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    posted a message on Redstone challenge: Analog Clock
    completely possible, it just needs to be set up, like made into frames, then as the clock goes around it activates the next frame and the next. like the most common method used for TV's and marques
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Higly modular t-flip flop. Stackable, 2x2x10
    Quote from mgunit25

    JUst a quick question.. what's a T flip-flop?


    Whenever the input turns on the output will toggle:

    Turn off: nothing
    Turn on: toggles output on
    Turn off: nothing
    Turn on: toggles output off
    etc...
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Higly modular t-flip flop. Stackable, 2x2x10
    I think I understand from what you said in video, and I can't wait to see final result.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Higly modular t-flip flop. Stackable, 2x2x10
    NICE!, using the fact that the piston will not pull the block back is brilliant.

    EDIT! I actually experimented for a few minutes with this and made an even smaller method still 2x2, but it's 2x2x7, I'll take a few ss's

    ScreenShots:


    Posted in: Redstone Discussion and Mechanisms
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    posted a message on component of one wide t-flip flop(no pistons)
    It may be the front of it, then change the topic title, this is a COMPONENT IN a T Flip-Flop, not a T Flip-Flop itself. The point everyone is trying to make is that there are MUCH faster ways(and smaller) to generate a 1 tick pulse, including one that's 1 X 2 X 4. This is a Pulse Generator, and there are PLENTY of them, this is actually one of the largest monostable circuit 1 tick pulse generators I've seen.

    @Stroke it DOES need to be two ticks pulse because if it's only 1 tick it will not be able to go through any gates, like and gates etc... try attaching a 1 tick to an and gate and see if the output ever goes on, it doesn't. the and gate takes 2 ticks to complete and ends up reducing the output by one, just try it, the input always goes off before the and gate can even give an output. it has to be two, but there is such a small difference between 1 tick and two you most likely are using a two tick just not realizing it.

    @yolky87609 first off, minecraft is not real life, so please stop making references to how pistons are not allowed because they are not used in circuits in real life, it's a game. While this is not 1 unit think, it is 1 unit tall, and much smaller and faster:


    2 X 1 X 4 (7/8 blocks used)

    however if you are one of those people who actually use what peopl put in the game with the purpose for people to use, this is probably the smallest pulse limiter, 2X2X1:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Compact-er Vertical Piston T-Flip-Flop
    and unlike the other ones posted so far here it does not need to be a 10 unit thick wall
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Compact-er Vertical Piston T-Flip-Flop
    Quote from jassurkrul



    Copied... no joy. It just moves the block up and down.


    maybe there is something that's just being blocked by the block in the picture, I believe behind the block you need a repeater that's on, that way when the block is down the wire gets power, when up it does not.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Does anyone know how to make this work?
    Quote from icebawkz

    you're 100% accurate on all those facts [or atlast we both know the same thing :wink.gif:] and although that isnt the ANSWER i was looking for it does corroborate my issues...ill toy with it some more tonight and ditch it if i want get it to work.


    1) Really? how come I can dig two holes three holes or even 4 holes and water will flow into every open hole. Also, water only updates when a change in a block directly adjacent above or below changes state, gets power of block gets destroyed, that's why when using the water glitch water redirection, you need to make sure there is a block below the one to the side that you are going to break, this way when it updates it will find no hole and will not flow towards the new passage. Then you destroy the next block, which seeing it's not adjacent it does not update the water and the flow stays, that's why you can do this:



    and it will not update until the water or the block it's on of the block above or to a side gets power or a block to the side is destroyed or placed.

    BTW, I'm not just saying this, it's also seen in the scripting of the game, if you get into modding and look at water.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What happens if you build a redstone computer with more processing power than your real computer?
    Quote from FreeFell

    Processing power is instructions per second. Therefore, a slow processor has almost no power.

    The limit to the amount of information you can process is called memory. If you can make all 2^256 memory cells for that processor (you can't in a 600 x 600 x 128 space = less than 2^10 x 2^10 x 2^7 = less than 2^27), then you would be correct on your second point.

    The hard coded size limit of Minecraft is 32,000,000 x 32,000,000 x 128. This translates to less than 2^24 x less than 2^24 x 2^7. Thus, even using every single block available as a memory cell(including the entirety of the far lands) you have less than 2^55 memory cells. Most modern computers are already capable of utilizing up to 2^64 memory locations.

    Note that the reality has Minecraft allowing for less than a single Megabyte within the render distance.


    You're saying info that actually supports what I said, you can make a computer that can proccess as much if not more than a real computer, depending how good the computer is, if the computer is a super computer then that limit will have a large effect, otherwise you can expact to be able to make computers with an extremely large amount of info it can process, however it may take 1 hour to process something that take 1 millisecond on the real one. The speed is 100% impossible, making a computer that can handle large amount of information is 100% possible. And it has been done, in way less that 32,000,000 X 32,000,000 X 128.

    Most modern day computers can run at about 2^64 however there are millions of people who refuse to give up their old computer and have < 2^32 or less memory cells. My laptop I'm on right now is modern day, runs minecraft at 240 FPS average and if I could port forward could handle a 16-32 person server, however, it's 2^32.

    This is not impossible depending on what computer you are using, however it is completely impractical. Good thing you bring up the render distance. Very little is processed out of the render distance, however there are tv and many redstone contraptions that extend hundreds of units in almost every direction and have no problem completing their circuit. Over millions of units this will not work as well, but even out of the render distance minecraft is still processing, just very slowly.

    And if you do not believe me about the 256 bit computer built, look it up, it only took 612 X 612 X 116 to build the entire thing, the memory cells can be made in such a way that it actually stores more than one unit of information. It should be on page 28 or 29 or so, it's not been commented on for a long time.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Zero Tick Clock
    Quote from Aerialisis

    This clock is totally new you should name it. And if you can controll it,even better,might find uses now.


    Actually about 3 pages back, someone posted a different "0" tick delay.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Zero Tick Clock
    0 ticks is a completely steady stream of power, the piston takes 0.5 ticks to move and the redstone takes approximately 0.2 ticks to power the block the piston is on, so it's less than 1 tick clock, but it's not 0.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What happens if you build a redstone computer with more processing power than your real computer?
    someone has a 256 bit computer made in minecraft, his explaination:

    "As seeing you're not building a real computer, you can have as much processing power as you want, it will just be slow, but still as effective, it is impossible to make a computer faster than the one you are using to create it because the game will only be able to apply the math to the computer at the speed your computer allows. However there is no limit to how much information you can process, the more you process the slower it will be to calculate"

    So it is 100% impossible to make one faster, but it is possible to make one that can process as much as you need, just be careful, too large and your game might crash from extreme lag.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minecraft Piston Group!
    I'm surprised no one's been denied yet.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Most nice looking SCREEN WITH PISTONS! Two color!
    Very nice and uncrowded design, you could easily make frames for this to make it a movie screen by adding them like you would the other style of screen.

    I believe this is original.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Looking for help with a specific circuit
    build another glass counter with 7 pieces, make 6 of them stone and one glass, then each tick from a clock will check to see if the current can go through the stone, it will do one stone then rotate it, the energy will pass through the next stone and rotate it again, eventually it will reach the glass, where power can not travel through and will not cause any more pulses until manually rotated again. I'll make a picture.
    Posted in: Redstone Discussion and Mechanisms
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