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    posted a message on Do minecarts still stop when out of sight?

    Check out a video on youtube by SimplySarc on chunk loaders. I think the one I mean is called "Super Chunk Loaders". I've been using this trick ever since 1.7.2 to have an elaborate automated rail to a far-off town.


    One detail: the hoppers must have an item in each of them for the trick to work (ever since one of the 1.7 updates).


    One other warning: minecarts (and other entities) can get glitchy. Every once in a while a minecart won't load properly when it's chunk is loaded, and they will block other minecarts (ever since 1.9), but they'll be invisible so you can't fix it. I'm still trying to figure out how to deal with that one. Quitting the game and reloading worked last time.


    Also, the minecarts shouldn't "stop" when hitting unloaded chunks, they just "pause". They still *should* have momentum and move again once the chunk is loaded.

    Posted in: Survival Mode
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    posted a message on I accidentally built an infinitely long tunnel. How do I stop it?

    So I was trying to build a tunnel by building part of it, then using the clone command via command blocks to extend it one chunk at a time.


    It worked great when I was tunneling south. Once I started going west, it went nuts.


    The problem, presumably, is that the command block is cloning itself, and the clone then activates, cloning itself again and again.


    I figured it would stop when it hit unloaded chunks, but no. I assume it stalls when it gets copied to the outer chunks, only to kick off again when I get close to it, but that's just a guess.


    So keep in mind that I am playing a single player survival world, with cheats enabled, /gamemode c at the moment. Is there a way to disable the command blocks? I realize it's possible on a server, but this is a single player world.

    Posted in: Creative Mode
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    posted a message on What have you done recently?

    I fell. I was AFK atop a pillar of sand. It never occurred to me what would happen if an enderman took away a sand block. So then I replaced the sand pillar with a permanant AFK platform.

    Posted in: Survival Mode
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    posted a message on Hopper and chests

    I'm insane, but I build expandable storage arrays like this:


     S                  The S is where the items enter the system.
     HHHHHHHHHHHHHH     Hoppers pointing this way ->
     HHHHHHHHHHHHHH     Hoppers pointing down
     CTCTCTCTCTCTCT     Chests and trapped chests alternating (this is a side view, they are double chests)
    CHHHHHHHHHHHHHH     Hoppers pointing that way <-, chest at the end. The chest is where you access the stuff.



    One of these days I need to add a redstone light that will tell me when all the chests are full.

    Posted in: Survival Mode
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    posted a message on Need a specific type of XP farm

    Because I'm hoping it's easier to provide a stack of paper and an xp source than to provide a pre-made sheet of paper for every type of item that I want the system to be able to deliver. Really, you'd only need the xp for something that you'd never ordered before at that delivery station.

    Posted in: Survival Mode
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    posted a message on How Do You Store All Your Things In the Vanilla?

    I'd be afraid that the minecart would despawn or otherwise mysteriously disappear. I have a hopper minecart at my tree farm that picks up saplings, and it's disappeared on me twice.

    Posted in: Survival Mode
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    posted a message on Need a specific type of XP farm

    An item delivery system. I take a piece of paper that has been renamed to the name of the item I want. A minecart carries this slip of paper back to homebase, which sends a minecart full of the item to me. it would also return the slip of paper, so if you need to order more, you can reuse the paper.

    Posted in: Survival Mode
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    posted a message on Need a specific type of XP farm

    Hitting level 30 is way overkill for what I want. And I definitely don't want to wait 20 minutes for it to charge up. I have a contraption that requires renaming items, but if I have to go hunt down xp to use it, it defeats the purpose. So all I need this to do is get me from level 0 to level 1, without waiting.


    Mob farms are no good, too location dependent.


    Chickens could work, but don't want to wait for them to grow up.


    Mining for xp is no good, the whole point is for the xp to come to me, not vice versa.


    Smelting/cooking could work, but is a bit slow. Would have to cook 20 potatoes to go from 0 to 1.


    Breeding animals. Possible. Just provide some animals and food. Con: Have to wait 5 min before each animal can be bred again.


    Villager trading. Definitely an option. Just provide a villager and some stuff to trade. Con: Villager could stop trading.


    Fishing. Saw an automatic fishing contraption before. Just need to keep it stocked with fishing rods. Would take a few casts to go from 0 to 1, but I think this one will work.

    Posted in: Survival Mode
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    posted a message on Need a specific type of XP farm

    Greetings. Does anyone know of a good small XP farm with the following requirements?

    - can be installed anywhere

    - relatively easy to install

    - only needs to provide 1 level, just enough to rename an item

    Posted in: Survival Mode
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    posted a message on How Do You Store All Your Things In the Vanilla?

    I have a massive sorting system at spawn, minecarts carrying stuff from my farms/bases back to the storage system, and I'm working on the part of the system that delivers goods from my storage system to my bases. This project is never finished. Most of my time is spent trying to accumulate the resources needed to build the thing. I have redstone and gold production working well enough, I need to revisit my iron production.

    Posted in: Survival Mode
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    posted a message on Basic Question regarding mining

    Yes, when I say redstone farm, I mean witch farm. I mainly use it for the redstone, even though it produces other stuff. I suppose I also use the sticks quite frequently. I have an overabundance of those.

    Posted in: Survival Mode
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    posted a message on Nether and chunk loading

    Yeah, that's what I thought was the case. I was just hoping something had changed, or a new discovery had been made.

    Posted in: Survival Mode
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    posted a message on Basic Question regarding mining

    I use the real world definition of strip mining, because

    a) I like to dig.

    B) I get lost with other schemes

    c) Once I dig out a huge area underground, then I can go for a Moria look.


    I have a redstone farm, an iron farm, a gold farm, and I trade for diamond tools. Other than lapis, I don't actually dig for resources anymore. I suppose I could trade for lapis, but I have a stockpile from digging, so...

    Posted in: Survival Mode
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    posted a message on Nether and chunk loading

    I know that there are tricks to keep the overworld loaded while you're in the Nether? Is there a trick to have to nether loaded while in the overworld?

    Posted in: Survival Mode
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    posted a message on How can I Prepare for the Nether?

    My first portal(in this world) into the nether was deep underground, so my nether hub is underground in the nether, just two blocks above bedrock. Hence no ghasts to worry about. Then when I was working on a gold farm, I accidentally dumped a ton of mobs into the nether, which somehow made all the pigmen angry. Took me a while to reclaim the nether, then I started working on tricks to keep the pigmen away. So now I can kill pigmen without getting killed myself.


    I haven't taken on a nether fortress in this world yet. I kind of miss the nether fortress in my old world that I half-slabbed to turn it into a base.

    Posted in: Survival Mode
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