- DrNova
- Registered Member
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Member for 13 years, 6 months, and 7 days
Last active Wed, Nov, 7 2012 00:24:09
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- 929 Total Posts
- 26 Thanks
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Jan 12, 2012DrNova posted a message on Minecraft 1.1 is Released!A medicore update. Nothing to get all wowed aboutPosted in: News
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Sep 24, 2011DrNova posted a message on 1.9 Pre-Release is Out for Testing!Cant get it working. After loading a new world, it crashes/freezes before visually loading the world (however my exp/health/hunger/ and item hotbar all show up. just everything else is blackscreen.)Posted in: News
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Aug 5, 2011DrNova posted a message on Minecraft Passes the 3-Million Mark!Wow Bethesda, seriously? So now no one else can ever use the word scrolls? Bethesda just lost some respect in my eyes, this is low, and really, really retarded.Posted in: News
Dont take no guff from these morons Mojang! - To post a comment, please login.
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I'm considering going down with a ton of dirt, building a little hut around them closing them in it. Then build a tube up out of the water, remove the water inside, then breach the hut wall. Take out all the water in the hut so they are on dry land. then, lay tracks down to the hut and push them up from there. But thats still absurd.
I was just hoping there was an easier method then having to do a bunch of under-ocean construction...
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The problem is twofold.
1-I am in a mountain, not very high, and not that far from water, canals going UP from the ocean would be a ridiculous engineering task, involving setting up canal pools all the way and locking each behind whenever it went up some, and all the ones I've found stay at the bottom of the water, they dont really seem to swin UP.
2-Even if that was a possability, and I think minecarts would be easier if you could get one in one, there is no way to guide them from out into the depths of an ocean to any sort of canal system. You cant push them, you cant use fishing poles.
All I can think of is keep killing them and hope one spawns in my tank, which is going to be an long agonizing process....
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Fishing pole and squid = Myth.
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I swam down, and hooked a squid. then I swam back to the surface, and reeled in. Occasionally the squid might move a little, but it never pulls to me, or pulls it toward me any distance at all really. Does reeling them in only work while on land?
Do you have to hold the button to reel them in all the way?
Currently, it doesnt seem like you can reel squid in, unloess I am just missing something.
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ANYWAYS-I hooked a squid with a fishingpole, and you cant drag them. I kept backing up and eventually it just came off on its own, the squid didnt come. line kept reeling out till evidently it couldnt anymore, then the line and hook dissapeared.
Is there some special way to get them to follow when hooked?
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I'm getting it
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Take that, AND the fact that the Nether is a giant cave basically, easily explains the spawn discrepencies. It probably isnt coded to start your spawn at the exact coords then move it to a safe location.
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Especially if you want a DECENT pvp server without the griefing.
But yeah, I give up on MP till the code is optimized and servers control the texture packs.
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From my experience, multiplayer is generally crap, unless its a small server with a few friends.
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Though I dont know the exact code, the Nether doesnt EXIST untill you go through the portal the first time. There is no mountain for you to spawn into. It would just start generating the Nether from a safe location.
This would explain why the SECOND portal you build in Nether doesnt work, because THEN it has to generate a portal in the real world, and if you go down you end up in water or land, if you go up your in the air, and that is why fast travel doesnt work.
Again, this is all my theory
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1. Repeat
2.???????
3. profit[/quote]
Ahh. nice, I didnt know you could drag them. thanks.
And the minecrat idea is possible as well, might be easier, since my home is up inside a mushroom shaped mountain. Making a waterway would be hard to drag it UP flowing water
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(mp is fail)