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    posted a message on Mineralogy Mod

    Yes, there will be an accompanying texture pack update.

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    Better Villagers was a clever trick I did in Base Metals where I would replace the Villager entities with my own custom villager entities (EntityBetterVillager) whenever a villager entity is loaded intot he world, but then converted them back into normal villagers when the game data was saved. The Better Villagers were (supposed to be) identical to normal villagers except that they stored their merchant data in lists instead of a clunky 4-D array. Howeever, some part of Minecraft or another mod out there is testing villagers by class equality instead of instanceof and causing a massive FPS drop for some people. Therefore I removed the Better Villagers because making other people fix their mods is harder than removing a cool feature.


    So now I do some ugly (yet effective) multi-dimensional array hacking to dynamically resize the merchant data array in the default Minecraft villager.

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    I noticed that in Minecraft 1.9 (and maybe earlier versions too) gold armor is just slightly less protective than iron armor, so I reduced the variability and increased the base level of protection provided by Base Metals armors. They are now all good enough to be useful. I also upped the enchantability of brass and aquarium to make them stand-out from other metals of the same category.


    Also, I had to kill the Better Villagers feature and do multidimensional array hacking instead (don't worry, your villages should be safe) because of a mysterious performance drop linked to the Better Villagers.


    New version is here: Base Metals 2.1.0


    EDIT: and here's a backport of that same update for Minecraft 1.8.9: Base Metals 1.8.0

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    I forgot to mention that I pushed a new update a few days ago (v2.0.3) to fix the crash on start-up.

    Posted in: Minecraft Mods
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    posted a message on Dr. Cyano's Wonderful Wands and Wizarding Robes

    I thought 1.6.4 was the most popular version.

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    I don't have time to add new machines at the moment, so you'll have to settle for the automated assembler for the time being.

    Posted in: Minecraft Mods
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    posted a message on Mineralogy Mod

    I'll add more bricks when I update to 1.9

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    You can also use steel for crafting shears and shields, and steel tools (armor included) have significantly more durability than iron but are otherwise equivalent, so I'm inclined to keep the armor values the same. Brass is supposed to be a terrible metal for use in armor and tools, but I suppose I could boost its enchantability to make it "poor-mans' gold".


    Making a two-handed weapon is a bit more work than I'm willing to put in at this point. It would require custom animation and that's not really my cup of tea.


    As for arrows, it looks like this is a popular idea, so I'll put it on the to-do list. It only makes sense for the fantasy metals to have potion effects, but I could use the Potion of Harming effect to make some arrows more damaging than others. Here's what I propose:

    - Soft metals (tin, copper, lead, nickel, silver, zinc, brass, & electrum): same as normal arrow

    - Hard metals (bronze, iron, steel, invar): Harming I effect (+3 hearts of damage)

    - Cold-iron: Weakness

    - Mithril: Healing II (hurts undead +4 hearts damage, probably does no damage to living creatures)

    - Adamantine: Slowness

    - Aquarium: Blindness

    - Star-steel: Levitation

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    Yeah, that's a Forge bug. Downgrade to an earlier version (build 1804 is working for me). This is why they call it "unstable" and still recommend Forge 1.8.9.


    On a different note, I have a new update: Base Metals v2.0.2

    This version adds a universal bucket and handles fluids the new way (no more Fluid Container Registry). I also fixed the armor values.


    Known bug: Forge fluids have full cube hit-boxes at the moment, meaning that you can walk on liquid mercury as if it was a bunch of solid full cubes. I don't know when this bug will be fixed.

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    @007kingifrit: Thank you.


    It looks like you are using an older version of Forge that predates the 1.8 Fluids fix. You need to either update Forge or use Base Metals version 1.4.3

    Posted in: Minecraft Mods
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    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    Trying to make Lootable Bodies work correctly on a 1.7.10 plugin server gave me nightmares. All of the normal functions in the Entity class just weren't being called (e.g. the damageEntity method is never called yet the entity still takes damage). Find me a document that explicitly lists all of the functions that Sponge bypasses (clearly the death event hook is one of them) and I'll see if I can make it work.

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    @007kingifrit: Put the whole error message in SPOILER tags so that we can see the whole thing without filling the forum page. I'd like to help fix whatever went wrong.


    @werff: Will do. The Minecraft 1.9 update notes said that vanilla armors have less protection than before, but apparently they changed how armor is calculated (the Base Metals values are as yet unchanged from MC 1.8.9).


    Base Metals is still in the process of transforming into the 1.9 paradigm (currently reworking how buckets work because forge is getting rid of the FluidContainerRegistry). I had to rush the Base Metals update because the metal ores are really important for other mods and modpacks. Please put Base Metals to the test and report every instance where it is not meshing with Minecraft 1.9


    EDIT: On a side note, I've been thinking about adding a metal-based arrow recipe, but I'm not sure it fits with the Minecraft paradigm. For example, suppose you can replace the flint part of the recipe with a metal nugget or the stick with a metal bars block. Would that make sense? Would it be too modern for the Minecraft universe? Also, are there any items from my mods that would make sense as a feather replacement?

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    All versions are in https://github.com/cyanobacterium/BaseMetals/releases (scroll down) or you can get the more recent versions (1.8.9 included) at http://minecraft.curseforge.com/projects/base-metals


    Version 1.7.4 is the latest release for MC 1.8.9 while versions 2+ are for MC 1.9 (there are no 1.7.10 versions).

    Posted in: Minecraft Mods
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    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    Is Sponge for MC 1.7 or MC 1.8?

    Posted in: Minecraft Mods
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    posted a message on DrCyano's Base Metals

    That happens sometimes when I approach a village and I often get a crash related to beet roots having an invalid blockstate, so I think it is a Forge bug. But just to be sure, see if removing Base Metals fixes your frame rate and just generally play around to discover what particular combination of events is killing your framerate.

    Posted in: Minecraft Mods
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