Your In game name: Dreamare
Have you played on the EpicMinecrafter servers before? Nope.
Why do you want to join this server? I've been wanting to play multiplayer Aether II, but the official server is laggy, and full most of the time.
Have you ever been banned before, and if so, why? Nope.
Which server do you want to be whitelisted on? Preferably both, but if not, server 2.
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Member for 8 years, 2 months, and 24 days
Last active Wed, Aug, 28 2013 15:38:49
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- 239 Total Posts
- 3 Thanks
Jun 12, 2013Dreamare posted a message on [Aether II] EpicMinecrafter Aether II Whitelisted ServerPosted in: PC Servers
Jun 10, 2013Dreamare posted a message on [Alpha] The Aether II: Genesis of the Void (The Festive Update! Presents, new companions, and more!)This mod was totally worth donating for a while back! I'm happy how the Aether's turned out, it's amazing!Posted in: Minecraft Mods
Feb 28, 2013Posted in: Minecraft ModsQuote from Damoniy
@DreamCongratulations Dream, you succeeded,but when I'm with new project don't appear in my topic =D
If I would appear in your new mod topic, as long as it's original, I'd most likely be supportive. I'm not all negativity
Feb 27, 2013This is an Aether rip-off, and possibly, the 2nd worst I've seen.Posted in: Minecraft Mods
You simply removed the "A" from "Aether."
The cows are exactly like the cows in the real aether, but without wings.
The bosses are easy and unoriginal. A simple player skin with wings? Seriously?
Your mod and the real Aether are supposed to represent Heaven. If so, why is there a ground? If you're going to have ground, make it a bit more realistic and have holes too.
The terrain.png looks terrible.
Those are all of my points. Anyway, you seem like a decent modder, but please work on something original.
Dec 17, 2012Dire, as much as I love your technical mod reviews and such, I think it would be nice if you did mod spotlights on some less technical modpacks. Granted, Thaumcraft 3 is more-so focused on magic than technical stuff, but still, I would like to see more non-technical mod spotlights.Posted in: Let's Plays
Dec 2, 2012Dreamare posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsQuote from Thevgk
I get the plight on installing mods, and this is the first time i've installed mods first-time without a hitch, but when i installed forge + DivineRPG, it worked just fine first time :\
Also if i remember correctly (Small chance of that happening) this mod required a certain version of Forge, i installed DivineRPG using Forge 220.127.116.114
Really? I used 18.104.22.1685, and everything was perfectly fine. I'm using 22.214.171.1249 now, and everything still works fine.
Dec 2, 2012Dreamare posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsQuote from Xolova
Ah, that's what I thought it was.
Just so it's known, we'll never copy anything off anybody elses mod. We may implement similar features by chance, however we are sticking to our plans for the mod.
I think you misunderstood my meaning of "aspects."
In TC3 for every item, there are aspects of it that can be seen when shift-clicking (or whatever your sneak key is) over it (or vice-versa if you change that in it's config). For example, torches have the "Lux" aspect, meaning light, heat, and fire. I meant if you would add support for DivineRPG items to have these "aspects" as well. So for example, the Inferno Sword or Scorching Sword could have the lux aspect. That's just an idea.
Also, to anyone, TC3 and DivineRPG ARE compatible, so there should be no need to change any item or block ids in either of them for both of them to work together.
Dec 1, 2012Dreamare posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]Posted in: Minecraft ModsQuote from Xolova
What is TC3?
Thaumcraft 3. If you want some more info on it, the MCForum thread for it is right Here:
Dec 1, 2012Do DivineRPG items have TC3 aspects? If not so yet, do you plan on adding TC3 aspects to DivineRPG items?Posted in: Minecraft Mods
Nov 26, 2012Have a glitch to report. Those skelemen or whatever you call them that sell those costume armor pieces act like villagers in the case if that they're near your house, and your house is fit for a normal villager to live in, they will be marked as living in your house, and will not despawn when day comes. Also, sometimes multiples (up to 4 I've seen) spawn together at once, and at least 2 of them came in my house and lived in there. Switching from easy/normal/hard to peaceful removes them, but it's kind of an annoying bug.Posted in: Minecraft Mods
Nov 7, 2012Posted in: Minecraft ModsQuote from everard
IS there a link for 1.4.2 to this mod? I can't find it :/
The mod clearly says 1.4.2. The latest version (1.1.6) is on the first page, that's 1.4.2.
Nov 6, 2012Posted in: Minecraft ModsQuote from SasquatchSlayer
Do ores spawn in new chunks of the overworld only?
Yes. If you make a new world however, they will be created upon generation.
Quote from excellent808
um how do u install it?
1. Get forge.
2. Install forge by placing the contents of Forge's zip inside the Minecraft.jar (note: Delete the meta-inf in the jar first, but when copying over, don't delete Forge's meta-inf).
3. Launch Minecraft to make sure Forge works properly.
4. If it works properly, new folders will appear in your .minecraft. Download DivineRPG 1.1.6 .
5. Open the contents of DivineRPG's zip. Drag the contents of the mods folder in the zip into your .minecraft's mods folder. Go back to the main .minecraft with all the folders and such. Drag the resources folder in the zip into the .minecraft, but DON'T place it inside the actual resources folder. If a message pops up saying if you want to merge them, say yes.
6. Launch Minecraft.
7. If you did it correctly, you should now have DivineRPG! Enjoy!
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