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    posted a message on Tileman Mod - A Challenge Mode

    Hello Hello! Recently I have commissioned a mod to be made based off of a video I saw by Settled in Oldschool Runescape.



    The premise was simple: you could only move within a limited area based off of your level. The series is cool and worth looking into, and it for me thinking.

    Surely, someone else has done this in Minecraft.

    No one had.


    Fastforward to now. I am currently running a series with this mod, beta testing it and seeing how well it works.


    The Mod is adjustable, allowing you to tweak how many tiles you unlock per level. From what I've been told it IS multiplayer friendly.



    So tell me, would anyone be interested in this game mode? It's hard, for sure, but strangely entertaining to play. Will be posting updates here when I can.

    Posted in: WIP Mods
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    posted a message on Custom Biome - Urban Features

    Making a "checker board" map, with segments of different biomes stitched together in a 32x32 chunk. I want to make a custom biome for one of these chunks, and I got to thinking about making an urban biome.


    What would be involved in that, that could fit in a 32x32 area and still have detail?

    Posted in: Maps Discussion
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    posted a message on Vanilla (HermitCraft Inspired) Server Open for New Players

    IGN:Drayle88
    Age: 27
    Number of Bans: 0
    Reason to join: Been wanting to do a server like this for a long time, with people who play and dont need addons or mods
    Building Resume: Well I dont so much have a resume as a Youtube series I did a ways back. I mostly do mega construction these days though, survival and stuff like that.
    Been playing Minecraft for (time length): Since Beta


    Hope this is still around

    Posted in: PC Servers
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    posted a message on Summon VIllager, Custom Trade, Prefilled Chest
    Quote from Skylinerw»


    Spawn eggs in 1.9 allow the use of the "EntityTag" tag to hold potential entity data (similar to "BlockEntityTag"). Command for 1.9:

    /give @p minecraft:spawn_egg 1 0 {EntityTag:{id:"Villager",Offers:{Recipes:[{buy:{id:"minecraft:stone",Count:1},sell:{id:"minecraft:chest",Count:1b,Damage:0s,tag:{BlockEntityTag:{Items:[{Slot:0b,id:"minecraft:cobblestone",Count:1b,Damage:0s},{Slot:1b,id:"minecraft:cobblestone",Count:1b,Damage:0s},{Slot:2b,id:"minecraft:cobblestone",Count:1b,Damage:0s},{Slot:6b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:7b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:8b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:10b,id:"minecraft:planks",Count:1b,Damage:0s},{Slot:13b,id:"minecraft:torch",Count:4b,Damage:0s},{Slot:15b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:17b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:19b,id:"minecraft:planks",Count:1b,Damage:0s}]}}}}]}}}


    For 1.8, you'll need to provide a spawn egg with a custom name and use an external mechanism to replace that summoned villager with the custom one.


    now, if I want to add more than one trade, do I just paste in the next string of code next to the previous trade? as in


    Offers:{Recipes:[{buy:{id:"xa",Count:1},sell:{id:"ya"},{buy:{id:"xb",Count:1},sell:{id:"yb"}?
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Summon VIllager, Custom Trade, Prefilled Chest

    wooooow....


    Thank you! This is... woah.

    Quote from Skylinerw»


    Spawn eggs in 1.9 allow the use of the "EntityTag" tag to hold potential entity data (similar to "BlockEntityTag"). Command for 1.9:

    /give @p minecraft:spawn_egg 1 0 {EntityTag:{id:"Villager",Offers:{Recipes:[{buy:{id:"minecraft:stone",Count:1},sell:{id:"minecraft:chest",Count:1b,Damage:0s,tag:{BlockEntityTag:{Items:[{Slot:0b,id:"minecraft:cobblestone",Count:1b,Damage:0s},{Slot:1b,id:"minecraft:cobblestone",Count:1b,Damage:0s},{Slot:2b,id:"minecraft:cobblestone",Count:1b,Damage:0s},{Slot:6b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:7b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:8b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:10b,id:"minecraft:planks",Count:1b,Damage:0s},{Slot:13b,id:"minecraft:torch",Count:4b,Damage:0s},{Slot:15b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:17b,id:"minecraft:leather",Count:1b,Damage:0s},{Slot:19b,id:"minecraft:planks",Count:1b,Damage:0s}]}}}}]}}}


    For 1.8, you'll need to provide a spawn egg with a custom name and use an external mechanism to replace that summoned villager with the custom one.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Summon VIllager, Custom Trade, Prefilled Chest
    Quote from Skylinerw»

    For the item format, any extra tags (those that are not the root "id", "Damage", "Count", and "Slot" tags) will go inside a single "tag" compound:

    /summon Villager ~ ~1 ~ {Offers:{Recipes:[{buy:{id:"minecraft:stone",Count:1},sell:{id:minecraft:chest,Count:1b,Damage:0s,tag:{BlockEntityTag:{Items:[0:{Slot:0b,id:"minecraft:cobblestone",Count:1b,Damage:0s},1:{Slot:1b,id:"minecraft:cobblestone",Count:1b,Damage:0s},2:{Slot:2b,id:"minecraft:cobblestone",Count:1b,Damage:0s},3:{Slot:6b,id:"minecraft:leather",Count:1b,Damage:0s},4:{Slot:7b,id:"minecraft:leather",Count:1b,Damage:0s},5:{Slot:8b,id:"minecraft:leather",Count:1b,Damage:0s},6:{Slot:10b,id:"minecraft:planks",Count:1b,Damage:0s},7:{Slot:13b,id:"minecraft:torch",Count:4b,Damage:0s},8:{Slot:15b,id:"minecraft:leather",Count:1b,Damage:0s},9:{Slot:17b,id:"minecraft:leather",Count:1b,Damage:0s},10:{Slot:19b,id:"minecraft:planks",Count:1b,Damage:0s}],id:"Chest",Lock:""}}}}]}}


    is it possibel to have this in a spawning egg?
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Summon VIllager, Custom Trade, Prefilled Chest

    I know its a tall order. But I think It's doable.


    I've figured out how to spawn a prefilled chest, but idk how to make a custom trade in a Villager, AND make the result be a prefilled chest.


    This is for an upcoming map. The premise is you go through the dungeon and get emeralds, then buy 'Themed Sets' from the shop. Later an 'upgraded' shop is found, and the idea is to go back and forth between the dungeon and the topworld, building and buying what you need.


    Would it be easier to have a custom crafting grid and you 'make' the chest?


    here is the code that I currently have.



    /give @p chest 1 0 {BlockEntityTag: {Items: [0:{Slot:0b,id:"minecraft:cobblestone",Count:1b,Damage:0s},1:{Slot:1b,id:"minecraft:cobblestone",Count:1b,Damage:0s},2:{Slot:2b,id:"minecraft:cobblestone",Count:1b,Damage:0s},3:{Slot:6b,id:"minecraft:leather",Count:1b,Damage:0s},4:{Slot:7b,id:"minecraft:leather",Count:1b,Damage:0s},5:{Slot:8b,id:"minecraft:leather",Count:1b,Damage:0s},6:{Slot:10b,id:"minecraft:planks",Count:1b,Damage:0s},7:{Slot:13b,id:"minecraft:torch",Count:4b,Damage:0s},8:{Slot:15b,id:"minecraft:leather",Count:1b,Damage:0s},9:{Slot:17b,id:"minecraft:leather",Count:1b,Damage:0s},10:{Slot:19b,id:"minecraft:planks",Count:1b,Damage:0s}],id:"Chest",Lock:""}}
    Posted in: Commands, Command Blocks and Functions
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    posted a message on TestFor Dropper within Radius of player
    Quote from jester13»

    there is currently no command to check all blocks in local area with a a specific datatag. so currently what you need to do is check every block in the local area . so i googled it and somone has already tried something similar.

    you need to summon a armorstand at the hopper, then /execute @e[type=ArmorStand] ~ ~ ~ /score give 1 if it is at hopper with item


    Thanks for the info. I saw a Single Command custom crafting system in a video once, but my computer wont handle the larger command block machines. I'm just trying to make a more 'realistic' way to custom craft.

    Never worked with Armor Stands... not sure where to start.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on TestFor Dropper within Radius of player

    This is the current code string that I have.


    /execute @a ~ ~ ~ /testforblock ~ ~-1 ~ dropper 1


    What do I need to do to this line of code to detect player to radius?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on TestFor Dropper within Radius of player

    I'm working on a custom crafting system. I have the basic system down, Testfor PLayer standing on named dropper and if X is in Dropper, replace with Y.


    What I want to do is make it to where I don't HAVE to stand on top. Like, if the Dropper has the stuff and I"m within 1-2 blocks radius.


    I'm not sure if it's possible. But if it is, it would be awesome.


    Ideas, thoughts? Suggestions would be nice. Can provide more data if need be.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Vanishing Chunks

    I start a world, be it superflat or random, and if I change any blocks, it either does a terrible graphic glitch, or the whole chunk vanishes.


    Please tell me this is just a problem with my computer, and not something I'll have to wait til it gets updated.

    Posted in: Recent Updates and Snapshots
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    posted a message on Create Structure?

    I keep seeing a bunch of videos where you paste a command into a command block, hit a button, it spawns this huge redstone block command block thing that sets up a system of whatever. There's a lot of stuff on Logdotzip's youtube if you need a reference.


    Thing is, I want to spawn in something similar. How do I do it? How do I condense a set of command blocks with data in them to spawn in a world without building it by hand every time?

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Minecraft Burnout and the Pursuit of Evolution

    It's not about nostalgia by any means. Minecraft has become a platform to create, to make complex machines and intricate builds. I want to be able to build more, faster.


    And no, its not a wish list. More options is something that is totally dable even in the current MC build. It's little features that are already IN the game, you just have to build them yourself. We've been digging with a pick for a long time, is wanting more to much to ask at this point?


    And, quite frankly, saying that 'it isn't going to happen' is false. They are constantly adding more to the game, be it in mods or in updates. So what you have said, is in fact, false.

    Posted in: Discussion
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    posted a message on Minecraft Burnout and the Pursuit of Evolution

    I've been playing Minecraft for a while. I think we all, at some point, have hit that burnout point. When you are tired with the world you are in, and not even reseting the map or a chunks worth of TNT is enough to liven it up. And even after you've left the game alone for a few weeks, or an update comes out with new content, Survival, Creative, and even Adventure mode still holds little appeal.


    And yet here I am. I want more Minecraft, I want to keep playing. But when I do, I get so bored so quick, I'm confused as to WHY I picked it back up in the first place.


    It was then that I started to realize what I was doing. I was spending less time surviving and more time trying to make survival interesting. Now, because I can't do mods on my game due to lack of a strong computer, I've turned to Command Blocks and other such tools. I can't seem to start a game now without importing a custom crafter do get beefed up out-of-creative tools and armor. I like being able to treat SnowBalls like grenades, if only to make mining more interesting. Having teleporters set up that cut down on my walk time, or even just send me to a personal sky block, are now mandatory for me to be able to enjoy the game, if only for a few more minutes.


    Now, my internet situation prevents me from joining servers or participating in multiplayer games. So my need for more in SSP has me pushing the issue. And that's when I came to my next conclusion: I want to make more IN Minecraft to enjoy Minecraft.


    What I mean by that is... I want the game itself to be more challenging. One thing that I find myself doing is trying to make features that can be imported to maps. Things like a Death Counter, a Reward System, Custom Crafting recipes, and other aspects that just make the game more engaging. I've started making prebuilt chests and importing them upon game start just so I don't have the tedious chore of getting back up to iron level again.


    Another thing I've started to do is set up goals. Like I have to keep 3 Villagers alive and take them everywhere I go. I have to make a tower that goes above the clouds before I can go below a certain level underground. I have to break the portal to the nether after entering and must build the next portal in a Nether Keep. And all this is fun, but, in some ways the entree point is still to tedious to get to.


    I want more options. Not rebuilding the Combat system, I want to be able to streamline command blocks. I want to be able to select Death Counter and Rewards before I start a game. I want Skylands to be a Biome in vanilla MC!


    Ramble Over.

    TL;DL


    Make MC Open Source, Stop Updating, Let Modders catch up and do some good.

    Posted in: Discussion
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    posted a message on Request! Searching for someone to put together a modpack

    due to some in-explainable reason with my system, trying to build a modpack wont work for me. So here I am, wondering where I should go or who I should talk to in order to have a list of mods put together.


    I dont intend on taking credit for this mods or packs, I just want someone to put them together so they work.


    If this is the wrong place for this, please tell me where to go.

    Posted in: Mod Packs
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