Quote from Mr.GeO
So... now it's only matter of time when some crafty bugger will find a way to put a block(s) of TNT and some kind of fuze on his "flying machine" and the Age of Cruise Missiles Terror begins!
I'm too lazy to post pics or videos, but here is how to do it.
Build two of the most simplistic flying machines (the one showed in the video) One two blocks above the other and behind it a short distance.
On the first one add extra slime blocks to the front and attach TNT on the top(sides as well, they will go off after the first one detonates)
On the second one simply add an extra redstone block on the underside of the front slime block.
When the first one hits something that adds too many blocks or is immovable it stops, then the second one catches up and triggers the TNT.
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Are Villagers supposed to be turning into Witches now?
Is it because there are no other Villagers?
Is it because there are no "houses" ?
Is this a Bug?
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Washington State would need to have around 4400 blocks of height just because of one mountain. Mount Rainer is 14,410 feet in elevation.
To make it even more fun the shortest of the tallest 18 mountains in Washington State is Eldorado Peak at 8,861 feet, which translates to 2701 meters.
Last I checked the build limit is 256 blocks, it doesn't even reach 1/10th the height of our 18th tallest mountain!
And that's just Washington!
Oh, and Mount Rainier is only the 17th tallest mountain in the United States.
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I'm too lazy to post pics or videos, but here is how to do it.
Build two of the most simplistic flying machines (the one showed in the video) One two blocks above the other and behind it a short distance.
On the first one add extra slime blocks to the front and attach TNT on the top(sides as well, they will go off after the first one detonates)
On the second one simply add an extra redstone block on the underside of the front slime block.
When the first one hits something that adds too many blocks or is immovable it stops, then the second one catches up and triggers the TNT.
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I wouldn't mind seeing the effects of that mod in TreeCapitator, but perhaps that would make it too awesome.
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Is this a treecapitator feature for the server version only? Is it some other mod on the server I don't know about? Is it a configuration setting I just can't seem to find?
I would very much like my SSP games to function the same as I was seeing on the SMP I was on.
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I shouldn't write these things up while I'm tired. Spawn rate is not a minute for the golems. Wiki says it averages
an hour6 minutes, my overnight test suggests closer to 30 minutes.Edit: Miss red Wiki, thought it said 60 minutes. My longer time is probably means I need to find the correct center of my village and move the trap there.
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This design is highly scalable, and in fact 2 Jungle Temples will allow for 2 traps next to each other.
The important Part is 3 blocks up from the ground and looks like this
4 Sticky Pistons, 6 solid blocks, 2 tripwire hooks, 3 string, 9 hoppers, 1 chest (2 if you are optimistic)
B = Solid Block = Dirt Works just fine
P = Sticky Piston = Each Jungle Temple has 3
H = Tripwire Hook = Each Jungle Temple has 4
S = String = Each Jungle Temple has 6
X = Air
PBXXXBP
BHSSSHB
PBXXXBP
Because it is 3 blocks high, Villagers will not set off the trap, Iron Golems being 3 blocks high will. When an Iron Golem sets off the trap it will have to be at least near the middle of the trap and with it's head being wider then 1 block as well it will suffocate despite the air between the pushed out blocks.
You must set this up in an area the golems will naturally wander if not where they spawn. The easiest method to accomplish this is to build your "houses" on opposite sides of a 5 block wide street with the pistons right above the doors. The Golems will wander between the buildings regularly and get caught fairly quickly, they should also be spawning in this area so it could even happen instantly.
Now, under this, flush with the ground place 9 hoppers in a square chained together to lead into a chest right in the middle of the street under the trap. The golems WILL walk on top of the hoppers The 9 hoppers will assure that wherever the iron gets dropped it will land on a hopper and get collected.
This is a bit expensive in terms of Iron, costing 5 iron per hopper but if set up properly (so the golems spawn inside the trap) should get that iron back fairly quickly. (About a minute for a golem to spawn and if it spawns in the trap, about a minute to kill it, making an average of 4 iron ingots every 2 minutes)
How to expand it
You need, 2 Sticky Pistons, 4 solid blocks, 2 tripwire Hooks, 3 string and 6 hoppers.
B = Solid Block, P = Sticky Piston, H = Tripwire Hook, S = String X = Air
To the base
PBXXXBP
BHSSSHB
PBXXXBP
Add
BHSSSHB
PBXXXBP
With another 2 rows of 3 hoppers under the middle.
The tripwires only activate the pistons next to them so it is possible for both traps to be active at the same time killing 2 golems.
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Make a trench 2 blocks wide, 1 deep, put in ladders on either side to remove the water, dig several blocks deeper and place your hoppers linked into a chest.
When a squid inevitably "falls" out of the water into the trap it suffocates in the air and drops its ink. That is then picked up by the hoppers and put in the chest.
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Resistors: looks similar to a repeater with it's 4 settings, but instead of tick delay and boosting the signal back to full it reduces the signal by what it is set to (1-4)
Recipe: (T= Redstone Torch, W = Wood, S = Stone)
TWT
SSS
Amplifier: Looks like a Comparitor set to Subtraction, but instead will ADD the secondary input to the primary input up to maximum.
Recipe: (X= empty, R= Redstone Block)
XTX
TRT
SSS
Fixed wires, this includes Strait, T, 4-Way and L. Direction it places is based on the direction you are facing, they do not "bend" or change in any way based on what is put next to them. They do not boost or delay the signals passing through them.
Recipe: (W = Redstone Wire)
Strait:
WWW
T:
WWW
XWX
XWX
4-Way:
XWX
WWW
XWX
L:
W
W
WWW
Please post any suggestions you have for redstone components here as well!
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edit: never mind, I see where I went wrong, for some reason it won't even trigger it at all unless it's below the redstone wire, can't be next to it.
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Edit: I should have taken a few more seconds, this one has some consistency errors related to the distance between the comparitors. Moved the switch and back comparator back one square, problem solved. Video is uploading.
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