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    posted a message on [x16] ShortStuf7's Clean Design Pack (v4.0!) - Full 1.6.x Support!
    I love this texture pack a lot - it's one of just two edits I use. It's not overdone or oversimplified like others.
    I did modify it a bit/remove some (GUI, mobs), but it makes the game feel like a render with a lighting mod.

    Before
    After
    Posted in: Resource Packs
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Quote from AnonymousDonald »
    I'd like to suggest a trap rune (sorry if this has already been requested, but reading through 36 pages was a bit to much)

    The idea behind it is that players who are starting out with runes, or have heard of them, you can trap them with this rune, as they will probally try to grief you by activating all runes they see. Therefore, they will be trapped in a box made out of whatever tier you used.


    While it may be a decent idea, it'd be too easy to use to get resources (e.g. hundreds of diamond blocks by trapping yourself).
    Posted in: Minecraft Tools
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    posted a message on [Software][Plugin][Bukkit] Runecraft [use bukkit page for download]
    Hm, I don't know if this is exactly what the last few posts were suggesting, but it was certainly inspired by them:

    :--+: :soil: :--+:
    :soil: :Leaves: :soil:
    :--+: :soil: :--+:

    Where the torches are redstone torches, the dirt is tilled dirt, and the leaf block is anything that can grow (saplings, stage 1 wheat, reed/cacti blocks with exposed space above them, and whatever else). You'd right click the thing you want to grow with a tool when you have the rune surrounding it, and it'd grow fully: the sapling into a tree, the wheat into the fully grown wheat, and the reed/cacti into 3-tall ones.

    Alternatively, it might be better [more practical] to bind a single-use of that into a golden hoe with a more tool-rune-looking-rune, and whack one of the above things I mentioned to make it instantly grow.
    Posted in: Minecraft Tools
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    posted a message on "red stuff" logic gates
    Quote from Drayhok »
    Made a 4-bit counter with it. Each flip of the level increments it by one (doesn't matter if you flip it on or off).
    Image is wider than the page: http://i27.tinypic.com/29c78mg.png .gif: http://i26.tinypic.com/25usaag.gif


    Video version:

    Posted in: Alpha - Survival Single Player
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    posted a message on "red stuff" logic gates


    Baezon recently released a Redstone Simulator, so I decided to give it a try and whip something up real quick. Most of the blocks are self explanitory, but that gray circle is a lever, not a button. What it does, though, is when you turn the switch on, it sends a brief pulse out the left-hand side (quicker than a button). Also, when you turn the switch off, it sends another brief pulse out the same side.

    So basically it makes a lever work as a button. I don't know if this is useful to anyone.

    EDIT:

    Made a 4-bit counter with it. Each flip of the level increments it by one (doesn't matter if you flip it on or off).
    Image is wider than the page: http://i27.tinypic.com/29c78mg.png .gif: http://i26.tinypic.com/25usaag.gif
    Posted in: Alpha - Survival Single Player
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    posted a message on "red stuff" logic gates
    I don't really know what this is classified as, but I made something neat.
    (Note: I'm using the lever as if it was a button that came back up faster.)


    Basically when a pulse goes down the wire it toggles the door's state.
    Posted in: Alpha - Survival Single Player
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    posted a message on UPDATE 4
    Posted in: Alpha - Survival Single Player
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    posted a message on ServerOp Script [Creative]
    Quote from dexter »
    Piping standard input, output and error (the server outs to stderr for some reason).

    Bah, I've been trying to read through stdout. That explains so much.
    Posted in: Server Support and Administration
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    posted a message on ServerOp Script [Creative]
    What method are you using to capture the messages coming in and out of the server? Code-wise, that is.
    Posted in: Server Support and Administration
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    posted a message on Modifying Server .jar?
    First off, are we allowed to edit the .jar file we can download to host servers? My intention was to add a few more /commands, such as maybe /fetch for ops and a /voteban or something. I already had decompiled and modified the file, but it just won't recompile for some reason. Anywho, since I can't get it recompiled, even without editing the file, I came to the forums. Does anyone know HOW to successfully edit the .jar to add server commands, assuming we are allowed?

    If we're not allowed, then whichever moderator sees this topic first, feel free to lock / delete / burn the topic in your fireplace.
    Posted in: Mods Discussion
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    posted a message on Block Selector GUI Change
    Quote from Grif »
    You can also just click outside the blocks onscreen and return to normal gameplay without modifying your choice.

    If you're that prone to hitting B.

    Oh, I did not notice that. That was the main issue I had with the GUI; there was no "cancel" button.
    Posted in: Suggestions
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    posted a message on Block Selector GUI Change
    Er, no, the current system has you:

    1) Press the number of the block you'd like to replace
    2) Open up the block selector GUI
    3) Click your desired block, and the GUI closes
    4) Repeat for each block you want

    If you accidently press B, you have to first look at what slot you were on, find that in the menu, and then click on it so your block isn't replaced by a different one.
    Posted in: Suggestions
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    posted a message on Block Selector GUI Change
    After experiencing the block selector GUI for myself, I noticed a few small inconviniences that would be quick to change but improve the accessability of the GUI greatly:

    (Tense of the suggestion is situated as if the GUI has been ammended.)

    - Pressing B toggles it. If it's closed, it will open up and stay open until you press B again (see: below for why).
    - Clicking a block adds it to the end of your block menu and shifts all current blocks one to the left, knocking off the first one.

    Again, nothing insanely fancy, but I think it would help out most of the users.
    What're your opinions on this? Would it actually make it HARDER for you to use? Or do you agree with me?
    Posted in: Suggestions
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