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    posted a message on [1.6.4] Galaxy Warfare - v1.0.1 - Futuristic RPG Mod!
    The MK-405 is one of the most USELESS items in this mod, for these reasons:

    1. It has the WORST DAMAGE out of ALL the guns and identical fire rate.(10 damage base. The next one up has 19.)

    2. It has a far more expensive crafting recipe

    3. The only thing it's good for is getting the FCT, which can more easily be gotten from killing the soldiers.

    SUMMARY: Although it crafts into an FCT, the FCT is by no means the best gun in this mod, even when upgraded; that falls to ALL OF THE OTHER GUNS. Seeing as I have not been able to get an FCT crafting recipe to allow it to be XRH, it is abysmal in comparison to the cheaper guns. There is no point in spending valuable resources (namely a crapton of black iron) to craft the MK. It is so bad.
    Posted in: Minecraft Mods
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    posted a message on Unique Artifacts - Powerful, Randomly Generated Items - 1.1.3 Bug Fixin's
    Hey, I have a problem... No matter what I do, this mod crashes on startup. I have cut down nearly EVERY mod I have that adds in items (save the craft guide and crafting pillars), I have removed my 3 main ones (Miners Paradise, Team Crafted and Power Gems) and it still crashes. I did have reliquary on, but I removed it. It still crashes. I tried looking in the crash log, but I have never tried it before. I searched "crash" in the find function, but it didn't really help. Can you give me a hint to how to find what mod is causing the incompatibility, so that I can maybe use this one instead? I have tried searching on the internet, but almost everything is outdated.

    EDIT: I could even put the Hardcore End Mod on, and it's pretty damn big. Infact there are very few mods that do this. I think Divine RPG is one that needs to be almost on its own.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Miners Deluxe Mod - v2.2.4 || Featuring a huge abandoned mine style dimension, tons of ores, EXPLOSIONS, mobs and MORE!
    Ugh, those doom shrooms. They seem to "pop off" into items on their own and cause extreme lag. Think you could fix that? It's a great mod, btw.Ugh, those doom shrooms. They seem to "pop off" into items on their own and cause extreme lag. Think you could fix that? It's a great mod, btw.
    Posted in: Minecraft Mods
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    I am confused. Since restarting my computer (upgraded to windows 7 from xp), I have been unsure of which forge and tmi to use for 1.6.4. I had previously had tmi working fine, but now it just does not want to appear when I press o, and I dropped the file into the mod folder. Forge says tmi is in stalled, but it isn't working. Any help?
    P.S. I am running the RECCOMENDED version for forge for 1.6.4
    Posted in: Minecraft Mods
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    posted a message on [WIP] [1.5.2] [SMP] [FORGE]The Shur'tugal Mod- Mod Discontinued, Source Code Released
    One problem with the swords: They should NOT be able to be crafted, as the swords are elf-made. Maybe there should be an NPC who will sell it or be in a building with the forge or crafting able needed to craft the weapons. Will there be unique dragons and NPCs, such as Brom, Oromis and Glaedr (with his missing leg).
    Perhaps Galbatorix and Derza as bosses.
    Anyway, great job on this! I hope this mod goes far, as I am currently reading Eldest. My friend reccommended it, and I have yet to put the book down and go to sleep most nights!
    Good luck!
    Posted in: WIP Mods
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    posted a message on [1.6.4] Ferullo's Guns Mod [2.9.2] [MP/SP]
    For some reason, when I zoom in with the sniper rifle (any one of them) the targeting scope thing goes green and flickers ebtween being able to see and being light green. This also happens for other things (Like the iron man Helmet from SHIM)
    Any help on this?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Ferullo's Guns Mod [2.9.2] [MP/SP]
    Why do I need to do a survey?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Titans Revived v1.2.1 - no more crashing
    Update please! I wanna use this again!
    Posted in: Minecraft Mods
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    posted a message on Jerry's Mod [Inspired by CaptainSparklez's Modded Survival]
    Awesome mod, but please un-nerf the swords and maybe add slime shickaxe/bow maybe? :)
    Or even a... SLIME/JERRY CANNON?!
    :P
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    My game crashed :(
    I have tried removing the majority of my mods, and yet it still doesn't work.
    I would givge a crash report, but I'm so new to the forums I don't know why spoilers aren't working for me :(
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] InfiCraft - Updated 2013.2.17
    I only want the tools :(
    Where can i get the tools, AND ONLY THE TOOLS?
    I don't care about the trees or anything else, I just want some of the tools to try out first :P
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    There should be a little message in the chat when you explore the randomly generated room: "You feel as if something is watching you from the dark..."
    I felt so creeped out before I even watched the vid with the angels in it... I really did feel that something was waiting for me in the pitch blackl rooms...
    Posted in: Minecraft Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    When I put this mod in, Forge has an error where it cannot find itself in the mod list or something? I am using the Grav Gun and Trailmix mods at the same time, and they work fine with my other 23 mods... (Most are tiny little ones like Timber!)
    Can I please get an explenation for this? It hasn't happened before, and there is no long string of randomness which occurs when the game crashes! HALP :(
    It says it can't work with the current config settings, but idk if I changed the config at all :/
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    For me, the mod doesn't crash the game, but also doesn't load? None of the items are there, and Forge doesn't have it listed under mods currently installed, even though it is in the mods folder?
    Akm I doing something wrong? The game DOES NOT crash or give an error message, and I can play just fine, but the mod is not in the game :(
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Wacky Creepers by CodonAqua [FML][Mob] - Now Works With Forge (Really This Time)
    I hope this mod isn't dead :(
    I love it, and often chose it over Elemental creepers due to the creepers in this mod being slightly more rewarding and some (eg: Party Creeper) being benefitial.
    Oh well.
    Posted in: Minecraft Mods
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