- Dooni
- Registered Member
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Member for 13 years and 21 days
Last active Mon, Sep, 30 2019 05:29:50
- 0 Followers
- 653 Total Posts
- 78 Thanks
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Dec 25, 2012Dooni posted a message on Christmas in Minecraft - Community Creations StyleLooks like Santa is delivering more than just presets this year.Posted in: News
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Dec 18, 2012Dooni posted a message on MCX360 Update Launch Date Revealed!Posted in: NewsQuote from Chaospillager
Why do the PE and MCXBOX getting exclusives and the PC version getting none? Let's list!
PE: Nether reactor
XBOX: Skin transparency and animations
PC: Nothing
The only good thing the PC version gets is faster updates, but I don't like the new Minecraft. The feel has changed from "Vanilla" to "MODS, MODS AND MORE MODS!". I don't say I completely hate it, I just don't like how much it's changed. THANK GOD FOR VERSION CHANGERS! Maybe a mod to disable certain items and things in games too would be nice . I've had a good time typing this!
You pretty much summed up everything that the PC version has over the other ports: "MODS, MODS AND MORE MODS!"
And to anyone saying we should have skin transparency, think about the people that would abuse it to be invisible. -
Nov 23, 2012Dooni posted a message on Minecon Swag Bag Unveiling!Swag bag... seriously?Posted in: News
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Jun 10, 2011Dooni posted a message on Post E3 Information DumpCan't wait for modding support. Maybe it will also inspire some other modders, like myself, to finish their half-done mods.Posted in: News
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Yeah I agree, without randomized textures I don't think I would create resource packs. It just makes everything look so much better.
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Started making a new pack while my internet has been down out of boredom (I'm using a hotspot right now), would like some criticism on some of the blocks I've done so far. Thanks.
For clarification, it is a 2x2 version of the default pack with a bunch of randomized textures like the rest of my packs so it doesn't get super boring. Items will be 8x8, and I already have the diamond tools done but forgot to include them. I plan on making the mobs literally blocks if we ever get the ability to do so. Placeholder name is Blur.
Also would anyone actually use it? Either way I'm probably still finishing it as it is fun.
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Dirt has a tiling problem with the biggest pebble, just size it down and it should be fine; it sticks out too much that's all (I think grass has the same problem too). Wood could be better. Good overall. I would suggest randomized textures if you're up to it, it would look good.
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Hey, thanks. I'm glad you liked it.
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I agree! Though I did forget to include emerald ore in the picture, but its just eight random textures with what is basically a single green pixel in different places for each.
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Thank you. I wish I could make the eyes look better but since the pack is 8x8, there is limited space. Also having small pixels for the eyes would just look weirder. I will probably continue working on this pack once 1.9 or some snapshots start coming around, for now it is how it is.
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Thanks, I have been working on this for a very long time; I'm glad it shows.
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Credit:
qbicfeet - original author
The Fiftyniner - font
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It's also a custom resource pack, not just a map. I like the textures, they look clean.
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Then look for a different one. Most people just aren't uncomfortable sharing it.
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Those are some sweet textures, I love the models for the plants and vines, like a lot. Also, how does your end portal frame have the enchanting table hieroglyph effect? Is it a model or something else?
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Experience bottle sounds cool. You should post it.
I hadn't thought about a spoon being used for digging. Makes more sense, but still weird.
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Does anyone know what the fourth one from the top left is? I know it's mining fatigue but in vanilla it just looks like a spoon.
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