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    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)

    We need more information than "It crashes before I can use it"

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)

    I just had a thought... how easy would it be to, rather than make the game render the body... simply move the camera position? For example... make the "Improved first person" perspective an optional thing? So like, how we normally press f5 to switch between third person and the camera facing the player, why not basically do that, only have the camera position at a point where its just in front of the players face, so it LOOKS like its from the first person, but really its just a modified third person camera to be put infront of the player. That way it "renders" the body using normal 3rd person camera, and players can have their helmets in their face, and if they don't want to, there can be a config option to "offset" the camera position either normally, or just infront of the helmet render.

    I know this will be harder than it looks on paper, but it does seem a bit easier to do... I think o 3o

    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)
    Quote from RKLS_Crash»

    You gonna update this to 1.8 soon? By now nobody cares for 1.7.10 mods.


    on the contrary, many mods are still being developed for 1.7.10, as the modders are basically going to skip 1.8 with how close 1.9 is to release. Only a few of the (major) mods are updating at the moment because Azanor started the push, the rest are going to wait for 1.9
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Victorcraft981»

    how do i turn of falling blocks pls :(


    if you go into the config (I don't remember which one, you'll have to look into it yourself) you can turn the physics off (the physics are the falling blocks)
    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    there's nothing to help. That would require the devs to go into those other mods code, and add NBT data, or to over-ride the default vanilla water with different kinds. For now, take advantage of it and enjoy your clean water. If you don't like that, then think of it this way: all of those fluid storage tanks have built in filters that clean the water. Or, if you don't like that, take a bucket of water, place it onto the ground, and drink form that and get any biome effects for whatever biome your in. Otherwise, there's nothing that can be done about it.

    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    "this string" is what Enviromine writes in the config. If you look at the other configs, they all have something like block_bedrock_bed_rock or something. Just leave that how it is, or if your adding an item that Enviromine didn't pick up, hold it in your hand, and press shift + j (or k, it'll tell you what you need to press to add a new item).
    "that string" is the actual name of the item. an example would be as follows:
    "S:01.ID=" leave all of that alone, that's default config stuff "minecraft:rottenFlesh" that tells Enviromine to look for a mod called "minecraft" (which is default) and the item inside that mod called "rottenFlesh". I can't think of anything off the top of my head, you will have to go into the game to look for these names, you can find them by pressing f3 + h at the same time, this should show you the "tags" of the item, or what the came see's them as. the white letters your used to seeing is what the game tells you its called.

    I hope I could help, I'm not really qualified to be helping like this, as I've never coded a mod, or done intensive config editing. Good luck!

    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    I have no idea, I can only guess...

    From what I can tell, the first line is saying what the item is, and what the damage (meta data) is. -1 says to ignore meta data, and only use the item ID. An example would be something along these lines (Its also made up, just so you know):
    Raw Lemon Chicken would have a Meta Data of 0, Cooked would be 1, and Burnt would be 2. The config is just looking for the item called "lemonchickenItem" so that would be Ray, Cooked, and Burnt.

    The second one has me a bit stumped, but I think its saying "what does this food item turn into when its has rotted". Basically, you can tell it to either turn into evnrivomine rotten food, or you could have it turn into minecraft rotten flesh, or even into something else from another mod. You could have it rot away into diamonds, just change the line "S:03.Rotten ID"=enviromine:rottenFood to something like minecraft:rottenFlesh, or whatever minecraft calls rotten flesh, it would require you to go into the game, press f3 and "H" at the same time, or use a mod that shows that sort of information.

    The third line is saying "how long before this becomes rotten, and turns into whatever is said above". By default, all food items Enviromine finds has a "life" of 5 minecraft days. I'm not sure if this is effected by mods that change time cycles, such as Stellar Sky, or To Much Time, or even in Witchery Dimensions. You can change it in that next part, making it either last forever by putting -1 in, or making it last for 100 days, its up to you on how long food lasts for.

    I hope that I could help you, like I said, I've got no clue what-so-ever on how to edit the config like this, all I know is if I hold or look at an item, press shift+j (or k, can't remember) I can change things, like water, heat, sanity, and air quality (which i've been doing for most of Pams "drink" items that I make)

    Posted in: Minecraft Mods
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    posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!

    I have a question: Does playing on peaceful have any effect on this mod? In other words, does things like physics, temperature, hydration, sanity, and air quality still need to be considered while playing in Peaceful?


    Yes. if you want to dissable a certain feature, you have to do it in the config, and it isn't to hard, you just set say, Sanity, to false in the config.
    Posted in: Minecraft Mods
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    posted a message on Mincecraft in browser?

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhh, yea, that version. Yes, it's gone unfortunately... I remember playing it as well. And, it wasn't an "online" version, the browser "version" was basicly a way to play minecraft through the browser, rather than its own instance. Basically, it didn't do anything other than use the files on the computer, if you had launched minecraft through its client, and ran it by itself and made a world, then went onto the browser version, you could play the same world.

    I don't know if that makes any sense, but that's basically all it was, minecraft running in the browser, instead of its own client

    Posted in: Discussion
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    posted a message on Mincecraft in browser?

    the version you could play online, the "classic" version was before a lot of the now current things, and a lot of very, very outdated things. It wasn't as optimized as it is now (before 1.8, somehow its optimizations made it laggier XD), the wool that you used in that version was based off of Notches original idea for colored wool, the colors arn't even the same anymore. Iron, Gold, and Diamond had unique side, top and bottom textures, there weren't crafting tables, furnaces, or chests. only one kind of sapling, one kind of wood, and biomes weren't even a thing. you could ONLY play in creative, there was no flying, and you couldn't sneak either, there wasn't even sprinting.
    It was just... very, very old.. with the new launcher though, you can download the older versions, even the very first (publicly) available version can be played. there is nothing gameplay wise, just a time travelers tourist destination for the history of Minecraft. You can download and play your favorite version, and, I'm not 100% on this but, if you do it right, you can even mod the old version and play modded (ancient) minecraft :D Back are the days of the best version, Beta 1.7.3

    Anyway, the classic minecraft version you played on the web browser is long gone. If you havn't already bought a minecraft account (sadly you have to buy it even if you had it when it was free, everyone did) you can do it on the main site, but it now costs a fair bit more than it did when people first had to buy minecraft (a whopping 14 USD, compared to the 30 USD you have to pay now)

    Posted in: Discussion
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    posted a message on Wasteland Mod - 1.4.4 - Abandoned world (cities and structures)
    Quote from kspro1200»

    well, this is interesting! you realize this is like the only clean download, right? anyhow, could you add a vault type think, as a difficult dungeon? and have a boss of some sort in there?


    Unfortunately, GiMoe hasn't been active since October... I don't think he's updating themod anymore, as there have been a few bugs here and there, and there hasn't been an update in a very long time... Hopefully he comes back, or maybe even Mr.Spring might come back and take it over, but that's just wishfull thinking ;n;

    For now, if you're looking for more fun things to explore I might recommend http://minecraft.curseforge.com/projects/recurrent-complex Recurrent-Complex, it adds a lot of world gen structures, some of which should work in the Wastelands biome, if not, then you could always use Atomic Strikers "Structures" mod, as I've found plenty of those buildings in my world, I remember one time finding an almost completely intact barn that I repaired the walls on and used it to live, then got lucky and found some water and make myself a farm, it was just a matter of keeping the creepers from blowing it up then XD
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Improved First Person (Zaggy1024 taking over)

    guys... don't rush him... I'm just as exited as you are for the mod to be released, but I've been paitently waiting for a release. The more you bug him about updates and when it might be released, the longer he can delay it. he could even say "I've lost interest so i'm not going to release it" all because people asked him litterally every day when it will be released

    Posted in: Minecraft Mods
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    posted a message on Never Enough Candy - Halloween Edition
    Quote from Darkhax»

    I have been planning on one, however I don't know if I will have time this year.

    it doesn't matter if it isn't ready, if you release anything christmas related just about everyone will eat it up. even if its just a special decorative tree, or a little gift giving thing mechanic (which would be really cool IMO).

    Maybe make zombies drop cookies? give you soemthing other than chests full of rotten flesh XD
    Posted in: Minecraft Mods
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    posted a message on Growthcraft Community Edition

    Question: Is there a convenient changelog that lists all of the current changes in your releases? I know that there arn't many, but you could include your "release" as an update, then go on from there. I ask, (because I'm lazy, and so are thousands of others) beause I don't want to have to dig through the pages to find out the answere to my question, and I don't want to get yelled at "just look back a few pages" for asking it either, and a changelog is a bit more hand, especially if someone wants a certain version, rather than the most recent one, even if its outdated.

    Posted in: WIP Mods
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    posted a message on [1.8][SMP] Gun Customization | 1000+ guns | Gun Customization III is on it's way

    Not ment as necro or bump, I saw that Stuuupiiid had updated the thread, and thought I'd as him a question or two:

    Stuuuupiiid, I saw that you have Gun Cus coming for 1.8, what made you decide to do an update to 1.8, and not just continue updating Gun Cus 2 for 1.7? I mean, its your mod and you can do whatever you want with it, I'm just asking for the sake of asking for everyone else who's wondering.

    Also, there is an official update for GunCus 1.7.10 over on Curse Forge (which is why I looked back into your version because I was going to quote you, but saw that just about everything on your page had been changed, and that you had updated the pages info not that long ago), Do you know whether or not the gun packs for Gun Cus 2 are compatable with it? Or would it be up to the pack maker/whoever wants to use them to update them? (Now that I think about it their probably not compatable as Gun Cus 2 is still in 1.6, isn't it?)

    Posted in: Minecraft Mods
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