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    posted a message on Searching for an old fantasy-themed resource pack

    Hello, all. I'm searching for an old fantasy(?)-themed texture/resource pack I briefly used way back in around version 1.5 in 2013 and wanted to know if anyone here might have an idea what pack I'm talking about.


    I don't have any screenshots, but I do remember a few particular details about it: The pack could be described as dark and "grim." Relatively little colour saturation. Lots of iron accents and fine details, perhaps a bit medieval and steampunk. There were a lot of blocks with skull stylings, such as the iron door (iirc it had a skull in the window area with glowing red eyes) and jukebox. The Jukebox side texture had a diagonal speaker screen mesh, I think with a skull in the middle as well. Torches were at the usual 45-degree angle and had iron accents on top. I remember skeletons having a particularly menacing scowl and the zombies having quite a bit of gore (eyes popping out, blood). I believe the axe was styled like a double-sided battle axe. I'm almost certain the texturepack was 32x.


    The pack is similar in style but definitely not Dokucraft nor PureBDcraft.


    This may be a red herring, but I think the texture pack author (or, at least one YouTuber I saw who used the pack back in the day) went by the name of "Monkeyman" or something along those lines.


    Any ideas?

    Posted in: Discussion
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    posted a message on [1.14.2] Server crash - Fatal error detected by the JRE

    Hello, all. I've recently been getting this strange error and subsequent server crash. I've been running my server for several months now and have only had this error occur as of today. The error follows:#

    # A fatal error has been detected by the Java Runtime Environment:
    #
    # SIGSEGV (0xb) at pc=0x00007f8eba9405ff, pid=5812, tid=5834
    #
    # JRE version: OpenJDK Runtime Environment (11.0.3+7) (build 11.0.3+7-Ubuntu-1ubuntu218.04.1)
    # Java VM: OpenJDK 64-Bit Server VM (11.0.3+7-Ubuntu-1ubuntu218.04.1, mixed mode, sharing, tiered, compressed oops, concurrent mark sweep gc, linux-amd64)
    # Problematic frame:
    # V [libjvm.so+0xbe05ff]
    #
    # Core dump will be written. Default location: Core dumps may be processed with "/usr/share/apport/apport %p %s %c %d %P" (or dumping to /home/mcserver/server/core.5812)
    #
    # An error report file with more information is saved as:
    # /home/mcserver/server/hs_err_pid5812.log
    #
    # If you would like to submit a bug report, please visit:
    # http://bugreport.java.com/bugreport/crash.jsp
    #
    Aborted (core dumped)


    Only recently I've had more than the usual three players on the server at once (up to six). I did a full system package upgrade, including OpenJDK. After a reboot the crash still happens but less frequently. Any guesses what might be happening and a possible fix? If it helps, below is my startup script java arguments:


    java -XX:+UseConcMarkSweepGC -XX:ParallelGCThreads=7 -XX:+AggressiveOpts -Xmx14G -jar server.jar -nogui

    Posted in: Server Support and Administration
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    posted a message on Server properties generator settings?

    Yeah, that's the thing. I want a middle ground between normal (4) and large (6), which of course is 5. Large biomes become a huge hassle when looking for specific biomes far out.

    Posted in: Discussion
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    posted a message on Server properties generator settings?

    Hey. I'm trying to set up a server in 1.13.2 with generation all default except biome size. I specifically want the size set to five, but everything else untouched. Is there any way to do that in the generator settings?

    Posted in: Discussion
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    posted a message on JVM arguments not working with 1.14 pre-release server jar

    Hello, all. My friends and I wanted to get a taste of 1.14 early by running a test server with the pre-prelease server jar. One problem I've run in to is that executing the jar with memory parameters does not work. My startup arguments are "java -jar server.jar -Xmx14G -Xms256M -nogui". Everything was working fine with 1.13.2 before. All I changed was delete previous world and replace the jar. Running the server without parameters works just fine. Below is the error I'm receiving:

    [15:39:05] [main/FATAL]: Failed to start the minecraft server
    joptsimple.UnrecognizedOptionException: X is not a recognized option
            at joptsimple.OptionException.unrecognizedOption(OptionException.java:108) ~[server.jar:?]
            at joptsimple.OptionParser.validateOptionCharacters(OptionParser.java:633) ~[server.jar:?]
            at joptsimple.OptionParser.handleShortOptionCluster(OptionParser.java:528) ~[server.jar:?]
            at joptsimple.OptionParser.handleShortOptionToken(OptionParser.java:523) ~[server.jar:?]
            at joptsimple.OptionParserState$2.handleArgument(OptionParserState.java:59) ~[server.jar:?]
            at joptsimple.OptionParser.parse(OptionParser.java:396) ~[server.jar:?]
            at net.minecraft.server.MinecraftServer.main(SourceFile:879) [server.jar:?]


    Examining the 'X', I'd assme that's referring to the Xmx/Xms parameters. I'm getting this error on both pre-release jars thus far. Any idea on what's going on and how to fix this? I hope this problem won't occur after release.

    Posted in: Server Support and Administration
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    posted a message on Horizontal piston extension swapper?

    Hello. I've been working on a stacked vertical piston switcher for a bubble column where the lower set of pistons are extended by default, and pressing a button reverses the pistons for a period of time (timing mechanism I'll implement later). I've wired one side, shown below:


    What annoys me is how blown-up my design is. Placing redstone torches directly behind one piston activates that one and whatever's above or below it. Are there any ways to improve my design, or does there exist a better one?


    One thing to note, I do want to add the ability to temporarily retract both sets of pistons (i.e., to reveal a hidden area below the bubble column)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Building a Redstone Lamp scrolling text display

    Extremely late reply, but thank you for your support. I kinda gave up on this awhile ago but I'm trying to revisit and update my design. Turns out Mr.Mumbo created something like this, albeit much larger and anything but compact. I feel redstone needs an update again.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Building a Redstone Lamp scrolling text display

    Oh, and here's a short video demonstration of what I got so far:

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Building a Redstone Lamp scrolling text display

    Hi all! Hope I'm posting this in the right section, I'd like some help with a Redstone creation of mine. This is part of a much larger Redstone computer project I'll be tackling broken up into several threads. My first order of business is getting this Redstone scrolling text display working. Granted, I don't even know if making this work properly will actually be possible in vanilla Minecraft, but let's find out!


    The monstrosity shown below is a grid of Redstone Lamps, followed by stone (or other block), then by a grid of observers facing away from the lamps to power, and finally a grid of observers facing right to cause the redstone pulses to travel left.

    Side viewFront viewTop view

    The incoming signal for each row is delivered from Redstone pulses from individual "letter modules"; independent redstone relays that split signal outputs to each row of redstone lines leading to the display (shown above as the slab setup) in a specific timing and orientation. Below is a mediocre representation of the letter 'H' being pulsed through the display:

    Note: The blue squares represent repeaters (or comparators, depending on what would better suit the job).


    Obviously, each module will be oriented and wired differently. So that's the basic rundown of this project. The goal I want to accomplish for now is to get the display to output letters and words in a 1x1 resolution without overlap. I'll give out more details as requested. Thanks! :D

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Test out my server?

    I don't know if this is the right place to post this, but I need help testing out my Minecraft server. I need to see if it works for the public. Here's the IP address if you'd like to test it out: 69.132.62.249


    I'll have it on for about an hour after this is posted. Then, if it is a success, I'll have it running 24/7.

    Posted in: Server Support and Administration
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    posted a message on Small Established Vanilla Server - Apply for Whitelist

    IGN: DrEggnik


    Have you ever been banned from a server: No, and I don't plan on it. ;)


    Why do you want to join: I've been on one of your servers before, and I've had the best experiences on them. The community for these servers are really friendly, and I've made quite a few friends too. This is why I would like to join.

    Posted in: PC Servers
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    posted a message on Has any of you found a stronghold before?

    Back when I was a newbie in one of my worlds (which is probably long gone by now), I decided to go on a boat ride in the ocean in search for more land. I randomly decided to get out of my boat in the middle of slap nowhere in the middle of the ocean and swam down to a cave. When I reached the cave, I heard zombies and doors breaking. I decided to dig straight down, and fell right in the middle of a stronghold hallway. I didn't even know what a stronghold was. Unfortunately, I got killed (and didn't know beds even existed yet) and lost that stronghold forever.

    Posted in: Survival Mode
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    posted a message on How well would Minecraft run on Intel Iris 6000 graphics?
    lately, I've been thinking of getting a new Dell PC with a 5th gen. i7 CPU at 3 Ghz. The main question I have is, How fast will Minecraft run? Since the on-board Iris 6000 graphics are pretty up-to-date, I am hoping I might get at least 120+ FPS? What do you think?
    Posted in: Discussion
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    posted a message on What version did you start Minecraft?
    If I remember correctly, I started playing on Minecraft 1.2.5 which was a blast. I also met my first Enderman the same day.
    Posted in: Discussion
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    posted a message on Strange Enderman Behaviours
    Lately ever since 1.8, I've noticed Endermen acting strange. First, I notice Endermen purposely walking straight towards a body of water, walking in, and then teleporting back out and walking back to the body of water. (Until it eventually dies). Also, when attacking an Enderman, it doesn't head straight towards me when damaged: Instead, it teleports far away then back very fast, almost in a straight path towards me. They seem pretty "twitchy" lately. Is this a glitch? I also even see it happen in multiplayer.
    Posted in: Discussion
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