• 0

    posted a message on !PLEASE FAST ANSWER! World may be leaked

    dont need answer anymore. tropicraft caused it for me.

    Posted in: Server Support and Administration
  • 1

    posted a message on Help Moving a big build in my singleplayer world

    Hi, you can do it with structure blocks. Here is little tutorial for it by xisumavoid. :)

    Posted in: Creative Mode
  • 0

    posted a message on !PLEASE FAST ANSWER! World may be leaked

    Hi,

    I created my server today on my custom modpack, and when I start the server, it shows me these messages:


    Do you have answer for this?


    Thx :)



    [13:11:25] [Server thread/DEBUG] [FML]: Gathering id map for writing to world save world
    [13:11:25] [Server thread/DEBUG] [enderio]: Saving ServerChannelRegister with gen=0
    [13:11:25] [Server thread/DEBUG] [enderio]: Saving ServerChannelRegister with gen=0
    [13:11:55] [Server thread/DEBUG] [FML]: The world 268ae1da (world) may have leaked: seen 660 times.
    [13:11:55] [Server thread/DEBUG] [FML]: The world 5564064b (world) may have leaked: seen 660 times.
    [13:11:55] [Server thread/DEBUG] [FML]: The world 17e43d30 (world) may have leaked: seen 660 times.
    [13:11:55] [Server thread/DEBUG] [FML]: The world 51f4e979 (world) may have leaked: seen 660 times.
    [13:12:10] [Server thread/DEBUG] [FML]: Gathering id map for writing to world save world
    [13:12:10] [Server thread/DEBUG] [enderio]: Saving ServerChannelRegister with gen=0
    [13:12:10] [Server thread/DEBUG] [enderio]: Saving ServerChannelRegister with gen=0
    [13:12:45] [Server thread/DEBUG] [FML]: The world 268ae1da (world) may have leaked: seen 665 times.
    [13:12:45] [Server thread/DEBUG] [FML]: The world 5564064b (world) may have leaked: seen 665 times.
    [13:12:45] [Server thread/DEBUG] [FML]: The world 17e43d30 (world) may have leaked: seen 665 times.
    [13:12:45] [Server thread/DEBUG] [FML]: The world 51f4e979 (world) may have leaked: seen 665 times.
    Posted in: Server Support and Administration
  • 0

    posted a message on Modding in Eclipse- first texture works, second doesn´t

    I am begginer in Eclipse. I created a mod with two snacks named Bebe and Anita. I writed a code that should do that Anita has texture of Anita snack and Bebe has texture of Bebe snack, but I don´t know what happened and Anita has texture of Bebe and Bebe has no texture. The textures are 16x16. Code:


    ModItems.java:


    package com.Hedgedoge.gastromod.init;


    import java.util.ArrayList;
    import java.util.List;

    import com.Hedgedoge.gastromod.items.ItemBase;

    import net.minecraft.item.Item;


    public class ModItems
    {
    public static final List ITEMS = new ArrayList();

    public static final Item ANITA = new ItemBase("anita");

    public static final Item BEBE = new ItemBase("bebe");
    }

    ItemBase.java:


    package com.Hedgedoge.gastromod.items;package com.Hedgedoge.gastromod.items;
    import com.Hedgedoge.gastromod.Main;import com.Hedgedoge.gastromod.init.ModItems;

    import com.Hedgedoge.gastromod.util.IHasModel;
    import net.minecraft.creativetab.CreativeTabs;

    import net.minecraft.item.Item;
    public class ItemBase extends Item implements IHasModel{


    public ItemBase(String name) {

    setUnlocalizedName(name);

    setRegistryName(name);

    setCreativeTab(CreativeTabs.MATERIALS);

    ModItems.ITEMS.add(this);

    Main.proxy.registerItemRenderer(this, 0, "inventory"); }

    @Override public void registerModels() { }
    }

    models.item/anita.json:


    {
    "parent": "item/generated",
    "textures": {
    "layer0": "gm:items/anita"
    }
    }

    models.item/bebe.json:


    {
    "parent":"item/generated",
    "textures":{
    "layer0":"gm:items/bebe"
    }
    }

    lang/en_us.lang:


    item.anita.name=Anita
    item.bebe.name=Bebe

    Please help me.

    Posted in: Modification Development
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