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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Shiar

    DragonSpitter... the book you have to make to even start learning spells that's shown on the first page of this topic explains literally (almost) everything you'd need to know about the items in this mod including how to craft all the nexus types. It's a structure; click on the tab and it'll show you all the structures and the materials that can be used.

    Vinteum is uncommon, but I find it on a regular basis whenever I go mining. The fact you haven't found any yet I find... odd. Not sure what to tell you there sir.


    Yeah, I re-checked the magic encyclopedia, and it seems there is a detailed method of building a nexus, so sorry for bothering all of
    you :(. Now I can build it and continue my adventure. Thank you for your help, Shiar.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Dear Mithion and Ars Magicka Fans

    I am in desperae need of help. I loved ARS Magica since the beginning when it was simple scroll making, spell firing fun! But now this sequel made it too difficult for me. For one thing, What is a nexus? It's not a block apparently, and from what I heard, it's a structure you need to build. Please help me and give me the steps or a picture of a complete one (both would be very appreciated) to build one because I have no clue on how to do it, also the book doesn't teach me how to make a nexus (or it does, and I didn't find it, and in that case, please tell me where it is)

    Another thing, what is the rarity of Vitnium ore? Is it as frequent as Gold? Or Iron? cause I can't find any, and I dug to the point I found Iron, but no Vitnium.

    Also, what do the crystal phails do? I saw in creative inventory that there is essence from every mob, even those that are from other mods, so how do you gather them? Do you need a specific weapon, or a needle? And how do you craft them?

    And finally, keep up the good work. I may not understand how the mod works, but the fact I see so many different items, spells, skill tree (!) and blocks means that there is so much that this mod can offer, I just wish I knew how to build a nexus (i don't care about the affinity, I just want to know how to build one)

    All the best
    -Dragonspitter

    P.S. Please, I love magic, and I really want to understand how this mod works, so please answer and explain to me these two questions.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Out of curiosity, Mithion, did you get my previous post?

    If you didn't, here it is in a nutshell

    I've realized you made a really amazing Mech mod, but despite everything you did, there's no download available. Are you planning to continue that mod after you update ARS Magica, or is that mod gone for good? Cause it would suck to see such beautiful codemanship to go to waste.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    I was playing this mod with some friends, and we were different Elemental Magicians. And then one of my friends cheated by pulling a AK-47 out of nowhere and fired and killed almost all of us -_-

    And then after that murder, I've realized something, I've always wanted a Magic vs. Technology thing, but never found the right mod for the technology side (I don't want guns or tanks, I want Futuristic weapons)

    Until I found THIS: http://www.minecraftforum.net/topic/1702535-mechanized-walker-mechs-in-minecraft/

    Are you planning on continuing this amazing mod? I hope you are cause this mod seems like it has a lot of promise, and it would be perfect for those who want a Magic vs. Technology fight (like me)

    On the ARS magica side:

    Are you going to add another element anytime soon? I know there's Fire, Water, Thunder, Earth, Ender, Arcane, Plant (Isn't Plant and Earth almost the same thing?), Air, Magma, and Ice. Are you planning on adding Light and Dark? Or is Ender and Pure kind of like Dark and Light?

    And can you add a spell that transform you into something else? I'd always imagine Ender Mages if they have enough Ender Magic inside them could turn into a Ender-Wolf, which is 3x bigger than a regular wolf, and can teleport. And in this new system, do the spells get stronger with your magic level, or do they get stronger in some other way?
    Posted in: Minecraft Mods
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    posted a message on Mutant Creatures - Spider Pig, Spider Pig [v1.4.9]
    Hey, Hippomaster

    I'm sure you're busy with the Mutant Skeleton/Update to 1.6.2, and I appreciate all your hard work, but can you spare a few minutes to read some suggestions for the Mutant Skeleton:

    1. Basic attack should be it shoots 3 arrows in a cone fashion,

    2. Special attack is that it launches a GIANT arrow into the sky and 10 arrows fall like an arrow rain onto you, and you should run from the targeted area

    3. when your close to the skeleton to deal some melee damage, there's a chance it'll bash you with it's arm that has the bow attached, dealing 0.5 hearts of damage, but knocking you 7 blocks away.

    4. when it dies, it regenerates with 1/2 life, but it doesn't come back to life afterwards, and you have to kill it 2 times to win

    5. If your 15-20 blocks away from it, it will pull out a glowing arrow, and launch it at you with double the speed of a regular arrow, hence "Sniping" you

    And if anytime during this mod progreession and development your able to make a Mutant Wither Skeleton, can you mirror it's shape and fighitng style to that of King Leoric from DoTa (It attacks with a stone Saber, and launches Wither skull at you sometimes)?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Wow, SPG

    you answer his question, but you don't respond to my report, which, in my opinion, can benefit this mod quite a lot...
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    Ok, first of all, I LOVE this copy mod (it's what I call mods that take ideas and items from other games, and puts them into Minecraft). It's really well written, and it's battle system does a great work on copying the battle system of the real pokemon game, even though there are some bugs (see below)

    there are a few questions/things you need to know/suggestions:

    Questions:

    1. Is there anytime in this mods progression that you will add the starting pokemon beyond Generation 1? I want to use/catch a Totodile, or a Snivile while I keep my Evee and look for a Fire Stone

    2. Why do some of the Pokemon not animate while they move (Duduo, Dodorio, Fearow, Spearow, as far as I know)? Did you forget, or is it too hard?

    3. Are the pokemon still unridable? I have a Blastoise that I need to ride, and Surf across the Ocean Biome, but I can sit on his shell, and ride out...

    4. Any progress on making Pokemon Centers, and Poke-Marts spawning randomly across the Minecraft World?

    5. Any Legendaries? Like Mewtwo or Lugia?

    6. I haven't tried this yet, and I want to know if something bad happens. If you summon the Wither, can your pokemon battle it, cause I would love to watch my Rhydon beat those 3 skulls off with a Rock Slide, or does the Wither just de-spawn?

    Things you need to know:

    1. Whenever I'm fighting pokemon, the camera doesn't center onto my pokemon. This usually happens after I defeat a pokemon and quickly initialize another battle, then the camera doesn't center, and it's stuck in the area from the previous battle. Sometimes this fixes itself...

    2. Double Kick never works, EVER. Even if I use it on a Normal or Rock pokemon :/, it just keeps saying "Nidoranmale attacks 0 times"!

    Suggestions:

    1. Move tutor: Someone who can remember the previous moves. I know this sounds really difficult, but Poliswine can only evolve into Mamoswine when he remembers Ancientpower...

    2. Mod Crossover compatibility: I always thought it would be awesome if the pokemon would spawn in the extra biomes added in Biomes'O'Plenty or compatibility with other Dimensions like Twilight Forest, or Aether 2.

    3. Bike: A Bike is necessary for fast traveling, and bikes have been in every handheld pokemon game since Red and Blue (Generation 1).

    And as for all these people who play this awesome mob with me, consider playing it with these other mods to increase the enjoyability of this mod:

    Backpack mod: http://www.minecraftforum.net/topic/1492661-15x-backpacks-v-11213/ Cause let's face it, when your gathering Apricots, and loot from defeated pokemon, and since none of the pokemon are hostile towards you, it's safe to stay armorless and put on a bag
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Ok, Look, I really don't know how to say this in the least harshest way (and don't tell me "if you don't have anything nice to day, don't say anything at all" thing), But I have to say this:

    I give up

    I mean, really, I give up with this mod. I mean, does it take one WHOLE year for something like this to come out? For FSMs sake, give me some hint that this mod is actually being worked on? Like show us a video of what goes on in the Beta Betweenland mod.

    *Sigh* I know you're probably going to say something like "It'll be released when it's done", or "Be patient, they're working as hard as they can", and I know they are, but c'mon, ONE YEAR?!?! Doesn't a mod for a simple limited Java-based Lego Game take this much time? Is it because of the updates to Vanilla Minecraft that keeps pushing the release of this mod, or is it cause no one's working on this mod? Give me some form of media that someone's working on this mod in any video form possible.

    Why am I actually complaining? No one's going to listen, and the Betweenland Fans who are clinging to the shred of false hope that this mod might see th light of day one day will just put me in the "Complaining Fan" category.

    I'm not flaiming you or trying to get you down. I just want closure. Give me some sort of hint that this mod is actually getting closer to a release...

    Until then, I'm disconnecting myself from this mod, I give up on this. At least the Aether was nice enough to release their mod to the mass despite it being as buggy as a small Anthill :(

    Goodbye forever
    -Dragonspitter
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Oh, I get that. I'm just asking that it doesn't have a black robe? If you check the wiki, they wear a robe to cover their vulnerable bone bodies.
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...

    Alright, I think there would be no to little harm done if I shared the Shaman with you guys.
    Due to some bugs in Techne, some parts become invisible when another transparent block is in front of it. Nonetheless, it doesnt ­f*ck up too much this time.
    The texture looks a bit vibrant on these screens :/


    Those are the Skull Shamans? I seriously expected a more Grim Reaper look, and a staff with a skull on the top. But those look just as amazing, great job :). Love the Dagger, as if it'll stab you if you get too close. Can you make the Swamp Kraken next? Or are you working on something else? And shouldn't his eyes glow red to signify his internal evil and hatred to all living creatures?
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Flying_Bat

    I didn't mean that they created the mod, I meant that they're having problems and stuff with the Divine RPG thief that stole from this mod...

    And also, Rubby444, if Justin Bieber is killed, then all his fans (99% girls, I HAVE seen male fans :/) will go psychopathic and go on some sort of Rampage. Think about it, I've watched Celebrity T.V. (and I hate it) and I saw how crazy Justin Bieber's fans are, they're angry, violent, and I also heard that his fans cut themselves because Justin was caught smoking weed. So think about that.

    Finally, where is MrCompost anyway? I want to know if this mod is progressing or it's on hold at the moment.
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    Quote from Primal_Wind

    Why do you people want a release? So people can complain on the forums that it is boring because so many essential features are missing?

    I'm sure somebody here can come up with a topic other than repeated discussion about release dates and giveaways for 150 pages in order to bolster post count.


    Bro, you have to know that this mod has not been out for almost ONE WHOLE YEAR!! And the creators are busy with other things, like the Aether mod or the DivineRPG mod. So despite all the cool and amazing features that are coming out with this mod, we're getting impatient with nothing but photos and videos. Also for the fact other people got giveaways earlier than other and we don't will just make people more angry (the ones that don't have the mod)For me? I'm just waiting patiently every day for this mod. I don't care for a giveaway, but it would be nice to have one, they should release this mod when it's ready.And Besides, if you want another fun thing to discuss, here's something: Would WW3 Start if Justin Bieber is killed by some murderer or assassin?
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    I think he's referring to EpicSplashBattle Avatar, which is a Magikarp, and yes, I do agree he's useless, until he's level 20, then he's a nightmare, and amazingly fun to use.
    Posted in: Minecraft Mods
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    posted a message on The Betweenlands ~ A dark, hostile environment...
    IF THIS MOD DOES NOT COME OUT, I'M GOING TO KILL YO-

    *BANG*

    This is getting worse. More people are escaping from Mod rehab. The only thing that'll satisfy these Madmen is this mod. But we all know it needs quite some time before it comes out. After all, if they were rushed, we would probably not get the mod at all, or maybe get a buggy version of it.

    Anyhoo, since i'm here, I might as well ask something. Are you planning on adding more generated structures into The Betweenlands? For now, all we have is Tribal Settlements, random Dungeons and Temples, and The Prime Wight World. Can you, maybe, add something else, like a Swamp Cave, or a Ore-Zone, sort of like an area full of ore, but it's guarded by Spawner, or one of the 3 mini-Bosses?

    Keep up the good work, i'm waiting every day for the release

    -Dragonspitter
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Are you planning on adding the Sphinx or something like that? That would be fun. And the statue could lead to great treasure if you open it the right way (maybe breaking the nose :).) And maybe add Larger ruins alongside the current ones, which have more goodies, but they pose a bigger threat with more spawners. And it should have a celling.


    Also, concerning what I said about all your mobs being zombie-clones, I didn't want to insult you in anyway possible. It's just that, if a mobs only form of attack is charging and touching you with it's arms, then I consider it a copy. It's just the attack style that defines the mob for me. It's just how I am with games. I don't like it when I find 3-5 mobs with small tweaks and looks, but they all attack the same. If, for example, the Forsaken mob threw Sand Blocks at me, I would say that's awesome :). Or if the Nomad had an ability to hide in the sands like camouflage, I would say that's awesome as well. Please don't think i'm insulting you in anyway possible. This is just my opinion about these mobs.


    Finally: Are there any unique ores in this mod? I haven't found any while I was in Atum, trying to breathe desert air, I was digging around and all i found was a lot of limestone, and some coal, Is there anything else down there, or do I have to stop, and loot some of the Pyramids I came across?
    Posted in: Minecraft Mods
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