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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie >>


    I kinda like the latter idea. Like they maintain some kind of prison holding back a powerful and dangerous entity. Players could decide to help free this entity or enter the prison and destroy it. Would require a lot more design thought.
    I feel like there's enough golem-building in the game already, and adding what is essentially a coal golem would feel a bit redundant.


    I gotta agree with you on that redundancy on the golem aspect! With Minecraft already having three different golem-ish building types, it's almost boring by itself.


    Anyways, to go along with the idea of a dangerous entity that would be a threat to the Coalite race, I've got two ideas that could fill this void. The first one, as stated earlier, could be from a part of the nether being a living fire entity of a sort. The second, on the other hand, is a intelligent being that has a desire to complete something that would involve metal to be smelted with a high intensity, which it eyes the Coalite's shells as the perfect fuel in order to create such a masterpiece. Defeating either one, whichever one that spawned with that certain Coalite village will make it so that the Coalites will offer special items, such as swords or pickaxes, or a good fuel source as an option. The abilities of each mob, however, is something I need to dwell upon more, unless anybody already has some good suggestions on how it should work.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from BobMowzie»

    These are cool! I can really picture them fitting into the game. Apparently, so does everyone else!

    In describing them, you seemed to have really developed the 'science' behind how they work and function biologically and sociologically. But the idea is missing actual gameplay interest; the ways in which players interact with these mobs is totally generic, no matter how exciting the design idea is. I'd love to see more development in what unique role they play in the game and how an encounter with these mobs will feel unique to players.


    Hmm, I just had some ideas pop up, but I don't think it would be a good idea, since it would be making them put way too much impact to the world. One that may work is that maybe if you trade high enough with them, they'll teach you how to create others of their ilk, but like a downgraded way, with instead of coal, a different material. For example, they tell you how to create more of them in order to make your own village of them, but they're made of a new type of ore that would make them inferior to the original Coalites. Or, maybe each village is destined to hold something back from a different dimension, something that would eliminate (or consume) their race, like a living fire from the Nether or something along those lines. Now that you mention the gameplay appeal they should have, it's a lot harder to find something that would make them worth the time. But all I got so far is possibly something they are holding back from a different dimension, like a living fire that will consume their entire race since they are pretty much made of a good and efficient fuel source, or they will give you a "blueprint" for lack of a better term, of themselves that will be inferior to them so that they cannot be replaced.

    Posted in: Minecraft Mods
  • 2

    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!
    Quote from boomphobia»

    Wow. I really really like this idea. I don't usually comment on other's ideas, but this one is super neat.

    Maybe these creatures could be more users of fire, since coal is a really good fuel to make fire. I'm thinking of fire forging weapons, tools and such. Like, you pay them something (like their currency or material needs) and they forge you some tool or weapon made out of flame or something similar. I would really like to see this mob in-game and really hope Mowzie considers adding. 10/10 for me


    Thanks! Going off of your idea for the weapons, maybe they could still make the fine weaponry, but some special ones consume coal to light on fire or something along those lines.

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!

    I kinda got an idea, probably needs to be fleshed out more later.


    Creatures called Coalites. Coalites are slightly bigger than a human, with a little bit more bulk to them. They have a shell of condensed coal, condensed enough to where none of it will really fall off, unless they get pretty messed up. Their joints aren't really protected, as coal doesn't move well on joints, so that is covered with an equivalent of leather. The shell that they are born with is very fragile, so when they are created, and how they are created is from others taking organic creatures, like bats, and melding them to create another of them, they begin to assist others of their species to look for coal, in order to create a harder shell for later on in life.


    Coalites are a semi- civilized species, living in underground villages a decent distance from the surface. They can't really see in the dark. Instead of torches, like others, they make bonfires with excess coal to light up their village. They do not require anything to breathe, and their diet usually revolves around bats and zombies, as they aren't able to farm.


    Coalites are very good at working with metal, as they can shed some of their shell to control flames better and create very fine weapons and tools. Their weapons usually consist of swords and spears, and their tools like pickaxes. They can't create bows or anything with a wooden handle, as they don't have any sort of wood available to them.


    They are wary to outsiders, but are willing to trade if the price seems right to them. Since Coalites run off of coal, they use it as their main currency. If any of them are attacked, the village will retaliate and kill the offender.


    Anybody know if there is any other way of fleshing them out more?

    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Quote from Triliton»

    Ok i got a quick respond from Noppes.
    Il paste it here:






    Noppes-Today at 7:47 PM


    very much an error I should fix though







    probably







    though well since its an error with items







    wait for the next release







    as Im currently in the middle of seperating the block/items into a seperate mod

    Thanks for the News! Ill be waiting patiently.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Triliton»

    Seems like a server error.

    I think so too, it only crashes on the server, and singleplayer can run it fine. I really need some help figuring this out.
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    Wait, i still got the same error. It says that itemAir cannot be found in CustomNPCs.

    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs
    Quote from Triliton»

    Wrong version of Forge. You are useing 2188.

    THIS is the recommended. 13.19.0.2178

    Thank you my friend! couldnt have figured it out without you!
    Posted in: Minecraft Mods
  • 0

    posted a message on Custom NPCs

    Hello Noppes, I have found an issue while trying to run a dedicated server for 1.11.

    Heres the crash report.


    ---- Minecraft Crash Report ----
    // I feel sad now :(

    Time: 12/9/16 9:26 PM
    Description: Exception in server tick loop

    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from CustomNPCs (customnpcs)
    Caused by: java.lang.ClassCastException: net.minecraft.item.ItemAir cannot be cast to noppes.npcs.items.ItemNpcBlock
    at noppes.npcs.CustomItems.load(CustomItems.java:399)
    at noppes.npcs.CustomNpcs.load(CustomNpcs.java:194)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:616)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:243)
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:221)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:145)
    at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:615)
    at net.minecraftforge.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
    at net.minecraftforge.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:329)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:121)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:442)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.11
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_101, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 788671952 bytes (752 MB) / 998768640 bytes (952 MB) up to 998768640 bytes (952 MB)
    JVM Flags: 2 total; -Xmx1024M -Xms1024M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.35 Powered by Forge 13.19.1.2188 5 mods loaded, 5 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (minecraft_server.jar)
    UCH forge{13.19.1.2188} [Minecraft Forge] (minecraft_server.jar)
    UCE customnpcs{1.11.0} [CustomNPCs] (CustomNPCs_1.11.0_beta(03dec16).jar)
    UCH moreplayermodels{1.11.0} [MorePlayerModels] (MorePlayerModels_1.11.0(03dec16).jar)
    Loaded coremods (and transformers):
    Profiler Position: N/A (disabled)
    Is Modded: Definitely; Server brand changed to 'fml,forge'
    Type: Dedicated Server (map_server.txt)


    The mods are only Custom NPCs and more player models 2.

    Posted in: Minecraft Mods
  • 0

    posted a message on 1.8 Passive mobs wont spawn in Multiplayer Creative world and spawn egg doesnt work!
    Hello! I need some help, spawn eggs dont work to spawn passive mobs. Hostile mobs spawn, but not Passive. Also, i cant find any mobs anywhere! Please help.
    Posted in: Java Edition Support
  • 0

    posted a message on [Whitelisted] Attack Of The B-Team Survival
    IMDABES3220, and Veisz, you approved.
    As for bloodytrail...
    Quote from bloodytrail

    IGN: bloodytrail
    Age:14
    Experienced?: i knoww something
    Give A Summary of all the rules.:Overall the rules are, don't be a jerk to anyone, but you can still have fun!

    You have copied someone summary, what is that all about? Just read the rules and thats it!
    Posted in: PC Servers
  • 0

    posted a message on [Whitelisted] Attack Of The B-Team Survival
    Fragmaster, You Have Been Approved.

    IP is 98.242.3.57
    Posted in: PC Servers
  • 0

    posted a message on [Whitelisted] Attack Of The B-Team Survival
    Quote from Bocci

    it appers the server is down, or my IP isn't correct

    Reason Is i have school, So expect it to be on at 3:00 or less!
    Posted in: PC Servers
  • 0

    posted a message on [Whitelisted] Attack Of The B-Team Survival
    Bocci12, You have been Acceptec

    IP is 98.242.3.57
    Posted in: PC Servers
  • 0

    posted a message on [Whitelisted] Attack Of The B-Team Survival
    WolfGang And Ktula, Your Now approved.

    IP is 98.242.3.57
    Posted in: PC Servers
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