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    posted a message on Blackstone? More like dark graystone.

    They look dark gray if I'm not mistaken, so their default texture is incorrect, unless I'm suffering from a form of color blindness or if my mind is playing tricks on me.

    It's the latter. Blackstone is actually as dark as coal is, but because of the higher contrast in the blackstone texture your brain automatically and seamlessly blends it together to look lighter than it really is. Most everything that you see as color is a simulated approximation moreorless representing the brain's opinion of how the thing should look.

    Posted in: Recent Updates and Snapshots
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    posted a message on Troubleshooting my slime farm

    That's why I chose deep ocean, less area to spawnproof. Not a lot of caves around, almost all filled with water except for a ravine. Seems that for some reason the spawn rate is really low nevertheless. Mobs are usually between 125 and 135 if I'm in my AFK area, shouldn't be too bad, right?

    Oceans spawn drowned. Drowned are hostile mobs, just like slimes are. Slimes are rarer than drowned (and guardians for that matter). Does a deep-ocean slime farm still sound like a great idea at this point, considering you were using the water to cut down on the spawnproofing work?

    Posted in: Survival Mode
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    posted a message on Question about grindstone

    Yes, but this is because the grindstone technically removes everything all at once to give you back a pristine unenchanted item (with no work penalty). How you combine the books/items will determine how much of a prior-work penalty the item will have, and if it's higher than 39 levels then it becomes too-expensive.

    Posted in: Survival Mode
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    posted a message on Ice Farm - SciCraft's Ice farm

    Frostwalker does not create ice that drops when you break it. It sounds like something they did with datapacks or the carpet mod.


    If they didn't do something like that, perhaps they're just using frostwalker ice as a seed block for ice to form on.

    Posted in: Survival Mode
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    posted a message on Entities aren't turning red when they take damage

    Did you change anything with regards to animations? I don't think Optifine has a specific option for mob damage, but one of the specific options under animations could be affecting this and by not knowing this you wouldn't necessarily recognize that it was at work.


    It's pretty worth it to spend some time in a throwaway world just messing with the Animations options. Turning them all off is extremely trippy, in my opinion (almost like one of the old super secret shaders), and I would definitely not advise playing that way.

    Posted in: Discussion
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    posted a message on Invisible Cats

    perhaps turn on hitboxes (I dunno if such an unrendered mob would also NOT show the hitbox, but it seems like it would)? Assuming the cat isn't simply not rendering, it may be that the cat is in a hole/cave somewhere nearby that is close enough for you to hear it but because there are solid blocks in the way you just can't see it.

    Posted in: Discussion
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    posted a message on The sky dimension still exists, and weird things happen there

    The way to spawn mobs that cannot spawn is usually done via custom spawner cages (usually hidden so you don't realize they're there), command blocks, and I think the really old-school way was spawn eggs in dispensers. I'm not sure how many of these were available in 1.2.5, or if they acted any differently then as opposed to in later versions.

    Posted in: Discussion
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    posted a message on When you need to know something...

    Discord servers are kinda on the same level as wikis for me, as not all mods have a wiki at all or only have one for an outdated version, or only have one that's incomplete/vague and doesn't have the info I'm looking for. People like to show off their stuff, they like to talk about it, and they like asking/answering questions.


    For bug-stuff, most mods have a Git repository and bugtracker so I'll go there first. Sometimes, particularly in the case of when mods are first arriving to a new minecraft version, the curseforge comments section can be helpful in determining if a bug is really a bug (and if it's been fixed or not) or I'm just unlucky/doing stuff wrongly.


    Some things are either simple to test yourself or are so way off in the weeds that nobody's ever thought to check it out. For example, waterlogged blocks can become infinite springs but the water you pull from a waterlogged-block infinite spring cannot be put back into the infinite spring the way you can with an old-fashioned water-source infinite spring.

    Posted in: Discussion
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    posted a message on Hacked client and stuff

    You will not get banned for using a hacked client. Keep in mind that playing on a server with your account is not the same as your account. You will definitely get banned for using a hacked client on a server (unless the server specifically confirms it's okay), but you will still be able to play on a different server or single-player.

    Posted in: Discussion
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    posted a message on Witch farm not working

    How as you killing the witches? Magma blocks will not kill the witches at all, they'll just constantly drink potions to outpace the damage tick and because they are constantly drinking potions the game will never despawn them ("busy" mobs are exempt from despawning). The same may also be true for piston-crushers, though in that case perhaps enough damage is done to slowly kill them.


    If a witch is drinking a potion, they will drop that potion instead of the random drop.

    Posted in: Survival Mode
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    posted a message on I flooded my house, how can i fix it?

    I'm betting he has waterlogged blocks that are forming the exterior that have a face or two that is fully exposed to the house interior, thereby causing water to flow inside.


    If this is the case, the primary fix is to thicken the walls so that you have an outside layer that is waterlogged and an inside layer that is dry. Waterlogged blocks act just like water source blocks, with the sole exception being that where they form infinite springs you cannot empty a water bucket into them. Thus, if the water has a space to flow into then it will flow into it.

    Posted in: Discussion
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    posted a message on nether update/cliff cave man update

    Nope. Mojang believes that furniture stifles creativity. If you want actual furniture, use mods.

    Posted in: Discussion
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    posted a message on Need install advice for grandkids

    There are two main platforms for Minecraft--the Java edition and the Bedrock edition. Neither is compatible with the other one, but efforts are underway to bring them both "together" in a way that one can update when the other does. Neither one is really able to separate single-player from multiplayer, but I suppose there are ways around this that can lock them out of joining others/others joining them.


    Java edition is limited to "desktop OSes"--Linux flavors, MacOS, Windows--due to requiring the Java Virtual Machine to run. It does NOT crossplay with mobile devices at all, and it doesn't really use a "friends" system like Bedrock does. Instead, you join servers on the internet that host a common world for everyone to play on together (who gets to join is left up to the server owners to manage). There's also a LAN mode that can be utilized instead to allow multiple players onto the same world within a localized area (ie, Grampa's house). Java edition by far has the deeper modded-content ecosystem, so if the girls grow tired of vanilla gameplay (particularly if Minecraft becomes an even bigger thing for them later on) they can have lots more to do.


    Bedrock edition can be installed on both desktops as well as mobile devices (tablets, phones, game consoles, etc), but as far as desktops/laptops go they're limited to just Windows 10. Bedrock has crossplay support, and players can join each others' worlds via a friends system. While the gameplay is similar to Java, there are still some significant differences in how things work that could frustrate/confuse the girls. This might not be a big deal, though, as they are already playing this edition on Dad's phone.

    Posted in: Discussion
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    posted a message on Cleric Villagers won't reset trades. (1.16.5)

    I believe it's placed too high by 1 block. It can be on the floor or one block inset

    Posted in: Survival Mode
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    posted a message on Question before buying Minecraft about cross platform multiplayer.

    For your PC, you need to install the Minecraft Bedrock edition. This version of Minecraft needs the Windows 10 OS on your computer, so if you have an older PC with Windows 8 or older or you have a non-Windows OS entirely you won't be able to cross-play at all.


    For the iPod, I'm not sure if Pocket edition is compatible with Bedrock, as Pocket edition was the precursor before Bedrock arrived. It may just be too old to match up with the Bedrock version on your PC, and in that case you will need a second account for the Bedrock edition.

    Posted in: Discussion
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