Could you make me a 1.8 Mark of the Ninja skin?
These are the images:
I want the overlay to turn it into the second one. Don't need to put much detail on the belt, don't worry about the sword, and the pants can be the both that blue.
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Sep 1, 2014Double_Jumper posted a message on Free Avatars/Skins For Minecraft CLOSED DO NOT REQUESTPosted in: Skins
Jul 25, 2014Posted in: MapsQuote from rsmalec[Game] Archery Map, by luccachap
Challenge - 2
I'm really surprised it got a 2. I mean, it's not like you could just aim on the same spot and get the bedrock everytime or anything...
Jul 25, 2014Double_Jumper posted a message on My login is only working with email, and not usernameIt's annoying because I often connect on my college computers, and since they're public I can't really save the login information, so everytime I have to type my entire email instead of just Double_Jumper...Posted in: Mojang Account / Minecraft.net Support
Jul 19, 2014Double_Jumper posted a message on I'm Experienced in making skins, if you need one, ill make one!Could you make one with some light beard and glasses (not "roundish")? With some generic clothes, but not Steve's.Posted in: Skins
Jun 9, 2014Posted in: Minecraft News
Literally in the very first feature in the list:Quote from ImAPurpleFoxHave they added infinite worlds yet? I'll get it once they do that :3Or at the very least make it large enough to actually explore biomes :/
Quote from Sacheverell
- Unlimited worlds!
Apr 8, 2014Added Chestception to the features, with ways to prevent it if neededPosted in: Suggestions
Apr 4, 2014Posted in: SuggestionsQuote from hi9580
what I mean is you can /give or /summon your self command blocks that already have commands in them, the commands those command blocks are stored as NBT data, the same way chests store items as NBT data, thereby making chests will preset items highly possible. Here's a showing this.
You can already specify the items in a chest with /give command, the same way Ctrl + Middle grabs it with the items. My suggestion is simply to make this possible in a survival/adventure custom map.
Apr 1, 2014Removed the idea of picking up spawners. After a second thought, i realized it'd only cause more balancing problems, and it doesn't make much sense with the original idea.Posted in: Suggestions
Mar 25, 2014Posted in: SuggestionsQuote from Ttzara
Silk touch on storage blocks: This is overpowered in my eyes and can make enderchests obsolete,
I dont understand it really the "you can have multiple storage units" thing nor the customized size. In the other hand, Mojang took the original ability of silk touch on mob spawners and i doubt it would return.
Overall, No support.
The reason this isn't overpowered is because you can't get these tools in simple survival, only if you can cheat or if you're playing a custom map that has this tool. I'm not talking about silk touch being able to pick the chests, i'm talking about the tools attributes, like custom boots that give you speed when you hold or wear them.
Mar 25, 2014Updated noting other featuresPosted in: Suggestions
Mar 25, 2014Posted in: SuggestionsQuote from pefan
no support this idea is OP and very nooby
we have ender chest to store items on the go
so no support
Last time i checked you couldn't do this manually in survival, this is a feature to be used and balanced by map makers (as the other attributes), and this would allow multiple units to store the items, aswell as a bit of customization on the size, since you can use with dispensers/droppers and hoppers
And as Minipete said, you can use this to pick spawners aswell
Mar 25, 2014Posted in: SuggestionsQuote from Minipete
This is a fairly interesting idea. However, it fails to account for the fact that chests can store other chests. So, the result could be "chestception". I don't think we want that, because it could get really complicated, really quickly. This would be very nice for picking up Mob Spawners, however.
You could balance that by giving the tool with a specific durability, just wanna make sure they can't repair it then. (but there must be another way around that aswell)
Edit: i see now, that would limit the use too much for certain situations
Edit2: if the map doesnt have crafting tables or doesnt give access to redstone, pickaxes with this attribute would be balanced if using dispensers/hoppers, since the player wouldn't need to have access to more than one of them, and if they're needed in the map, they can easily be covered by some vines (or any other way that they prevent you from stealing their contents)
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