V3.0
New features;
Mobs - Panda pigs
Blocks - Puffy Tress [Testing], included custom models and 4 random blocks supported borders.
SEUS support - Darkder grass, sands, leaves. They'll no longer be so blinding. Illuminate enemy fixed.
If using with puffy tress, please make sure this one is on top but below Green grass..
New customization;
Items - Axe - Chainsaw [animated]
Items - Pickaxe - Hammer
Items - Records - Cassette tapes
Blocks - Mint green grass
Blocks - 2 new breaking animations
Blocks - Chocolate lava
Seperate all Alt blocks/items and sort them to customization choices;
Entities - Male armor sets
Blocks - Cookie tool, chests
Blocks - Shotcakes tool
Blocks - Alternative spruce ramdom candies leaves
Blocks - Jelly mineral blocks
Blocks - Cakes - Pudding and Strawberry Shortcakes
Blocks - 3 sets of stain glass blocks
Paintings - 2 sets of paintings
HISTORY LOG
Apparently MC Patcher 1.8 is not coming anytime soon :[
Here's something for you to kill time with, this texture pack still works with mc 1.5 - 1.7.10and will still work just fine after you install MCPatcher for mc1.8. All new presentation videos and screenshots are also postponded until the release of MCPatcher 1.8. I've received many reply that this texture pack is really lagging. It is due to the fact that this pack is really graphic heavy, it may require a better spec PC in order to run this pack smoothly.
This is High On Sugar 2.2 that should covers things those were added, unless I forgot to note them down.
New
- Custom models for reeds/sugarcanes and slime Block.
- 1.8 blocks, entities, item icons, mobs.
- Ctm supported random blocks for dark oak doors, spruce leaves.
- Torch for changed from a something stick of heart to little candy, which I think it's alot cuter for decoration.
- Underwater should be more clear now.
- Chicken, cutify the wings abit.
- Fixed Reeds/Sugarcanes texture for better tile
- Darken the colors of netherack, quartz_ore, soulsand.
- More refined gravel block design.
- Soulsand redesigned into strawberry waffle.
- Spong redesign, pretty much all the blocks with old chocolate chip cookie texture have been redesigned.
- Daylight detector redesigned to match the other tool blocks old version included with _alt.
- Oak and big oak wood blocks traded eachothers' tones, big oak is now darker.
- big oak wooden planks are now darker as well.
- Missing Redsand block
- Glowing parts of enderman, spider, cave spider, ender dragon.
- Steve size, the human head should work properly now.
Other than this, if you encounter any problem, please list them into the reply below.
All new blocks,entities,icons,mobs DONE!
Testing out new colors!
Custom Models!
Bunnies!
Have a little enderberrymite chuuuuu
V2.1
- All 1.7.2 Blocks, Mobs, Icons, GUI
- Dirt Podzel, Ice packed
- New fishes, Salmon, Cooked Salmon, Puffle Fish, Crown Fish
- Stained Glasses + 3 Alt choices
- Tool blocks now have 3 Alt choices
- 2 new logs, planks, leaves, saplings
- New fishes
- New plants and folowes + CTM random blocks supported [[i]Chocolate Sunflowers, Icecream Syringa, Heartmonkey fern, Stawberry cream Allium, Chocolate cream Orchid, Vanilla cream Houstonia, Gumdrops Oxeye daisy, Chocolate Truffle Tulips, Butterfly Tall grass, Animated Lolipop Paeonia, Heartpop Rose[/i]]
- Oak and Birch leaves now support CTM random blocks
- Some more mob skins; Zombie gingerbread man, pudding slime Fixed
- Some spawn sequence for random blocks
- Some Biome's Custom colors
V2.0-2.0.1
- Changed on some terrains
- Converted from v1.4
- CTM Random Blocks Supported [MCPatcher Required]
- More Custom Colors
- All 1.6.2 Mobs
- All 1.6.2 Blocks
- All 1.6.2 Icons
- All GUI
- Fixed Golem, Ocelot amd Silverfish showing default texture [wrong folder]
- Fixed Horse Health and stamina GUI [Totally forgot :V]
- Added more alt cakes [as requested]
V1.4
- Changed on some terrains
- Animated Terrains - Ores, Blocks, Plants, Torch, etc...
- All 1.4.2 Mobs
- All 1.4.2 Blocks
- Alt Painting set
- Alt Armor set for male
- All GUI
- Connected-Texture mod supported
- Chest-Overlap fixed
- Added missing mob; Skeleton_wither
- Added missing block; command block
- Added custom font
- Added extra Skeleton, Skeleton_wither, Pigzombie mob skins
- Developed breaking animation
- Developed water and lava Animation
- Fixed Netherward first stage
- Fixed Pigzombie
Potatoooo
Carrotttttt
No more gridssss
Alternate sets of paintings!
Better GUI!
Repair!
Beacon!
Mobs
Bat
Witch
Wither
V1.2 - Mirror1/Download
- Sponge - It has texture now [I totally forgot about it lol]
- Stem - Fixed to collect color
- Custom particle colors - Pink redstones+Nether portal
- Custom animated Nether portal
- Environment - Added Sun and Moon texture
- Water - improved colors and particles.
- Hub - Tried to make the selected one more visible [Need feedback please]
- Mobs' textures - refined for better quality and corrections
- Random mobs - over 30 custom mob skins added!!
- Arts - improved with more vary usages
- XP Orbs - made out of Candies
V1.1 - Mirror1/Download
- Heart top - rotated to face the players
- Bedrock - darker
- Netheract - cleaner shad of pink
- Soulsand - better shade of light pink
- Redstone lines - moreeeee sparkles!
- Endstone/table/dragon egg - better shade of purple
- Saplings - are alot more kawaii now -cough-, added the jungle saplings.
- Vignette - no longer the problem
- Window side panel - fixed
- Hub - changed to white chocolate [Need feedback please]
- Villagers - busted their noses...
- Arts - improved with more vary usage
- Breaking block - heart-breaker!
V1.0 - Mirror1/Download
- Why is Custom colors not working? Use McPatcher or Optifine.
- Why is Minecraft lagging so much while I'm using High on Sugar? This pack is somewhat graphic heavy with custom models, animations, and extra random blocks/mobs. You might need a stronger computer to run this.
- The leaves are spazing! There're just leaves blocks overlaping eachothers
- The Download doesn't work. There are 3 places you can get this texture pack from, Curse, Planetminecraft and Mediafile, if none of them work I suggest you check on your firewall/antivirus and your own connection. They work for majority of people so it's something you may have done wrong.
- I put the resource pack in the folder but it doesn't work! Re-watch the and actually follow it step-by-step, slowly this time, STOP SKIPPING THROUGH IT!! If you're using an up-to-date version of Minecraft, it WILL WORK properly.
- Other than this, I don't know of yet, it's working fine with me so far if you follow the installation guide up there properly but feel free to post any problem you find in this thread and I'll find a way to fix it.
- I WILL NOT do a convert for MCPE since there’s already [i]MANY[/i] people who [i]STOLE[/i] my pack and converted it and upload it [i]WITHOUT MY PERMISSION[/i]. (So far there’s only 1 person who asked to convert my pack a year back and I already gave her the permission. I have not heard anything else afterward). Also most of the custom animations and random blocks don’t [i]even work on Pocket Edition.[/i]So if you enjoy using the stolen [i]broken bootleg version of High on Sugar[/i], be my guest. I’ll not take responsibility of any problem it has cause. If you wanna try to convert it, go ahead, I WILL NOT HELP YOU. yes I'm fricken salty at this point. DEAL WITH IT.
- The shader customization doesn't work! Of course it's not going to work if you don't have any shader installed! This customization is a support for people who use lighting shaders that brighten up the pack GREATLY! So it provides the darker variations of blocks so they wouldn't blind you.
Seeing screenshots and videos of people enjoy using this pack already make me really happy! It'd be a huge support if you can tell your friends and people you know about this pack. Also feel free to link those vids here! I'd love to see your creations with this pack!
I'd love to keep this resource pack free for download without having to go through any click-though ad sites, safe from any risk and less annoying process to go through. If you'd like another way to support Yui working on this texture pack, feel free to Donate. Every cents are really appreciated!
Lovely Donators Or Support me on Patreon
Thank you very very much for supporting this starving artist to do the things she loves!!
You make all this happens with your support!
**If you wish to keep your name mystery or want me to show your penname below instead, please let me know
Also please message me if you're not in this list, there were some names but I don't know if they donated for this Pack
Please add that to the note too ^^; Thank you very much <3**
Monica M $10
Christopher V $10
Thomas B $20
Commander Corgi $10
You guys gave me a motivation to finally finish it. Every supporters, specially;
- My friend Mumi and people from my private server, Bliz, Cody, Nezz.
- Balduran, for being helpful with suggestion and MC information
- Gamingclone for super great support! These awesome people for the review and making vids about this pack
1
I see a lot of people obviously not understanding the reason behind your suggestion; You simply think that the barrier blocks look better when they are properly outlined like normal blocks, rather than with a particle.
However I, and apparently Mojang, think that the particle looks better. Tbh just looking at the two pictures in the OP, the first one looks a lot cleaner and attractive to me. The bottom one looks busy and just... not right.
1
I agree that more mobs need to be added, but we don't need to change vanilla Minecraft into Mo' Creatures. Maybe have a unique horse breed for a few biomes (zebras for the Savannah, camels for the desert, etc.), and a new mob here and there. But it seems a waste that every new "More mobs!" thread wants to add a dozen new animals to the Savannah.
1
No support. I mean, mine turtles? Really? That's almost as stupid as exploding green penises. Oh wait...
1
http://www.zetaboards.com/
If you need any help, I've administrated several from when I used to play NationStates, and even started a few, so I can help.
And just so you can find it, a link to the resources forum (Themes, mods, custom emoticons, etc.): http://if.invisionfree.com/index/
1
1
Support!
1
Also, your math is a bit off for the recipe... 9 diamonds makes a full block, so why do 3 diamonds make 3 slabs? If any recipe is to make sense, it would have to be 3 diamond blocks in a row making six slabs.
No Support.
1
No support.
1
Having to craft your items with flint & steel or blaze powder is just unneeded complication, as is the whole lava-cauldron thing. The only possible good I see in your idea is the implementation of lava cauldrons, which should be in the game already IMO. Why not? :3
No Support.
1
I like the idea, though on the fence about allowing it to be used in survival, as you've said yourself it would probably be overpowered.
Support!