• 0

    posted a message on [1.6.4] [Forge] BetterTools (SSP/SMP) (Version 1.5)
    Quote from cup of water

    I actually really wanna do this, Me and greentoast haven't still looked into how to do mod support, but count it in as our "TO do" list. This mod isn't quite finished as it needs a config and Green and I want to add 1 special item to the mod. I'll do both of those, but it won't be in the near future.

    ~Noah
    Okay, thanks. I was just wondering because reinforced iron would kinda make cobalt look like a chump material if it didn't have reinforced stuff as well. :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [Forge] BetterTools (SSP/SMP) (Version 1.5)
    Just quick question: Do you plan to add reinforced cobalt tools from your other mod? I use your other two mods and Im planning to add this one, but I want to know if you will add reinforced cobalt. (I don't expect you to add compatibility for Rareores, the tools would be WAY overpowered.) Also, have you thought of adding a cobalt bow for Rareores if you have cobalt installed?
    Posted in: Minecraft Mods
  • 0

    posted a message on Snowfall [2.2.1] - Can You Handle Ice Age Mode?
    Awesome mod, but I noticed the snow shovels are kinda slow on snow, even a diamond one. Might I suggest to nerf the snow shovel so it can also dig through snow really fast, even more so than a regular shovel? (Like a wood snow shovel faster than regular wood shovel, and so on.) I've seen other mods like this, but this is the only one that is coremod and doesn't cut through base files and cause a lot of problems. A diamond block for you :DBlock:
    Posted in: Minecraft Mods
  • 0

    posted a message on Usefulfood 1.5.0 - Craft yourself a meal!
    Well I hope the update comes soon, because I'm kinda going crazy from waiting, and I love getting all of the new foods. I just hope it doesn't take like a week longer.
    Posted in: Minecraft Mods
  • 0

    posted a message on Usefulfood 1.5.0 - Craft yourself a meal!
    I can wait a bit longer, but what IS taking so long? wasn't it only supposed to be a bug fix update along with 1.5.1? Just wondering.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4] [Forge] Cobalt (SSP and SMP) UPDATED V-1.5
    The first link doesn't seem to be updated, as it is still 1.1. The other link is broken.
    Posted in: Minecraft Mods
  • 0

    posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!
    Can you make this mod internally support Better world generation 4 biomes? I have been trying it out and I seem to like it more than EBXL.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.7][Forge] Atmosmobs v1.3.2b - ExtraBiomesXL Support is back!
    Quote from ice000breaker

    the best thing is the textures are like the vanilla and original..but the mod is losing these features..i mean some of the items and the new revamps started to break that
    Meh. I liked the revamps, it made seem more like the real animal, and I don't really care about phoenix wings and stuff like that. It's still not nearly as bad as Mo'creatures. I'd take phoenixes and lava snakes any day than fairy horses, trolls and generic golems. I dont think Davey will add as much fantasy creatures in the mod. That's what Primitive mobs is really for, and he's take some of the Atmosmobs ideas and putting it in there. A couple fantasy creatures won't hurt. Really, the textures are still vanilla. The only problem I really see with HD textures and complex models is that it makes the vanilla animals look and seem so inferior. I wouldn't mind having HD animals if I had an HD pack, but I guess that is what the Mo'creatures textures were really good for. As I have said before, I also wouldn't mind a horse if it were really hard to tame or uncommon, but it seems Jeb is gonna work on Horses in vanilla, which I don't mind much either, but I hope he takes time to balance it. One of the first things that assured me Minecraft 2.0 was fake (other than the fact it was on April 1st, duh) was the stupidity in the horse model and just the entire idea. I sincerely hope Jeb doesn't try to pull that in the actual 1.6 update. If he does, it might as well be throwing minecraft into the toilet, crapping in it's face and laughing at it, and flushing it down. And for the people who are worrying about the late update, have patience. There are plenty of other mods that are taking this long to update and even longer, and the Mo'creatures update is more of a dev build. If they release the update in full, it would take longer. Great mods have great updates, which mean it takes longer. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Mo' Torches Mod V1.3 BETA
    Sorry to make it seem like I'm whining for an update, but the thread has been slow and you haven't been on much, so I decided it to jump-start it a bit.
    Posted in: Minecraft Mods
  • 0

    posted a message on Revamp - Rivvest's Enhanced Villagers and Mob Performance | v1.3.1 - Bug fixes
    Quote from rivvest

    My mistake.. left in some debug messages. Hopefully are all cleared up now.


    What a great compliment! Is the village complete? I will try to address the chicken/villager bugs in the next update.


    Your post was the motivation I needed to get this update out. I am hoping to get them out more frequently and go back to adding new features. :)
    I'm glad I made an impact :) Pinning villagers on beds is a great idea. I'd love for the villagers to actually live lives, not just stand around and stare at you XD Why didn't mojang make them sleep on beds in the first place? Them to actually carry items, attack, etc would be cool, but I modded once, and I know that is really hard to do. How about more interactive entities? Like to actually react to everything you do. For example, in vanilla on rare occasions, if you drop an item, they will look at it. For them to do that every time you dropped an item would be a great achievement. Also, something I never understood was that they won't run away if you kill or attack them, but animals would. This fix would make it seem more realistic. Same way for zombie attacks. They don't actually act like they are running away for their lives, just casually walking. This may be asking for too much, but are you familar with kodachizero's Better animations mod? If not, the villagers noses would occasionally wiggle and it was pretty fun to have. For them to do this again and many more animations in your mod would be fun as well, but I know it isn't really a practical feature and understand if you couldn't or wouldn't want to do it. I wish the best of luck to you, because I don't even think there is another mod that can do this, and it would be sad to lose it like other great mods :)
    Posted in: Minecraft Mods
  • 0

    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    I just know the new update is going to be awesome. After this, can you by any chance start to add more copper items, like copper shears and copper bars,etc? Also, Are you going to add some connection to nether quartz and onyx? I'm only asking because Onyx comes from Quartz in real life, and they are both in the nether. It'd be cool if you could make tons of nether quartz from onyx, or vice versa, but it takes about 81 nether quartz. I wouldn't expect for you to actually do that, but I'm just saying ideas from the top of my head. Will you ever add a copper door if you can get the texture to work? I can actually wait a while for the update to come out, but I love to just feed on information. Is it possible that you can show more teasers on the thread until the actual update comes out? I understand if you want to keep it less spoiled. I love this mod. It is probably the best ores mod in the history of minecraft. I'm surprised this wouldn't be in vanilla. It is so balanced, unlike other mods. I sometimes wish people could add support to this with their mods. Best of luck to you and your mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on Revamp - Rivvest's Enhanced Villagers and Mob Performance | v1.3.1 - Bug fixes
    Any news on updates? I'm sorry to seem like I'm whining for an update, but you haven't been on in a while since last week and this is a GREAT mod. It makes villagers even less of a liability, and I hope you can add more features to make them seem smarter. I also love the new animal behavior.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10][WIP]MCExpanded
    I'm sorry to hear about the whole modder thing. I wish I could help in some way, but my coding skills are very minimal. I could only do things like simple tools and simple textures. I can wait a little longer for the actual mod to come out, but just reading about it has been very interesting in of itself, so I hope that at least more information about the mod can come out soon, and I also hope that TutorialCon can come back on or you can find new modders that can help you.
    Posted in: WIP Mods
  • 0

    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)
    If you plan to add bows, how about more compatibility and logic with the more bows mod? (For example, the silver bow having more speed and almost the same damage as diamond bow but durability of iron and high enchant. Or Admantium bow doing slightly more damage and more speed than diamond bow but slightly less durability than diamond bow and almost no enchantment worth. Or Onyx bow being superior in every way than diamond bow except maybe enchantibility.) It'd help people not have to sacrifice another mod. I'd like to have both vanilla material bows and SimpleOres bows. same with furnaces, but I'm afraid I'll have to remove my Better furnaces mod just for it to even make sense whether I use them or not. Like, I think The onyx furnace needs to be nerfed up a bit in abilities, because I think the ability to get twice the material (no matter what the ratio is) Is too cheap for something so rare in mostly in lakes of lava, while the Mithril furnace has 1.5x efficiency, which is a pretty good deal for me. Also, wouldn't it be unfair for the vanilla materials if they didn't have their own furnace :P Gotta give the old fashioned stuff a chance.
    Posted in: Minecraft Mods
  • 0

    posted a message on GrowthCraft - [JUL-15-2014] Proper 1.7.10 release
    No matter what I set the config to, melon patches seem exceedingly common. I don't really get the config. Which way makes it common or rare? Especially for the tall grass plus. It says Grass seeds potatoes, but the other config says rarity. I'm really confused. Is the melon patches common because I have extrabiomesXL and it doesn't obey the config? or did I just super fail with the numbers? Please help.
    Posted in: Minecraft Mods
  • To post a comment, please .