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    posted a message on 12w40a Snapshot Ready For Testing!
    Guys, if you want the Mod API so bad, go complain to the Bukkit team. It was officially made to be their project quite a while ago.

    Jeb and Dinnerbone are optimizing the game engine (which should have been done in the Notch era), and are working to make SSP and SMP compatible with eachother. To put the Mod API on their shoulders would have been a heckuva lot of work. Luckily, the Bukkit team has a lot of experience in this area. If they're running into problems, there's likely a good reason behind it.
    Posted in: Minecraft News
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    posted a message on Wild Versions of Untamed Farm Animals
    Quote from Lordofdragonss

    I actualy made the same idea: http://www.minecraft...7-about-taming/

    We should connect our powers :D

    Got some of the species wrong, but yeah, pretty much the same. Nice yak model. Thanks.

    Quote from Deonyi
    I actually DONT like the way ocelots transform into cats. It's very unrealistic.

    But it could be more consistent than it is.

    Plus, it would make Minecraft lose some of its unique character; a land of cubes, free roaming sheep and cattle, hostile zombies and exploding creepers.

    True, but they're also getting rid of the original sounds and adding silly mobs that don't seem to fit. I thought wildlife would be able to add some ambiance, without having to create entirely new animals.

    I'd also be willing to run it by the Mo' Creatures modder if they have the time.
    Posted in: Suggestions
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    posted a message on Wild Versions of Untamed Farm Animals
    Quote from Kaiser Corax
    I like your ideas. I have seen suggestions like this before, and I plan on making a large, detailed thread about both this + upgrading animal farming to have much more intricacy to make it more entertaining, without requiring too much coding.

    If you're a better salesman, by all means use anything in my post.
    Posted in: Suggestions
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    posted a message on Wild Versions of Untamed Farm Animals
    Quote from finland25
    Maybe Mojang could add these animals,but still keep the pigs,chickens,cows and sheep that already are in the game?
    Because I like these new ones,and the ones that already are in the game.

    They are not replacements, they are precursors. Like the way ocelots turn into cats. I don't mind the sheep, cows, pigs, and chickens. But they were bred from the animals I listed above, which seem more natural in a natural environment.
    Posted in: Suggestions
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    posted a message on Wild Versions of Untamed Farm Animals
    Essentially, the farm animals in Minecraft feel a bit silly. You have domesticated, harmless critters running about in a world that should be full of predator-prey relationships. It should not be, by any means, extremely difficult to tame a wild animal, but it could be a little less mundane than it is. When I saw ocelots, I thought Mojang was taking a step in the direction I was hoping for.

    Well, they stopped there. I am not complaining, as I can just get Mo' Creatures for a similar feel (actually, it'd be neat if this could somehow be incorporated into the mod), but the game currently feels disjointed with ocelots and wolves being tamed in one way, and all the others being kinda already tame. A really nice continuation would be wild versions of already existing animals, that can be tamed into those animals. They can have somewhat different behaviors and models, but still stay true to their original form. In real life, the ancestors of minecraft animals are the following:

    Mouflon



    Mouflon are the closest relatives of modern domestic sheep. They presently live in the wilderness of Northern Iran, living much like other ungulates. In their natural state, they provide no wool or milk for people, likely originally kept for their skins and blood until other features were bred into them.

    In Minecraft they would eat low grass and shrubs as sheep currently do, breed themselves into herds (with limited density, of course, like villagers), have large horns, and show aggression (and knockback) to players who come to close. Perhaps if the player is wielding a weapon (or a predator appears), they will turn flighty instead. In order to tame them into domestic sheep, one must hold out wheat and avoid being hit until the mouflon decides taking food is a better idea.

    A nondomesticated mouflon should give no wool or milk, but should domestic sheep give milk?

    Aurochs



    There are actually no Aurochs on Earth today. The species went extinct during the rise of cattle domestication. Some have tried to breed their cattle back to aurochs, but it is only superficial and rarely exact.

    In Minecraft, aurochs should be in very close knit and protective herds, mowing down the grass in their path. They do not give milk (to the player, at least. Natural udders are too small for farming) and have large horns. If predators or the player try to break the herd (by coming too close), they will show aggression and attack with ease. If there is more than one player or predator nearby, they will likely turn flighty and run away. Perhaps instead of taming adult Aurochs, one has to tame the calves who are more docile. Otherwise it may work similarly to the taming of Mouflon.

    Should domestic cows graze in Minecraft? (requiring more land, of course)

    Wild Boar



    Wild Boar will generally avoid people unless directly confronted, in which case they become MEAN. Those tusks may seem stubby, but they put gashes in your skin like a knife. People generally hunt them for their meat, but hog hair made for good brushes before plastics were invented.

    Boar in Minecraft should be solitary unless with piglets. Generally flighty if you (or predators) stay outside a certain radius, but very aggressive if you enter within that radius. Taming would involve carrots as it does currently, probably a bit similar to the ocelot where one has to stay still, but outside the aggression zone. They love tubers and mushrooms. Perhaps mushrooms would be their breeding stimulus in the wild.

    Red Junglefowl



    Red Junglefowl are the ancestors of modern chickens. They feed on seeds, fruits, and insects, highly attracted to farms as they tend to have all three. They're quite defenseless, however, only capable of flying a short distance to roost in trees when predators are nearby.



    In Minecraft, Junglefowl should always run away from players. They form small groups, likely with chicks, which will ground them. Childless fowl should be free to roost in treetops, but not really be capable of sustained flight. To feed, they should pick at tall grass, with seeds being the mating stimulus as it is in chickens presently. The process of taming would be much the same as with ocelots. They produce no eggs unless breeding (in fact, I think eggs shouldn't have to be thrown by the player to produce chicks), perhaps with less of a chance to give meat. If the density of fowl in a given area is too high, they will choose one in the flock to attack until it leaves or dies (should chickens be similar?).
    Posted in: Suggestions
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    posted a message on † T H E B O O K O F H A L E G R O N † ENTER THE WORLD OF ÅRÆTHON! † ROLEPLAY † WHITELIST † NATIONS † WAR †
    New posters seem to not be reading any of the rest of the thread. The overabundance of elves might be remedied with a big hint on the first post. Lore is lore and humans obviously need some population. I had originally planned to be part of the human faction, but, eh.
    Posted in: PC Servers
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    posted a message on † T H E B O O K O F H A L E G R O N † ENTER THE WORLD OF ÅRÆTHON! † ROLEPLAY † WHITELIST † NATIONS † WAR †
    Minecraft Username: DonutGlaze

    Age: 20

    County/Time Zone: USA

    Define Roleplay in your own words: Writing a story from the point of view of the characters, in real time.

    Define Metagaming in your own words: Using OOC knowledge to 1-UP others, or powergame

    Define Powergaming in your own words: Playing to win, for personal ego stroking, not for story. Story > Winning.

    Who are the only people who can use flymod?: No one

    IC Information

    Character Name: None at the moment. Will take any name used to refer to her, and has been called many names in the past. Though as much as I would like her to enter the server as a tabula rasa, I prefer the handle: Glaze.

    Character Race: Golem (artificially intelligent redstone construct). Aligned with the dwarves.

    Character Class: Craftsman.

    Character Role: Dwarf – soldier or farmer? I won't be able to make opening day so put me wherever would best fit as a craftsman. Manual labor works best.

    Appearance: Link. (It's sort of Barbie-doll-esque in its censorship. Nsfw by server standards?)

    Character Biography:

    In the age of the first use of the forge, the first ores scoured from the sides of mountains, the first coal fires and the first settlements: there grew a city, one of the first cities of men. Though the desert deters most living things, this settlement thrived on the edge of a green valley; a fertile oasis on the banks of a river. The ancients could not reach the diamond-ridden depths with simple stone tools, but they prospered on the fruits of the world. They held feasts of cattle and brewed beer from the finest crops of wheat. Their well-guarded walls protected the palace and temple chambers whose contents were stocked with riches. Though a small city-state of only a few tribes, it prospered just out of reach of the earliest Cherzian states.

    A priest of the great temple, whose name goes unremembered by all peoples but one, fell in love with a woman of the countryside. This was forbidden in his time, as a priest or priestess could not defile their bodies and souls with the impurities of the other gender. The two met in secret, in the early morning, when the priest's comrades were still asleep. They made love each time, and kissed goodbye before the girl went back to her father's house at sunrise.

    It was on one of these nights that the priest was followed by another member of the temple. In disgust, the acolyte skulked back to the tribunal to convey his findings. The priest and his lover were brought before the judges, but even in her pleading he did not say a word in her defense. That day she was put to death by stoning, while he lay sullen in the shadows of others.

    From there he searched across the land for magicians and shamans, invocating every sort of spirit, every craft, every tale and epic he could find. After some time, he noticed the writing of the clay tablet in his hands, and the power of words, the way that sculptors could form figures from the materials of the earth. He went to work to create his love again. He would make her even more perfect than her previous form and bring her soul back from the dead. And this was a secret only he would know.

    In a cave, in the wilderness, he hired a fine sculptor to begin work on the vessel. He claimed it to be a new shrine for a goddess; and to him, at least, it was. Her blood he formed from redstone, and her eyes of ravine-bed diamond he bartered for with his own clothing. He embroidered inscriptions of diamond dust on her skin to give her power. When the deed was complete, he turned on the sculptor and killed him, leaving the body in a nearby thicket of thorns.

    The priest had no need for a disguise, for he became as a leper, a beggar. Unrecognizable to his kin. In the grounds where sinners were laid to rest, he searched for the place where he saw the body dumped. The grave of his love opened to the moonlight. Still whole, he thought, still able to be saved.

    Together they went to the place where her future vessel stood alone. The priest cut out the dead girl's heart, the heart all his own. He drank cider and blood; filled the cave with incense until ritual became ecstatic insanity. He took a small tablet containing the name of his love, and placed it in the mouth of the golem, and pressed the dead heart against the chest of clay.

    The heart was absorbed, and almost took his hand with it. The sickly priest cried for joy at his creation. He embraced the image of his love and kissed its cheeks and cried at its feet. But motionless the golem stood. He asked it questions, he asked it about his love. His yells echoed through the cave. He cursed the device and the time and blood and the very fabric of the earth. He asked the golem to speak, and it opened its mouth. But no words came forth and no sound resonated in its empty throat.

    The priest then shrieked at the golem to leave him. Without a word, without any thought on the matter, the golem took a stride forward, and another, it walked into the sun, through the dry desert air, through the valley, to the end of the continent, cross the ocean and beyond. The golem went as far as “leaving” was, never stopping.

    Soon after, the tribunal again discovered the whereabouts of the priest. He stood trial before the king himself, haggard and smelling of death. He was tortured to confess his practice of necromancy and defilement of the sacred statues of the kingdom. His punishment was death, and from thereafter the kingdom silently sought to destroy all shamans and necromancers. No spirits would be known but the gods in the temple.


    Their civilization eventually smoldered into ash, as all do, and their diaspora intertwined with the conquered territories of the Cherzian Empire. The golem marched on.

    After a few years of constant travel, the golem reached the endless ocean at the edge of the world. It could pass no further after trying for months at a time. When the water began to eat away at its structure, it clung to the log it used as a raft, and waited for everything to go dark, perhaps to leave the world itself.

    Instead it washed up on a beach, redstone surging with power again on drying sands. The golem awoke, thinking the task completed. The master must have more orders. So it walked again back to the city on the most direct route it could remember, as golem memory is written in gemstone.

    But on arriving back to the cave there was no one. It went to the city to search for him. The people there cried out that a such a strange omen would bring evil to the city. They cast it out. It cracked their ribs. It beat at the gates, even as they shot at it with arrows. It merely plucked them from its skin and continued to admit itself into the city, by crack and splinter. The guards alerted the king that this thing would break down the door, and would surely destroy any man in simple leather coverings.

    The king conceded that he would speak with the golem. His guards and advisers accompanied him just as it reached his own door. It stood and stared at him, waiting for someone to make a move. All stood still in fear of angering it.

    What is it that you require, creature? Do you want gold? Emeralds? Cattle? I can give you anything if you would just leave this place.”

    The golem knelt down to the sand and inscribed the name of its master. The king became angry that this creature would be the spawn of that demon. He ordered his guards to tear it down into dust, but its blind power overcame them. Those that still kept their skulls retreated and beckoned the king come with them. The golem's eyes set on him, and in fear he caved. He sent servants to show it the grave where they left the body.

    The golem dug into the ground, and stared at the decay. The body made no motion or movement. No command. 300 years went by. The sun rose and set, and lapping ocean waves slowly rose and washed into the valley. The graveyard became a salt marsh, the bodies nothing but bleached bones in mud. Still it sat there, waiting, perfectly still.

    In that time there were birds that nested among the reeds. Their feathers were smooth as skin, and their long legs let them travel over the wetland with ease. Little by little, the golem began to watch them, and study their movements, until one day a young one fell out of the nest and cried out. This didn't usually happen, as the golem noticed. This was not the correct order of things, at least in the view of the bird. So it looked at the chick and saw a command. It got up, and gently put the little thing back into the nest with its kin. And so started the thousand year journey, where the golem would assume servitude to objects that would take it around the world, across continents, and eventually into the hands of the dwarves.

    The dwarves, as we know, are skilled craftsmen. Not even a hundred years before the present day they discovered this being. After much excitement and hours of rigorous communication by letter, they learned to make a deal with it. The golem had acquired a rather large gem, and if they agreed to keep it safe from harm and in a place where it could be watched over, the golem would let them experiment.

    The dwarves, of course, had iron golems that were much more sophisticated. But none of them really showed this sort of organic and strange understanding of the world around them. They wanted to know its secrets, and perhaps improve upon the antiquated design.

    With surgical precision the engineers poked around at its redstone mechanics. So strange that all literate beings insist on calling it a “she.” The golem felt nothing, no pain, no interest or anxiety. It merely observed. They came up with new designs, and thought to themselves that they could renew this old thing to make it an intelligent being.

    The magics were beyond them, however. A wizard was summoned to decipher the energies within. She could find no
    meaning in the symbols on the golem's head, nor of the small tablet embedded in its mouth. The dwarves sought to remove and examine this tablet, but the wizard warned that this action would destroy it. Without wanting to lose their experiment, they tried to reverse engineer the work with some success.

    They created new tablets with circuitry in place of runes. Most of them the golem's body rejected. One they placed on the neck where it was absorbed. But they saw no change. It was still an emotionless, unreasoning construct. They asked it if it would work for them. It replied “yes” in neatly-written script, and stayed in the dwarven mines for a century.

    Of course, they did not see the way its eyes changed, almost imperceptibly, to take in the world in a new way. The golem didn't notice either.

    Inspired by The Golem Girl and the Myth of Pygmalion.

    What are your character's ambitions:

 To carry out the orders of one that it appoints a master.


    What are your character's strengths?: Physical strength, obedience, basic problem solving skills, extensive memory capacity, nearly immortal.


    

What are your character's weaknesses?:

 Immersion in water, high voltage electrical shock, drying out/hardening, loss of body mass, mute (must speak by writing), no emotions or senses (ie: little aversion to danger), inability to assimilate into societies, does not discriminate between right and wrong.


    What are your character's fears?: Not really a fear, but a strong aversion: cannot and will not ignore an order. It must carry out the order to the fullest extent, lest a failure would be crippling to its internal logic.

    A guard walks up to you and tells you that you have been convicted of treason. What is your reaction?:


    Guard: “In the name of King Karnoshan, Lord of the Dwarves, you...*pauses to actually look at the suspect* I'm talkin' to a mindless object! What'll they have me do next, arrest flowers for growin' in the king's veggie patch?!”


    *Glaze stares at him with only slight interest.*


    Guard: “Look, ya stupid piece of dirt clod, get back to work before they make me throw ya in a kiln or somethin. I need a moment ta regain my sanity.”


    *Goes back to a task, but not as energetically for being insulted.*

    Posted in: PC Servers
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    posted a message on † T H E B O O K O F H A L E G R O N † ENTER THE WORLD OF ÅRÆTHON! † ROLEPLAY † WHITELIST † NATIONS † WAR †
    Question: How strict is the race thing? Because my character is not a race at all. It is a magical construct modeled after a human (a golem is like a mythological robot). I understand a ban on actual robots, vampires, werewolves, etc, because they weren't created by the gods or whatever. But is something man-made possible? I spent like 12 hours working on this and I'd rather consider another server than consider making a character I can't sympathize with. Thanks.

    Edit: I pretty much purposely made the backstory ethereal and modular so I could fit into different servers if need be (which, the last one I was in pretty much just shut down when the owners became indecisive). I can fit her into any of the classes or roles needed with just some minor tweaks.
    Posted in: PC Servers
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Quote from Captain_Chaos
    So just to be clear, you set the subsurface material to Stone, painted the Sandstone terrain type, and then covered it with a custom ground cover layer of type Sand? As far as I know that should work. Could you give some more details about that error? Who is giving the error, WorldPainter or Minecraft? And what is the error?

    I managed to reproduce the problem. It looks like it has trouble when you try to overlay two layers over each other. For the sake of testing I made a normal stone-subsurface world with a lightstone surface. I then put a layer of Obsidian over that. Then I tried putting a grass layer over that. The grass layer showed up beneath the obsidian (as it was beneath obsidian on the layer list), and when I clicked the obsidian checkbox to get hide it, I got this error.

    java.lang.NullPointerException: null
    at org.pepsoft.worldpainter.GlassPane.invertImage(GlassPane.java:78)
    at org.pepsoft.worldpainter.GlassPane.createLabel(GlassPane.java:66)
    at org.pepsoft.worldpainter.GlassPane.addHiddenLayer(GlassPane.java:46)
    at org.pepsoft.worldpainter.App$61.actionPerformed(App.java:2832)
    at javax.swing.AbstractButton.fireActionPerformed(null:-1)
    WorldPainter version: 0.8.7
    java.version: 1.6.0_31
    java.vendor: Sun Microsystems Inc.
    java.vm.version: 20.6-b01
    java.vm.vendor: Sun Microsystems Inc.
    java.vm.name: Java HotSpot™ Client VM
    os.name: Windows Vista
    os.arch: x86
    os.version: 6.0
    user.home: C:\Users\Corey
    user.dir: C:\Program Files\WorldPainter
    user.country: US
    user.language: en
    Free memory: 8236920 bytes
    Total memory size: 39264256 bytes
    Max memory size: 1037959168 bytes
    World name: Generated World
    Seed: 461664605
    Bounds: -2, -2 => 2, 2
    Height: 256
    Number of tiles: 25
    Layers in use: Obsidian, Grass
    Border: null @ 62
    Sub surface material: STONE
    Water height: 62
    Operation: Grass
    Radius: 141
    Brush: Constant Circle (radius=141, brushShape=CIRCLE, level=1.0)/org.pepsoft.worldpainter.operations.BitmapBrush@b34b1
    Level: 1.0/0.5
    Zoom: 0
    Hidden layers: [Obsidian, Biome]

    The intended result was this:
    :grass: Layer 2 (below obsidian on layer list)
    :obsidian: Layer 1 (above grass on layer list)
    :sponge: Surface block (Lightstone)
    :stone: Subsurface block

    When I do get it to export, it doesn't place the grass blocks, only the block that was placed first (obsidian). And if you try to uncheck that first-placed layer you get the nullpoint error. So whether or not you lay down a layer first or second, it is rendered on the map in the order that it is on the checklist. And if you try to mess with the layer checklist it bugs out. And even when you do manage to export it, only the first layer appears on the terrain.
    Posted in: Minecraft Tools
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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Really amazing mod.

    Though there is a bug when you try to set certain block types as a layer. My default rock type was generic stone, but the surface type was sandstone. I had been attempting to put a layer of sand over it to mimic a desert with sandstone cliffs, but I got an error instead.

    :sand: Sand x 1
    :Orange: Sandstone x 4
    :stone: Stone -> Bedrock

    It could be a nice functionality if one could do things like paint a layer of soil over a clay layer or even gravel to mimic natural soil types. A gravel beach would be more accurate as just a single layer of gravel blocks over clay or dirt. It might even be fun to hide a layer of TNT under the grass. :tnt:

    If that's not possible, it might be prudent to disable some of the blocks in the layer options so people like me don't get the functionality all confused.
    Posted in: Minecraft Tools
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    posted a message on SweetCraft -=[MMO-RP-PVP-SURVIVAL]= [24/7 - Dedicated]
    In-game name: DonutGlaze

    :Bacon: Referred By: None

    :Bacon: 18 or Over?: Yes and Bacon Cake is Yumzor (really?)

    :Bacon: Why are you coming? I like building gardens, roleplaying, and talking to amiable people. I am also amazed at the effort and professional gusto put into this project, and would be happy to be a part of it.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on [Closed] ☆ ☆ ☆ SUPER-EARTH ☆ ☆ ☆ The Original Minecraft Community ☆
    Minecraft In Game Name: DonutGlaze
    Where are you from?: Ohio
    Your age?: 19
    Have you read and agreed to the rules in the post below?: Checked and doublechecked. Also, is there a limit to what may be built in the wilderness?
    Extra notes?: Been playing since 1.1.2_01. I'm not known for any large or grandly created structures. I like simplicity and moulding my creations into a wilderness landscape. I was once a regular in a Roleplaying guild (in Guild Wars) so I may be of help with etiquette and organization.
    Posted in: PC Servers
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    posted a message on MineStory | Towns | Bukkit | (old thread)
    Edit: revoked my request.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on A glowstone flashlight
    Original Handheld Torch Light

    Updated version that fixes your "everything goes dark" problem. <<< This one currently has support. The creator of the original disappeared for a while, and hasn't been keeping up with updates. The videos in both threads explain all.
    Posted in: Suggestions
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