Actually, it should be possible to get McEdit to work, but I've never done it so I can't help. The error you describe suggest you're just no opening the files properly, not that your OS is incompatible.
The reason nothing works with 10.4 is Apple made huge API changes (for the better) starting in 10.5. So developers who make stuff for fun went with all the newer, easier to program APIs. You also need to maintain an old computer with old programming tools to build stuff for 10.4, so thats not something most hobbyists are willing to do. 10.5, 10.6, and the upcoming 10.7 are all progressively better in every single way. You should really upgrade, at least to 10.5. It's cheap, easy and painless.
- Registered Member
Member for 10 years, 7 months, and 14 days
Last active Mon, Aug, 20 2012 23:24:40
- 0 Followers
- 541 Total Posts
- 27 Thanks
Mar 18, 2011Posted in: Mods DiscussionQuote from Quintinity »That actually changes nothing.
You're probably doing something more basic incorrectly, like not actually running the version of minecraft you're modding. Without more details, I'm afraid I can't offer any advice as to how to fix it.
Mar 13, 2011Posted in: Minecraft ToolsQuote from Ragglesnape »This app looks fantastic. However, I play on a multiplayer server hosted by someone else. Is there any way to use McMap to see that map? Where would I look for the world file, as it doesn't appear in User/Library/Application Support/Minecraft.
Any help would be appreciated.
You'll have to get the world folder from the person running the server.
Mar 12, 2011I love how every file here is a virus until proven otherwise. Which is funny because it's probably a good stance to take with untrusted files, but the way you guys tend to enforce it is utterly toothless. Generally someone downloads the file and runs it through a million virus scanners and declares it clean. But that's so dumb. If someone wrote an app, they could easily slip in a few lines to overwrite all the files it has permissions for. No virus scanner would ever detect anything because the app has never been seen before! You're not going to go out and find an existing virus and release it as an app. So when you download something here and the source isn't available, you're really taking a leap of faith unless you have a virtual machine sandbox set up to test everything.Posted in: Minecraft Tools
Back on topic, OP, you really should try harder to make sure what you release is quality software. If your goal is a GUI for a little command line fix, something many people would appreciate, at least get that right! Don't hard code in your own user account! I can't really help with any specifics though, since you seem to have taken the file down.
Mar 11, 2011mcmap cannot render any higher resolution. Each in-world block is translated to a fixed-size pixel structure that looks like this:Posted in: Minecraft Tools
So zooming in more would require a rewrite of all the drawing code.
Mar 8, 2011Your biome file looks perfectly fine. There are varied biome values all across it. If your maps are coming out flat, it's the renderer. Make sure there are no obvious error messages from mcmap then ask in there. Sorry it isn't anything I can fix.Posted in: Minecraft Tools
Mar 7, 2011The biome extractor looks like it's doing what it's supposed to do? Would you mind posting one of the .biome files here? Doesn't matter which one. I'll just check what's inside it. If it looks all right, then I guess I'd refer you to the mcmap thread.Posted in: Minecraft Tools
Mar 5, 2011Command 1-9 for worlds is doable. I'll slip that in at some point. I'm aware of how cumbersome the Find blocks palette is, it's just that the dropdown was the easiest thing to code with multiple selection when I was doing rapid development. At some point I'll make a list view with individual checkboxes and color pickers for each item.Posted in: Minecraft Tools
As for a more complex interface including pictures of block types? No way. Too much work to make and too much work to maintain. Right now, all I have to do when blocks get added is add a line of text in an XML file for each. I prefer that to making new graphics files each time. As for making color sets this way, If the block finder interface code turns out well and is generic enough, of course I'll make it so you can create and edit color sets this way.
Mar 4, 2011That info is in the OP!Posted in: Minecraft Tools
Right below the screenshot.
Command Line Typical Usage:
java -jar MinecraftBiomeExtractor.jar -nogui world_folder [-flush]
Admittedly, it doesn't show the manual jar selection.
Mar 4, 2011Ok, it's not the null pointer causing problems. More likely since you are using a server, you're not quite invoking MBE properly and that's causing problems. Here's how to use it properly in a server environment:Posted in: Minecraft Tools
java -jar MinecraftBiomeExtractor.jar -jar minecraft_server.jar -nogui world
To break it down, this part is how to launch MBE:
java -jar MinecraftBiomeExtractor.jar
This part tells MBE exactly which minecraft jar to use (server is fine, so is client):
This part tells MBE not to draw an interface, good for headless servers:
This part says where the world folder is that you want to process:
Output will look like this:
143 recipes Match strength: 60% Handler interface is: mi Match strength: 67% Handler class is: cw Match strength: 84% Save class is: cp Match strength: 93% Biome Gen class is: nc Server software detected. Match strength: 100% Server random class is: mn Ready! Opening world... Locating Minecraft save... Level Loaded! Calculating biome values... Scanning save folder... World Size: 9 regions Saving biome data... (press esc to cancel) 11% ... 22% ... 33% ... 44% ... 55% ... 66% ... 77% ... 88% ... Done! This world is now ready to be used with a biome-capable mapping program such as mcmap. If your boundaries expand, you will need to come back and re-process. (It will be much faster the second time) You may now exit or select another world to process.
- To post a comment, please login.