

Gold Ingot is one of the materials that can be used to craft Armor, Tools and Weapons, however, it has the least durability, damage, and protection, even though its the second rarest material that can be used to craft items!
The Golden tools only exceed in one attribute : Enchantability.
but still, Gold Armor, Tools and Weapons has very low stats which makes them weak even while enchanted with powerful enchantments, Iron or Diamond items are better than Golden even with weak or without enchantments.
The idea of this suggestion, is to utilize the enchantability of golden items, by adding new Enchantments or more Levels exclusive to Golden items, that gives it a "Utility" usage.
New levels of already existing enchantments, exclusive to Golden Items :
Fire protection Level V special for Gold armor : completely negates fire damage
Respiration Level III : just stronger than I and II at the same rate
Depth strider Level III : just stronger than I and II at the same rate
Knockback level III : just stronger than I and II at the same rate
Looting level IV : just stronger than I,II and III at the same rate
Unbreaking level IV and V : resistance increases with the same rate
New enchantments (yellow levels are only acquired by gold items) :
Mark for Death - Swords and Bows
Attack target receives more damage from any source except weaponry enchanted with death curse.
( I ) 15% increased damage received, lasts 6 seconds
( II ) 25% increased damage recieved, lasts 7 seconds
( III ) 35% increased damage received, lasts 8 seconds
Arcane - Swords and Axes
increases XP gain from kills
( I - III ) increases XP drop by 10/20/30%
( IV ) increases XP drop by 50%
Armorer - Chestplate
provides bonus armor to near players and tame animals (horses, wolves, cats) not useful in PVP
( I ) bonus 2 armor levels
( II ) bonus 3 armor levels
( III ) bonus 5 armor levels
( IV ) bonus 6 armor levels
Tunneler - Pickaxe
increases efficiency on destroying any type of stone and reduces durability loss when destroying it, doesn't work on ores and can't be stacked with fortune.
to avoid being OP if mixed with efficiency or unbreaking. there will be set a max of bonus mining speed and unbreaking.
mining speed is capped at 400% bonus, and durability is capped at 60%, however its capped at 200% or maybe 250% on gold pickaxe, since it already have a very low durability.
( I ) available for all wood/stone/iron/diamond only, increases mining speed by 100% plus 20% more resistance
( II ) available for all wood/stone/iron/diamond only, increases mining speed by 200% plus 40% more resistance
( III ) available to gold only, lesser levels never acquire on gold pickaxe, increases speed by 400% plus 200% more resistance
Fertile - Hoes (though you usually want your hoes not Fertile :P)
increases growth speed on farm pods made by enchanted hoes, effect is lost after the plant is harvested and needs to be hoed again
( I ) bonus 15% growth speed
( II ) bonus 30% growth speed
*since this is the only enchantment to hoes (besides unbreaking) people will always enchant their hoes and farming will be faster in the game, this enchantment is not OP, but it needs other enchantments in competition to avoid making all hoes upgraded.
Hammer strike - Swords and Axes
reduces weapon damage by 80% (or maybe 75%?) but multiplies damage dealt to their armor.
( I ) x4 damage to armor
( II ) x8 damage to armor
( III ) x16 damage to armor
( IV ) x32 damage to armor
Leader Strike - Swords
makes attack targets especially vulnerable to companion attacks (dogs and golems only for now)
( I ) 20% increased Damage
( II ) 35% increased damage
Assassin - Swords
Limited only to golden swords, makes the sword invisible if you are invisible (potion effect)
( I ) only 1 level
*would be OP if other swords could obtain it, limited to golden swords because they are weak and has got a limited amount of uses, so you cant spam invisible hits.
there might be a legendary diamond or iron sword enchanted with this enchantment available as a rare find somewhere.
Storm - Swords
grants a chance to make a thunderbolt that appears between you and target, then bounces to other nearby mobs. bolt damage is dealt as a separate damage instance, and couldn't bounce to already hit enemies until no more un-hit enemies could be found in search radius. Drains 4 durability when it acquires, except on golden swords, it drains the normal amount. has got a 20% chance of acquiring and deals 2 damage
( I ) 1 bounces
( II ) 2 bounces
( III ) 6 bounces
The Golden Arrow
Since there are no tiers of bows, we can't implement Gold exclusive enchantments to bows, and thats what Golden arrows are made for.
Crafted the same way normal arrows are, but with a Gold Ingot instead of the flint, grants 4 arrows.
Bows can be enchanted with Gold exclusive enchantments or levels limited only to gold items, however, the effect will take place only when firing a golden arrow.
for example, a Bow Enchanted with Mark of Death (II) will have the effect of Mark of Death (I) since Tier II is limited to Gold items, but when firing a Golden arrow, the effect will be applied properly.
Removed Enchantments
these enchantments are either unbalanced or not-fitting, will only remain in this section
Caustic blow - swords
attack target is receives a buff that remains for a short time, if it dies within this duration it will explode for mob damage (doesnt affect blocks and causes no knockback)
( I ) remains for 6 seconds, explodes for 1 damage
( II ) remains for 9 seconds. explodes for 2 damage
( III ) remains for 9 seconds, explodes for 3 damage
*this might be OP, i reduced its damage from 2/4/6 to 1/2/3. also it might cause a hell of lag.
Delirium - swords
extremely reduces vision of players affected by this weapon by blurring their screen, and fading distant objects and causing their screen to wave somewhat like nether portal effect, reduces detection range for mobs, lasts for 2 seconds
( I ) has got only one level which can be acquired by any sword, however its chance is very low for non gold swords
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Thanks for Reading.
would really like to read your opinions about the overall idea and on each particular enchantment, all ideas and criticism is welcome.
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^^^^
He seems to know what he's talking about the most
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I think the smarter thing to do would be to make it so you can ride it but it goes slow on land and so it can actually swim because horses can't so polar bears should be able to
1
for decorations you could use grass, dead bushes, rose bushes, any type of plant even tree saplings
that would be cool and much easier then adding new plants.
OOO Idea
Sparky i like your aquarium idea
heres how it should work
Fish tanks are a little 1 block fish tank that can hold 3 fish and can't be expanded
aquariums are 2x1 blocks that can be expanded and hold 6 fish
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Love the idea but think you should be able to make it bigger by placing other tanks next to the original and on top each fish tank added would put the maximum number of fish up by 3
Full Support
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i think canada would be fun
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New mob:Penguins
HP:15
Spawn location:*ice island,frozen ocean,iceberg
Spawn-Rate: 40% on ice island and 10% to an ice berg with a few birds stuck on it
Food to tame:fish
taming rate:30%
What it could do:After you have tamed one you can take it to water and give it the kind of fish you want it to bring back it will go away for about half a day then come back with 1-10 of those type of fish.
New Biome:Frozen ocean
What biomes are hidden in it: Iceberg, Ice island
what mobs spawn in it:Penguins, polar bears
Spawn rate:there is one per world at least and a 30% chance of more spawning
New Biome:Iceberg
Location:Frozen ocean
Spawn-Rate:40% chance of there being 10 or more in your world
New Biome:Ice Islands
Description:The frozen breeding island of the penguins
Spawn-Rate: 50% chance of there being 1 per world
Why are these good ideas:Imagine waking up and sending your personal pet penguin to get some fresh fish for lunch personally i love this idea and so do many of my friends and if you disagree then so be it
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Accepted you will be receiving a invite to the team chat within the next few days