• 2

    posted a message on Texture Artists' Union

    There are just way too many colours in total, IMO. Having 3 greeny ramps and 3 pinky ramps seems way too excessive, for example. There are also far more near-blacks and near-whites than you will ever need.


    There's also no strong blues (like, #0000FF blues), which isn't necessarily bad, but may result in things like lapis looking weird.


    It's also important to remember that the ramps don't exist in a vacuum. If they're part of one palette, they have to all work together, and by extension, each individual colour should work with every other. This is hard to manage with such large palettes, but should still be attempted.

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    Is there a way to let the texture of a transparent block (eg. leaves) use an alpha channel (like slime or stained glass)?


    If not, what about with CTM?

    Posted in: Resource Pack Discussion
  • 6

    posted a message on Texture Artists' Union

    Just posted my 'new' pack!







    check out the forum thread for more!

    Posted in: Resource Pack Discussion
  • 8

    posted a message on Texture Artists' Union
    Quote from ethernity4ever»

    That wount work. You have to convert it to .ogg not just rename wav to ogg, thats not how it works.




    Quote from markacashion»

    Oh, that never is a good idea, because some file use different codex's in the file. Use the wrong one & it will be corrupted or be damage... or just not play at all.



    Yeah, I tried properly exporting the files instead of just renaming, and now they work fine :steve_sillyface:

    Quote from macadamia238»

    Oh my! to the content announced for 1.11. A lot of things to texture!




    Exciting, but we don't have any pictures of them yet...


    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


    Fun with CTM and block models :D

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union

    Is this inventory gui too bright?

    Posted in: Resource Pack Discussion
  • 7

    posted a message on Texture Artists' Union

    Exeggcute/Exeggcutor jungle tree and cocoa beans!

    (leaves model pending)

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Vexilius»
    As a little experiment, I've been working on a creeper texture:


    I like where this is going, but I feel like the design would be more effective without the thread eyebrows. It just looks a bit too silly for a creeper IMO.

    Posted in: Resource Pack Discussion
  • 9

    posted a message on Texture Artists' Union

    Sweet, I accidentally got vertical CTM and randomised block model rotation working simultaneously :D

    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from NorthenerSouth»

    i'm making a bunch of progress recently.


    Those textures are looking tastyyy!
    I'm not really a fan of the quartz ore, though. It doesn't really fit in with the rest of the pack's style.
    Posted in: Resource Pack Discussion
  • 2

    posted a message on Texture Artists' Union

    lol, Minecraft 2.0's biggest feature is having more stairs and slabs :P

    Posted in: Resource Pack Discussion
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