Dr Cyano is there a way to generate one of the ore gen configurable json files for Mineralogy? I am using your other mods and trying to organize ore generation by height in a logical fashion.
Looking at my code, it appears that I have a typo in the name for Pumice. I'll fix that and insert some legacy update code (will need to enable in config file).
The latest version does have a name-tag above the corpse and a config option to disable it, if desired (I'm not supporting Minecraft 1.7 anymore, it's too old). I haven't been able to figure out how to make it ropeable, so if you know any programming guides related to that, I'd love to see it.
Base Metals replaces the 2D door item icon with a 3D model to show what it actually looks like, but it appears that it is not finding the vanilla textures. Are you using a texture pack? (The doors appear fine on my computer, which does not have any resource packs installed)
Yes, there is a bug in the infinite energy blocks. It's been fixed but I don't think I've pushed a new version since fixing it yet. Given the activity on GitHub while I was away for the past week, I think I'll be pushing a few updates this week.
I'm sorry for the compatibility-breaking change from version 2 to version 3, but I needed to make a few changes to the block IDs to automate the block registration process. Also, saprolite was removed.
I think there are tools for replacing blocks without running Minecraft. I'll see if I can come up with a simple block-change list to help.
I'll have a couple of different textures and tell Minecraft to use models with the different textures at random (basically what Minecraft does for sand and grass).
EDIT: Done. Checkout Base Metals v2.2.2 for improved texture tiling on star-steel blocks and plates
The new rock slabs in the 1.9 version can be placed vertically to be used like walls. If that is acceptable, then I can backport that feature to 1.8.9 pretty quickly. If you want true walls, then what I'll do is add them to 1.9 and then try to backport version 3 rather than update version 2.x
EDIT: Note that I changed the registry naming formula in version 3, so if I backport the whole version, then there's a good chance that updating from 2 to 3 will destroy your world (by making all the stone in the ground disappear).
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Here's a orespawn json for Minecraft Mineralogy:
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Sorry, was out of town for 2 weeks.
Update to 1.9.4 coming soon.
Thanks for your detailed feedback Heaven. I really appreciate it.
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Sorry, was out of town for 2 weeks.
Update to 1.9.4 coming soon.
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Sorry for the delay. I was out of town for 2 weeks.
Mineralogy version 2 and later works just fine with other world-gen mods. Only version 1 has problems.
I'll have the world update features fixed very soon.
EDIT: Done with patching feature. Updating to version 3.0.2 (or later) will let you upgrade your world. Update for MC 1.9.4 coming soon.
EDIT2: Done! Version 3.1.0 is for MC 1.9.4 (also has patching feature)
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Looking at my code, it appears that I have a typo in the name for Pumice. I'll fix that and insert some legacy update code (will need to enable in config file).
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There's a texture pack for Minecraft Mineralogy that has more appropriate textures for Base Metals (and a few other mods).
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The latest version does have a name-tag above the corpse and a config option to disable it, if desired (I'm not supporting Minecraft 1.7 anymore, it's too old). I haven't been able to figure out how to make it ropeable, so if you know any programming guides related to that, I'd love to see it.
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Base Metals replaces the 2D door item icon with a 3D model to show what it actually looks like, but it appears that it is not finding the vanilla textures. Are you using a texture pack? (The doors appear fine on my computer, which does not have any resource packs installed)
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Yes, there is a bug in the infinite energy blocks. It's been fixed but I don't think I've pushed a new version since fixing it yet. Given the activity on GitHub while I was away for the past week, I think I'll be pushing a few updates this week.
I'll look into the electric pump error.
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Hi everyone, I was away for a few weeks.
I'm sorry for the compatibility-breaking change from version 2 to version 3, but I needed to make a few changes to the block IDs to automate the block registration process. Also, saprolite was removed.
I think there are tools for replacing blocks without running Minecraft. I'll see if I can come up with a simple block-change list to help.
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Here's what I'll try:
I'll have a couple of different textures and tell Minecraft to use models with the different textures at random (basically what Minecraft does for sand and grass).
EDIT: Done. Checkout Base Metals v2.2.2 for improved texture tiling on star-steel blocks and plates
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When starting out, you have to look around for softer stone, like conglomerate or limestone. The creeper idea is pretty clever.
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Not really. That's just the name. I'm presently working on a modpack for 1.9 (no name for that one yet).
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The new rock slabs in the 1.9 version can be placed vertically to be used like walls. If that is acceptable, then I can backport that feature to 1.8.9 pretty quickly. If you want true walls, then what I'll do is add them to 1.9 and then try to backport version 3 rather than update version 2.x
EDIT: Note that I changed the registry naming formula in version 3, so if I backport the whole version, then there's a good chance that updating from 2 to 3 will destroy your world (by making all the stone in the ground disappear).
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I don't have the graphics programming expertise to implement something like paralax rendering.