Alrighty, maybe look into TE compatibility so small dusts can be crafted 9:1 into pulverized ore. Could make early game a slight bit less tedious when getting that first batch of iron for the sifter.
The idea is for you to "upgrade" from the windmill / millstone to the pulverizer. The raw ore should go right into it.
If it doesn't you can use a pressure packager (can be powered by the same windmill) to turn 9 raw ore into a packaged ore block that will (the model on it is bleh, but it's just a failsafe mod compatibility thing).
You probably get asked this constantly, but a quick forum search didn't turn up any answer - do you have plans on eventually porting at least some of the feature set of Harder Underground to > 1.7? Enough of my "required" mods are finally into 1.10.2 that I'm running that now. I really miss underground being more adventurous though, and I can't find anything like HU or Enviromine to fill that slot :/.
Previous page is the most recent mention.
Yes, but, not soon. I need to revisit the goals from the ground up. The result wasn't quite what I wanted and the gas caused a lot of lag issues.
Ok, I'll give that a try and see how I like it - thanks! Not having an indicator flower for Lapis actually made me turn off the mod for awhile, but it's just so great I hated it without :/. Unsure why people wouldn't be requesting that - do they just not enchant? Or cheat for Lapis?
I mean, back when I stared, Lapis was just a decorative block.
On another note, am I supposed to be able to hook up the millstone with other power sources such as those from Forestry or Immersive Engineering? I couldn't get it to work. Later in the game, I'd love to hook up your millstone to the (sorry!) sexier windmills from IE and have them in my underground workshop :).
Nope. I haven't tried to make it work with other power systems. It's intended to be intentionally low tech. Forestry and IE should have other grinder systems, which will perform better than the windmill anyway.
Bauxite is in Harder Ores? Huh, the wiki and other info regarding oregen should be updated to reflect this. Also, what flower in Ore Flowers indicates bauxite in the area?
Affine is the aluminum indicator (bauxite is aluminum ore).
There's no desert flower for it.
But yes, aluminum / bauxite is in Harder Ores.
I should do something about the wiki, I haven't really maintained it that well.
Hey, I've tried using Harder Ores a couple of times, but I always run into problems with Lapis, and often a couple other ores that I just can't find. Lapis especially, there just isn't a flower indicator for it so I can never find it. When looking in the customoregen files, it looks like not only is there no flower, but it's also very rarely placed. Can you help me out here? After about 100hrs in a world I finally gave up and cheated to get one block of lapis, and then used the Forestry Bees to make more.
I'd recommend setting the distribution back to... I think it's called "clusters"? That's the near-vanilla distribution type.
I haven't been able to find an indicator flower for it and it hasn't been very highly requested (unlike some other things), so it hasn't been high priority.
Can I get some help on the sneaking on air artifact effect? We're playing Journey To The Core because I saw Yogscast play it. And without any explanation, Sjin gets artifacts that allow sneaking on air. Well I couldn't find a decent video to explain it until I looked on the videos here, and one says "just go to a ledge, sneak, and you'll be able to walk off of it through the air." Well when I try that, (vers. 1.7.10) I either just fall off the ledge I'm on, or I stay on that block because I'm sneaking.
I'll have to boot up the mod again, but from a technical standpoint (based on what I remember), what should occur is this:
While holding the artifact and sneaking, the mod adds solid (but invisible) blocks under your feet and one block in front of you. That block, being solid, then allows you to walk onto it.
There's a sort of delay timer that causes the blocks to turn back into regular air blocks (similar to how the Frost Walker enchantment works), but as the block under you and in front of you is continuously updated, they remain solid. If you stop sneaking, then an attempt is made to immediately turn the blocks back into air.
Edit:
Just checked and it seems to be working fine. Item was my active item, when I held shift, I could sneak into the air.
It's used for repairing artifacts (not sure whether in the anvil or crafting grid though; try both). Make sure you match the materials of the artifact and mana essence.
Anvil.
I added this info to the OP, I didn't realize it was missing.
Well after a couple hours of testing I have learned 2 things. That COG in debug mode is super buggy but also that for some reason harder copper ore has trouble generating when slate ore from the Better Agriculture Mod is present.
Here is the list of mods I had installed while testing the Slate-Copper conflict in case you want to reproduce it.
I opened an issue with Better Agriculture and the issue was closed today telling you to update Better Agriculture as slate is no longer a copper ore.
Why did Harder Wildlife change to Harder Farming, the same things?
Does Plants die in the dark when left for too long (unless its suppose to spawn in the dark)
Harder Wildlife is actually broader in scope and had several other mechanics (seasons, tree growth/death) which were removed because they were either barely functioning (tree regrowth was balanced on a knife edge and kept falling off) or not easy to port forward (seasons relied on heavy use of ASM and I was updating anything I could without needing ASM).
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The idea is for you to "upgrade" from the windmill / millstone to the pulverizer. The raw ore should go right into it.
If it doesn't you can use a pressure packager (can be powered by the same windmill) to turn 9 raw ore into a packaged ore block that will (the model on it is bleh, but it's just a failsafe mod compatibility thing).
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Mainly because I never got around to it.
It is.
https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/java/com/draco18s/ores/OresBase.java#L375
It may not be what HC is looking for, but that is the standard name.
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Previous page is the most recent mention.
Yes, but, not soon. I need to revisit the goals from the ground up. The result wasn't quite what I wanted and the gas caused a lot of lag issues.
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I mean, back when I stared, Lapis was just a decorative block.
Nope. I haven't tried to make it work with other power systems. It's intended to be intentionally low tech. Forestry and IE should have other grinder systems, which will perform better than the windmill anyway.
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Affine is the aluminum indicator (bauxite is aluminum ore).
There's no desert flower for it.
But yes, aluminum / bauxite is in Harder Ores.
I should do something about the wiki, I haven't really maintained it that well.
I'd recommend setting the distribution back to... I think it's called "clusters"? That's the near-vanilla distribution type.
I haven't been able to find an indicator flower for it and it hasn't been very highly requested (unlike some other things), so it hasn't been high priority.
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Bauxite is an ore, so that's in Harder Ores.
Underground is the stone support / explosive gas stuff.
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I haven't explicitly looked at it. I think so? I don't remember.
Underground need a revamp that I just...haven't gotten around to doing.
1
I'll have to boot up the mod again, but from a technical standpoint (based on what I remember), what should occur is this:
While holding the artifact and sneaking, the mod adds solid (but invisible) blocks under your feet and one block in front of you. That block, being solid, then allows you to walk onto it.
There's a sort of delay timer that causes the blocks to turn back into regular air blocks (similar to how the Frost Walker enchantment works), but as the block under you and in front of you is continuously updated, they remain solid. If you stop sneaking, then an attempt is made to immediately turn the blocks back into air.
Edit:
Just checked and it seems to be working fine. Item was my active item, when I held shift, I could sneak into the air.
1
Anvil.
I added this info to the OP, I didn't realize it was missing.
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...and doing it without ASM.
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Unlikely.
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I opened an issue with Better Agriculture and the issue was closed today telling you to update Better Agriculture as slate is no longer a copper ore.
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Links to original topics no longer work, eg. Nature Overhaul's link is http://../topic/191599- which won't work.
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Harder Wildlife is actually broader in scope and had several other mechanics (seasons, tree growth/death) which were removed because they were either barely functioning (tree regrowth was balanced on a knife edge and kept falling off) or not easy to port forward (seasons relied on heavy use of ASM and I was updating anything I could without needing ASM).
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1.12 should be 100% good to go now. Required an update to HardLib so the major version number is now 4 on that branch.
Don't forget you can report issues on GitHub.