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    posted a message on Desert Seed w/ TWO surface dungeons near Spawn!
    I was planning on building something in creative mode in a desert, and went through several seeds to finally get a desert near spawn, and turns out that the desert has two surface dungeons near the spawn
    For whatever reason both photobucket and imageshack saved my files as .PNG when I clearly had them saved as .JPEG so the best I can do is post the link
    http://imageshack.us/photo/my-images/818/screenshot20120202at924.png/
    SEED: 3578315439859463305
    Dungeon 1: 2.88, 61.62, 278.68
    Dungeon 2: 102.73,59.62,226.3
    Hope this helps :smile.gif:.
    Posted in: Seeds
  • 0

    posted a message on Looking For Desert Seed 1.1
    I'm looking for a rather large desert seed, hilly or flat it doesn't really matter, and preferably one with little to no water. Please make sure the seed your was generated in 1.1.
    Posted in: Seeds
  • 0

    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Quote from Crossfire024

    Here's an idea(If posted previously, i'm sorry for not looking through 180 pages :tongue.gif:):
    Note: This only applies to the mod after it is completed.

    Whenever the mod is completed, like 100% complete for SSP, you should at least try to add multiplayer. It could be simple. Every player, selected by the admins or Op's or whoever is in charge, can become a king. Once they become a king, they make their town, no changes here. The only difference is that multiple people can become kings. A town can only be built about 200 blocks from the guild, but maybe 500 blocks from someone else's town. The town relations could depend entirely on player interactions. If one person attacks another, his soldiers follow his lead. They won't attack each other independently unless war is declared, though. This could be done through a special NPC, used entirely to set relations with other players. So the towns can team up against the darkness, or fight everybody.

    This is just my suggestion/idea, because I would love to have this mod on a server someday. :smile.gif:

    Sounds like an RTS and I may know little to nothing about modding but that would, I assume, be pretty damn hard to make.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1] Xtra Ores Mod [v2.9]
    How about adding functionality outside of tool making? For example copper could be used to make insulated wire which can carry a redstone signal very far, 50 blocks perhaps more.

    Copper Wire:
    Copper Copper Copper
    Redstone Redstone Redstone
    Copper Copper Copper
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from RaustBlackDragon

    you're supposed to.

    Really? It doesn't always give me one, in fact more often than not I don't start with one. Ah well I'll just use single player commands then.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Am I supposed to spawn with a doggy charm every time or is just pure luck?
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    I have another suggestion for a skill.
    I can't think of a name but it has to do with how dogs bury their bones. Every time your dogs walks over a certain amount of dirt or grass blocks (10 maybe) he has a small chance of dropping a bone much like the fisher dog skill. The percent would, for the sake of balance, have to be small though, maybe 2% or so once mastered? I'm thinking it could be teachable with a map or compass.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from RaustBlackDragon

    Are you absolutely 100% sure of that? That doesn't happen to DTDoggies, it only happens to wolves. Did it have a name, colored collar, anything that would indicate for sure that he was a DTDoggy?

    I tamed them both after installing the mod, though I hadn't named them, changed their skin, etc.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    Quote from RaustBlackDragon

    Were they all DTDoggies, or were any of them vanilla wolves?

    They were all DTDoggies, and he didn't get incapped either he straight up died.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    I have a bug to report, I accidentally hit one of my dogs when I meant to right click them and the other started to attack it.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    How bout a skill that basically lets a wolf act like a pair of shears? With each level the wolf is more likely to drop a high amount of wool, say 5 or 6 once the skill is mastered. Also you could make it teachable by shears, just take away the chance of releasing the wolf. Perhaps you could add a button to the GUI that pops up when you use a stick called "release dog?"
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Level Up! - RPG Skills & More - Update v1.5.2
    Perhaps you could have a skill that improves the wolves? It could be called "Dog Trainer" or something. Make it increase their attack by 0.5 every 2 levels and the levels in between could increase defense.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5][Sparrow] Doggy Talents Mod v2.2.3 (A day no dogs would drown!)
    I fixed it by clicking the apple logo at the top of the screen and going to system preferences and clicking "trackpad" (i use a 13' MacBook Pro running Snow Leopard) and checking the box "Secondary Click"selecting "Bottom-right Corner" from the drop-down menu or whatever it's called, and awesome mod hope you continually work on it :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on Top 10 fav GAMES of all time!
    10. Super Mario World
    9.Dragon Age
    8.Super Smash Bros. (series)
    7.Minecraft
    6.Pokemon (series)
    5.Borderlands
    4.Red Dead Redemption
    3.Assassin's Creed (series)
    2.Bioshock
    1.Metroid Prime (series)
    Posted in: General Gaming
  • 0

    posted a message on Who wants a metroid for the 3DS
    If Nintendo announced a Metroid game for the 3DS I probably wouldn't be so hesitant to get one, does anyone else want a 3ds metroid?
    Posted in: General Gaming
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