We have farms that can automate gold and iron, and look what the Minecraft community has done with that. Tango Tek has made a farm capable of producing thousands of iron an hour, and I have a gold farm in my world that can make a stack of gold blocks a day. Even with this level of insanity, diamonds should never... ever... be farmable. They are the one item in the game that would make me want to stop playing if I could get them easily. No Support! However, scarabs that do not drop gold and diamonds might just be a good idea.
This feature has been implemented as of snapshot 14w30a. I am requesting that this thread be locked, because it is now added to Minecraft. And yes, there are some impressive FPS boosts!
Can't we just make them able to be placed horizontally?
Awesome, but off-topic. If you like that idea, feel free to make/find a suggestion for horizontally placed glass slabs, but it's off-topic for this suggestion.
To select the biome, you should be able to make the pyramid out of blocks directly pertaining to the biome you are looking for. Each pyramid type should use blocks that require you to go to the biome you are changing it to, that way you will still need to explore. Simply make the top-most level out of the blocks for each biome, and the rest out of standard ore blocks. For biome changing, you need at least a level 3 beacon (meaning one layer of biome blocks, one layer of ore blocks and the beacon). The larger the pyramid, the larger the area that is converted. Also, when the beacon is lowered, the biome will switch back to the default biome, meaning you can undo your changes and need lots of beacon/ore blocks in order to keep a large area converted.
-Extreme hills: emerald ore (emeralds can be traded for).
-Plains: grass blocks (since there are no plains unique blocks)
-Forest: grass blocks, with 4 birch and 4 oak saplings on top of them
-Taiga: snow blocks
-Mushroom Hills: 8 mycelium and one dirt block (the dirt block is for under the beacon, where it could back into dirt)
-Jungle: jungle wood
-Ocean: prismarine block
-Swamp: water with 8 lily pads (you will need to hold the water in place)
I think it should just take 4 Glass Panes to craft 4 pieces of Glass.
This would end up with a net profit of glass. You could craft 6 glass into 16 glass panes, then craft those glass panes into more glass than you started with, meaning you can duplicate it.
Also, assuming you do can't duplicate glass, support!
The Potion of Vitality should not just lower the effectiveness of Wither and poison, but prevent it from happening. When you have Vitality I, Wither or Poison I will be instantly removed. Wither and Poison II can be instantly removed with Vitality II. That way you can keep your positive effects like strength, and you don't have to drink milk every time one of the Supercharged withers lands a hit on you. Also, a supercharged with skeleton should drop Wither Skulls twice as frequently as normal ones. That way you can choose to have a more challenging fight instead of killing twice as many of them. It would also make Wither skull farms slightly more effective, which I am not opposed to.
You don't need to craft 16 items in a single crafting recipe. Glass panes are made from from 6 glass blocks, which yields 16 glass panes. Just a bit of math, you could craft 8 panes into 3 pieces of glass (shapeless). You would just need to do that twice to convert all 16 glass panes into 6 glass blocks.
If seeds will pop out of a flowering plant, they could despawn and therefor you would lose your crop. Also, as far as I can tell from the OP, a carrot plant could grow fully, flower, despawn and disappear without you being there to pick up the seeds. This means you are not forced to pick between carrots now or carrots later, you are forced to choose carrots never just by waiting. Also, the main reason I like carrots is because they don't grow similarly wheat. No Support.
Iron you need to work more for it. You need to mine. Does anyone understand my reasoning at all?!?
To get iron, you need a stone pickaxe and about 60 seconds on a good seed. To get prismarine with a decent chance of surviving, you need diamond or iron equipment, the dept strider enchantment on your boots, potions of water breathing, some form of healing and a weapon better than the one you are suggesting. Also, if world are infinite, then surely iron is too.
I would love to see this implemented. That said, I can add some improvements:
-To counter the infamous Lagument, the spyglass should be able to either see close-up in a wide view, or farther away but in a very narrow view. This would mean that a minimal amount of chunks are loaded and rendered at any time.
-When using the Spyglass, you can scroll with your mouse wheel to zoom in and out. The lowest zoom level is standard vision, and it can zoom in until it it reaches the maximum range of 32 chunks, twice the maximum render distance. Since only a small area of chunks are loaded and rendered compared to looking without the spyglass, this would cause much less lag than setting the render distance to 32 chunks. Moving the mouse around would move the spyglass, allowing you to look around.
-The Spyglass lense can be placed on an item frame, as suggested by the OP. When placed on glass, glass panes, stained glass or stained glass panes, you can use the spyglass like normal, but with the zoom range capped at 8 chunks. If placed on another non-opaque block such as slabs, stairs, or chests, it will still be able to see through, but you cannot zoom. In both cases, the block you place it on can only be one-layer thick to be viewable. Viewing through a thick wall, or zooming through a wall will just yield a black screen because your view is blocked.
-In addition to using the spyglass for this awesome effects, let map makers take full advantage of it! Using a new command like /spyglass, command blocks can make the player view as if from a spyglass. The command syntax should include parameters for the player name, the coordinates of where the player is zooming from, the starting direction, and how far they can aim and zoom in and out. A command like /spyglass [name] clear should be used to stop the player from viewing a spyglass. Note that you would not need a spyglass to exist to view from it.
Anyone know of a good mod pack that uses this that isnt "Hardcore"? Only seen it really used in Magic Farm 2 but looking for something a little less roguelike.
My team is designing an RPG-style pack that uses it, but unfortunately that won't be any use to you until it's done. I can't tell you any off the top of my head. Agrarian Skies does, but it's still hardcore.
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Also, I may make build some sunken ships for you and post them here. It depends on what I have to do in the near future.
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Awesome, but off-topic. If you like that idea, feel free to make/find a suggestion for horizontally placed glass slabs, but it's off-topic for this suggestion.
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-Extreme hills: emerald ore (emeralds can be traded for).
-Plains: grass blocks (since there are no plains unique blocks)
-Forest: grass blocks, with 4 birch and 4 oak saplings on top of them
-Taiga: snow blocks
-Mushroom Hills: 8 mycelium and one dirt block (the dirt block is for under the beacon, where it could back into dirt)
-Jungle: jungle wood
-Ocean: prismarine block
-Swamp: water with 8 lily pads (you will need to hold the water in place)
-Roofed Forest: dark oak logs
-Savannah: Acacia logs
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This would end up with a net profit of glass. You could craft 6 glass into 16 glass panes, then craft those glass panes into more glass than you started with, meaning you can duplicate it.
Also, assuming you do can't duplicate glass, support!
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To get iron, you need a stone pickaxe and about 60 seconds on a good seed. To get prismarine with a decent chance of surviving, you need diamond or iron equipment, the dept strider enchantment on your boots, potions of water breathing, some form of healing and a weapon better than the one you are suggesting. Also, if world are infinite, then surely iron is too.
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-To counter the infamous Lagument, the spyglass should be able to either see close-up in a wide view, or farther away but in a very narrow view. This would mean that a minimal amount of chunks are loaded and rendered at any time.
-When using the Spyglass, you can scroll with your mouse wheel to zoom in and out. The lowest zoom level is standard vision, and it can zoom in until it it reaches the maximum range of 32 chunks, twice the maximum render distance. Since only a small area of chunks are loaded and rendered compared to looking without the spyglass, this would cause much less lag than setting the render distance to 32 chunks. Moving the mouse around would move the spyglass, allowing you to look around.
-The Spyglass lense can be placed on an item frame, as suggested by the OP. When placed on glass, glass panes, stained glass or stained glass panes, you can use the spyglass like normal, but with the zoom range capped at 8 chunks. If placed on another non-opaque block such as slabs, stairs, or chests, it will still be able to see through, but you cannot zoom. In both cases, the block you place it on can only be one-layer thick to be viewable. Viewing through a thick wall, or zooming through a wall will just yield a black screen because your view is blocked.
-In addition to using the spyglass for this awesome effects, let map makers take full advantage of it! Using a new command like /spyglass, command blocks can make the player view as if from a spyglass. The command syntax should include parameters for the player name, the coordinates of where the player is zooming from, the starting direction, and how far they can aim and zoom in and out. A command like /spyglass [name] clear should be used to stop the player from viewing a spyglass. Note that you would not need a spyglass to exist to view from it.
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My team is designing an RPG-style pack that uses it, but unfortunately that won't be any use to you until it's done. I can't tell you any off the top of my head. Agrarian Skies does, but it's still hardcore.
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