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Jul 24, 2011DreadKyller posted a message on 5 Levers Combination Lock + Abillity to change the combinationTo the person who was quoted, yes it is possible but it's much harder.Posted in: Redstone Discussion and Mechanisms
Jul 24, 2011Posted in: Redstone Discussion and MechanismsQuote from kano donn
I have tried many many different things for what i am about to show you. I have not developed a method to do this. If you know of one, please let us know.
I have a stack of pistons one on top of each other all faced upward. looking down at it from above you see a 2x4 rectangle; its 6 pistons high and each piston is retracted.
Now develop a system that would allow you to have them all be extended at a push of a button.
Basicly: make a elevator 6 pistons high.
really? that's actually easy, you have the wires every two units up when the first piston pushes the one on top of it the second one is now getting power and pushe the third up which then also gets powered and so on. Make them all sticky pistons and then just develope a system that turns the wire off from the top to the bottom.
Jul 22, 2011I have been using RS Nand gates for a long time, very useful, but the method I was using took up a lot of space. So I looked around and did not find anything so I just built this, which works perfectly and is fairly compact. I just wonder if there is any smaller designs?Posted in: Redstone Discussion and Mechanisms
actually I see a way I can remove one row, but still.
Jul 22, 2011look at the wiki.Posted in: Redstone Discussion and Mechanisms
Jul 22, 2011what you can do is have the lever outside attached to an and gate, the other input being the one inside. When the outside lever is pulled the door opens, go inside turn the inside lever off and the and gate turns off and the door closes.Posted in: Redstone Discussion and Mechanisms
Jul 22, 2011DreadKyller posted a message on Need help how to power pistons correctly (pictures used)Posted in: Redstone Discussion and MechanismsQuote from nughaga
pistons cannot push each other.. then you must power the bottom first, delay, then the second one, which is now higher than its default position
basically exactly what I said
Jul 22, 2011Posted in: Redstone Discussion and MechanismsQuote from schirosben
You could make a rapid pulser, look up what it looks like its faster than one tick pulses.
The game updates once a tick, so it's almost impossible. also rapid pulsar uses torches which while using 4 lowers the chance most of the torches will burn out and it will eventually stop completely.
Jul 22, 2011here is an image of the 1 bit method CaduceusGUILT described:Posted in: Redstone Discussion and Mechanisms
Jul 22, 2011DreadKyller posted a message on Need help how to power pistons correctly (pictures used)pistons can only push pistons that are NOT powered, meaning if the top of a piston is raised you can not push it because it's powered.Posted in: Redstone Discussion and Mechanisms
Since that torch is there the top one is already getting power, as seeing pistons can be powered by the block next to them, the one the torch in on is getting power and therefore the top piston is powered, meaning the bottom one can not push the top one up. raise the stone with the torch up 1 unit.
Jul 22, 2011Posted in: Redstone Discussion and MechanismsQuote from CaduceusGUILT
Simply connect it to a 1 bit memory. Something simple as a repeater that also leads to it self. This makes it completely permanent, unless someone were to destroy one of the redstone wires.
that's also a good point a 1 clock would do, the amount of time it takes a person to walk over it the loop would be complete and the wire will remain on, but unlike the other two methods there would be no easy reset.
Jul 22, 2011lol, redstone circuits do not cause any lag at all unless they are changing, if it's permanent it will not lag no matter which state it's in. but that applies for both the methods a reset button is possible for both.Posted in: Redstone Discussion and Mechanisms
Jul 22, 2011the fastest clock is a 1 clock, but the pulse that starts it is almost impossible not to make too long.Posted in: Redstone Discussion and Mechanisms
- Repeater (Diode)
You can adjust the time on the repeater for 0.1-0.4 seconds
Then there is a two diode clock
This one you can adjust 0.2 - 0.8 seconds make sure repeaters facing in opposite direction
there is also a 3 diode clock
this one goes 0.3 - 1.2 seconds
then there is a 4 diode clock
this is 0.4 - 1.6 seconds
There are clocks going up as high as you want, you could make a 1,000,000 diode clock if you wanted.
Using torches is unreliable, because going too fast will cause the torch to burn out, using diodes work best.
Each tick on a diode lasts 100 milliseconds (0.1 seconds) so for a 1 second delay for example, 2 diodes with 4'th setting, and one with 2'nd.
If you use a clock that is less that 0.8 seconds that is attached to a torch, the torch will burn out.
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