aren't level 30?

    Based on the last screenshot, could it simply be that he didn't have any lapis in the table?

    Posted in: Survival Mode
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    posted a message on New Minecraft IGN Ideas?

    How about "Saint_Inky_Pete"?

    Posted in: Discussion
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    posted a message on What useless stone variant looks the best?

    I like polished diorite and raw andesite the best. Raw andesite is very close to gravel, which is nice when you get sick of the gravelly footstep sound. Polished diorite looked nearly identical to acoustic tiles, particularly of the style I saw in school buildings in my childhood.

    Posted in: Discussion
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    posted a message on Villager Breeder Not Working

    Probably your use of open corners. Mob pathfinding does not need to have a valid path to actually get to the destination and pathfinding rules do not have to conform to taxicab travel. When it comes to an open corner, it can go through as if the two blocks forming the corner don't exist.

    Posted in: Survival Mode
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    posted a message on Brewing stand removal

    One reason for an initial decision could be that what they wanted to do was just not technologically feasible at the time:


    1)the hardware wasn't advanced enough (such that either it could not at all perform the desired action or it struggled to do so)


    2)the software wasn't in place. For example, maybe the tools (compiler, profiler, game code, third-party gadgets licensed from other companies) were too outdated or too focused on something else, or perhaps an inherent difference between "how Notch did it" and "how Jens did it" changed how it performed


    3)the philosophy regarding the game changed. Something (probably unrelated) was changed long ago and met stiff resistance at that point, but now many years later we totally can't understand why Mojang didn't ___ in the context of a much more recent update.

    Posted in: Suggestions
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