• 0

    posted a message on Mineralogy Mod
    Quote from JamieIdle»

    Dr Cyano is there a way to generate one of the ore gen configurable json files for Mineralogy? I am using your other mods and trying to organize ore generation by height in a logical fashion.


    Here's a orespawn json for Minecraft Mineralogy:

    {
    	"dimensions":[
    		{
    			"dimension":"+",
    			"ores":[
    				{
    					"blockID":"mineralogy:sulfur_ore",
    					"size":16,
    					"variation":8,
    					"frequency":1,
    					"minHeight":16,
    					"maxHeight":64
    				},
    				{
    					"blockID":"mineralogy:phosphorous_ore",
    					"size":16,
    					"variation":8,
    					"frequency":1,
    					"minHeight":16,
    					"maxHeight":64
    				},
    				{
    					"blockID":"mineralogy:nitrate_ore",
    					"size":16,
    					"variation":8,
    					"frequency":1,
    					"minHeight":16,
    					"maxHeight":64
    				}
    			]
    		}
    	]
    }
    Posted in: Minecraft Mods
  • 0

    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    Sorry, was out of town for 2 weeks.


    Update to 1.9.4 coming soon.


    Thanks for your detailed feedback Heaven. I really appreciate it.

    Posted in: Minecraft Mods
  • 1

    posted a message on DrCyano's Base Metals

    Sorry, was out of town for 2 weeks.


    Update to 1.9.4 coming soon.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mineralogy Mod

    Sorry for the delay. I was out of town for 2 weeks.


    Mineralogy version 2 and later works just fine with other world-gen mods. Only version 1 has problems.


    I'll have the world update features fixed very soon.


    EDIT: Done with patching feature. Updating to version 3.0.2 (or later) will let you upgrade your world. Update for MC 1.9.4 coming soon.


    EDIT2: Done! Version 3.1.0 is for MC 1.9.4 (also has patching feature)

    Posted in: Minecraft Mods
  • 0

    posted a message on Mineralogy Mod

    Looking at my code, it appears that I have a typo in the name for Pumice. I'll fix that and insert some legacy update code (will need to enable in config file).

    Posted in: Minecraft Mods
  • 0

    posted a message on Mineralogy Mod

    There's a texture pack for Minecraft Mineralogy that has more appropriate textures for Base Metals (and a few other mods).

    Posted in: Minecraft Mods
  • 0

    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    The latest version does have a name-tag above the corpse and a config option to disable it, if desired (I'm not supporting Minecraft 1.7 anymore, it's too old). I haven't been able to figure out how to make it ropeable, so if you know any programming guides related to that, I'd love to see it.

    Posted in: Minecraft Mods
  • 0

    posted a message on DrCyano's Base Metals

    Base Metals replaces the 2D door item icon with a 3D model to show what it actually looks like, but it appears that it is not finding the vanilla textures. Are you using a texture pack? (The doors appear fine on my computer, which does not have any resource packs installed)

    Posted in: Minecraft Mods
  • 0

    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    Yes, there is a bug in the infinite energy blocks. It's been fixed but I don't think I've pushed a new version since fixing it yet. Given the activity on GitHub while I was away for the past week, I think I'll be pushing a few updates this week.


    I'll look into the electric pump error.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mineralogy Mod

    Hi everyone, I was away for a few weeks.


    I'm sorry for the compatibility-breaking change from version 2 to version 3, but I needed to make a few changes to the block IDs to automate the block registration process. Also, saprolite was removed.


    I think there are tools for replacing blocks without running Minecraft. I'll see if I can come up with a simple block-change list to help.

    Posted in: Minecraft Mods
  • 0

    posted a message on DrCyano's Base Metals

    Here's what I'll try:

    I'll have a couple of different textures and tell Minecraft to use models with the different textures at random (basically what Minecraft does for sand and grass).


    EDIT: Done. Checkout Base Metals v2.2.2 for improved texture tiling on star-steel blocks and plates

    Posted in: Minecraft Mods
  • 0

    posted a message on Mineralogy Mod

    When starting out, you have to look around for softer stone, like conglomerate or limestone. The creeper idea is pretty clever.

    Posted in: Minecraft Mods
  • 0

    posted a message on Modpack - DrCyano's Explorer's Club

    Not really. That's just the name. I'm presently working on a modpack for 1.9 (no name for that one yet).

    Posted in: Mod Packs
  • 0

    posted a message on Mineralogy Mod

    The new rock slabs in the 1.9 version can be placed vertically to be used like walls. If that is acceptable, then I can backport that feature to 1.8.9 pretty quickly. If you want true walls, then what I'll do is add them to 1.9 and then try to backport version 3 rather than update version 2.x


    EDIT: Note that I changed the registry naming formula in version 3, so if I backport the whole version, then there's a good chance that updating from 2 to 3 will destroy your world (by making all the stone in the ground disappear).

    Posted in: Minecraft Mods
  • 1

    posted a message on DrCyano's Base Metals

    I don't have the graphics programming expertise to implement something like paralax rendering. :(

    Posted in: Minecraft Mods
  • To post a comment, please .