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    posted a message on Minecraft Profile Manager

    I kinda doubt BellerophonM will see this, since he's been away for a while.


    But is there a way to change the program to use the new launcher?

    Posted in: Minecraft Tools
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    Quote from BarX

    @Kiruru - Pretty sure it's only available for 1.7.2 right now.


    And where might I find that? Only link I'm seeing is for the 1.6.4 version.
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Quote from x410x

    Is there anyway you could add a config option for the steam turbines output? I love the idea of burning fuel in a boiler that I had to refine from oil to make steam, then turn that into energy but at its current output its just not worth it. As with that same 300ish iron I could make some wind mills that will output more energy, never break and not need steam.


    The reason for the current EU output is due to an exploit using UU Matter.
    When the Turbine was first added, it produced enough energy to make enough UU matter (converted to coal) to not only keep the boiler topped up, but enough to give players a massive gain in coal.

    Essentially, the UU Matter crafting needs a balance overhaul before the EU output of the Turbine will be adjusted, most like.
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Quote from Sourishlegstraps

    I'm sorry if this is annoying and/or spam to this thread but I have a simple question (fixed by probably doing the right steps), When I go to link my carts to my tunnel bores, no message in the chat comes up saying whether they're linked or not. Can someone help me fix this please, it would be greatly appreciated. Once again I'm sorry if this is annoying and/or spam.


    The solution you're looking for is to Sneak-Click. Linking was changed to require the Sneaking when CJ added the Speed Boost effect of smacking the cart.
    Posted in: Minecraft Mods
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    posted a message on The Quandary Texture Pack (v5.0 for 1.2.5!)
    Any chance this will be updated for 1.4.x?
    Posted in: Resource Packs
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    posted a message on Railcraft 9.2.2.0
    Quote from bluesugar

    No, the mj isnt going up at all :( Do I have to have a boiler attached? Arrgh, I cant make a boiler without using the rolling machine either - this is so confusing. Why isn't the mj going up at all??


    I think I may know your issue, and it seems that others have missed it so far.

    Did you have only one set of items in the Rolling Machine? While it used to act like a normal crafting table, it now acts more like the Forestry Mod's Carpenter.
    What this means is that it will keep one set of items in there as a Template, and any additional items you put in will be automatically crafted. If you don't have multiples, you'll have to click on the item, and it will start crafting.

    Hope that helps!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][Buildcraft] DenPipes 2.0
    Quote from joeyjam
    ... Now, excuse me while I sign up to the Railcraft wiki to fix that "your" to a "you're" :P


    I got it for you.

    I'll have to check this out for 1.4.2. Been starting my "Update all the mods" rounds.
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Huhzah for quick updating!
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Quote from SgtMathias

    What kind of carts are those on this picture? It's from another mod?


    I believe it is from the Trains and Zeppelin Mod.

    Not sure exactly which train it is, though.
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Quote from Too-DAMN-Much

    i completely disagree on buildcraft, i still find uses for steam engines and plenty, literally hundreds of places where all i need is a redstone engine and don't want the annoyance of refilling fuel, combustion engines however, well... they never were viable in the first place, no surprise.


    I just want to point out... that IS Buildcraft. =^D
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Quote from Rekrab

    Quote from CovertJaguar

    ComputerCraft has issues with the latest Forge. I heard rumors of a version that works, but I don't know where you would find such a thing.

    Thanks very much! I'll just get rid of computercraft for now, because its not as good as railcraft


    As far as I understand it, ComputerCraft is working with Build 274, but nothing after that. Seems that they're having some issues past that build, and Dan200 is working on it.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from _xKNIGHT

    For people who can't get it to show up in game, but installed properly (meaning it shows up in the mods list button on main screen), one of 4 things is happening:

    1) (from excessively asked questions) Change your GUI scale to large or normal, or resize your window.

    2) Press the "O" key when your inventory is open, this is the key to show/hide NEI.

    3) In creative mode, NEI will not show up unless you are on the survival inventory tab.

    4) When using magic launcher (possibly similar launchers too, I'm not sure) NEI will show as installing correctly, but not show ingame.


    1: Tried multiple times. Not doing anything.

    2: Same, and on all of the different window sizes.

    3: I've only been on survival.

    4: Using MultiMC, so *maybe* that's the issue. I doubt, since I've seen others (LPers) install it without hassle using MMC.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Prettypinkdork

    Ah, thanks. I swear I read the directions multiple times. I just get so incredibly frustrated updating Minecraft that I miss obvious things.

    Edit: I still can't get NEI to show up in game. I've tried Forge Universal builds 240, 241, and 253. I'm using a clean jar with only Forge installed and the Chicken Core thing and NEI in the coremods folder, nothing in the mods folder and nothing's showing up.


    You're not the only one.

    NEI is showing up in the FML-Mods List-Button on the main screen, so it's not like I didn't install it properly.
    It just isn't showing up in game.

    I'll provide any data that's asked for, I just don't know what would be needed.

    Edit: First off, I'm using Forge Build 241, I believe.
    Posted in: Minecraft Mods
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    posted a message on [64x,32x] Battered Old Stuff (200,000+ downloads) (WIP) (24-Dec-2019 update)
    On my Watchlist, now.

    I agree, this looks awesome.
    Though it's kinda hard to truly compare Textures, I agree with Xyro_Hearts that this will rival Sphax in my affections.

    Especially with the Railcraft Additions.
    Posted in: Resource Packs
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    posted a message on Railcraft 9.2.2.0
    Quote from CovertJaguar
    Vanilla enderchests do not support the standard inventory interface used by everything else. Blame Mojang, because I'm not adding special support for them. I don't even know if its possible to do so. Binding the inventory to the player who opens it makes it kind of impossible.


    Perhaps there is a way to treat it as if the Machines are the ones opening them?
    Essentially, this would double the enderchest capacity for those on SSP, with the added issue of needing a machine to pull it out somehow.

    Any idea how RP2 and BC is planning on treating it?

    On another note, you did say 6.0.0 works with 1.2.5, right? As much as I like 1.3.2, many of the mods I wish to play with atm are not updated for it.
    Posted in: Minecraft Mods
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