• 0

    posted a message on MCMap Live - Simple, Fast Minecraft Mapping for Mac OS X
    Quote from Jabberwock xeno

    Awww...

    well, is there another mapper for windows that colors by biome?

    A releated question: can it be modded, or made possible in the texture pack to have blocks other than grass and leaves to be colored differently in different biomes?


    Vanilla mcmap, Eihort, Mine Mapper, and minecraft overviewer all support biome coloration and all have Windows builds.

    As for your other question, you'd have to alter the source of mcmap but it would be possible. The feature is not planned.
    Posted in: Minecraft Tools
  • 0

    posted a message on Howto interface Minecraft.jar?
    Make sure the JAR is on the classpath, then just use the classes without importing anything. That'll work for everything but the ones in the com.minecraft... etc classes. Those you'll need to import the proper packages first.
    Posted in: Mods Discussion
  • 0

    posted a message on Minecraft Biome Extractor - Add Biome Support to Your Mapper
    Oh, I understand what you want. Sure, that would be possible. I'd have to add the ability to make a new save using a seed, which would be a little bit of work but not bad. Then I'd need to make another program that uses the same routines to generate a table of moisture and temperature values of the size you want. I'd save them before translation into image coordinates, that might make it easier to read off the biomes (and change when the biome definitions change).

    I'll think about it. Are there people making map generators who actually want this feature and are ready to make use of the data?
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Biome Extractor - Add Biome Support to Your Mapper
    Still getting nowhere on fixing this. MBE is open source with a google code page. If you think you can help, it's here:
    http://code.google.com/p/minecraft-biome-extractor/
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Biome Extractor - Add Biome Support to Your Mapper
    I have no idea what's broken in this. The error, and I'm serious here, isn't happening in my code. It's happening in Minecraft (rather, the minecraft_server.jar).

    I decompiled some stuff and I've traced the error to this line of Notch's code:
    paramArrayOfgb[(i++)] = gb.a(d4, d5);

    Which throws this error:
    java.lang.NoClassDefFoundError: Could not initialize class gb

    Which means that this not working is still a mystery. If anyone with Java programming experience could run down some of the causes of a NoClassDefFoundError, I'd appreciate it. I don't think it's a classpath issue, because I add everything in the JAR to the classpath (and if gb wasn't in the classpath, the error would have been different).
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Biome Extractor - Add Biome Support to Your Mapper
    I was finally able to reproduce this issue (and fixed a few bugs along the way). Let's see if I can get a working version 0.9 out tonight.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Biome Extractor - Add Biome Support to Your Mapper
    I don't know what to tell you. I can't reproduce the error and it works fine on all my test machines (Mac OS X, Debian, Windows 7) using a fresh server jar. The deobfuscater is picking the same set of classes for us: ni, dh,da, oc, and nn.

    The code throwing the error is:
    			try
    			{
    				// BiomeGenerator.a(i,j,1,1);
    				generateForLoaction.invoke(biomeGenerator, argList);  
    			}
    			catch (Throwable e1)
    			{
    				printe("Could not generate biome vals for coords..."+NEW_LINE);
    			} 


    Which isn't too descriptive because I used the general purpose "Throwable" catch statement. But most likely the biome generator rejected a call to a(int,int,int,int). I'll have to make the catch more specific or have it print out the exact error message.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Biome Extractor - Add Biome Support to Your Mapper
    Yeah, it's supposed to work with both. I'll look into it when I get a chance but it looks like Eggplant has it working with the server software. Is it possible that craftbukket made some small change to the server jar? Try a totally fresh one.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Biome Extractor - Add Biome Support to Your Mapper
    Alright, I guess I still need to change that so that it encounters that error just once, prints a more helpful message, then stops.

    MBE cannot account for most third party modifications. Please use ONLY unmodified JAR files with it.
    Posted in: Minecraft Tools
  • 0

    posted a message on Need To Find A Thread
    Quote from ellogovner72 »
    (sorry if it's posted in wrong location, wasn't sure)

    Anyways... I was going through the Minecraft Tools thread, and i found something that allowed u to copy buildings. You would press a hotkey, "h" for example, and it would save a certain number of blocks/chunks around u. It basically let u get buildings from maps that weren't yours (multiplayer). I have looked thru 3 pages of the Minecraft Tools thread, AND used every possible search I could think of, but to no avail. If anyone could find this program, or a program similar to it, please post a link. :biggrin.gif:


    Worldedit:
    viewtopic.php?f=1012&t=45396

    I found it on the tools page of the wiki, by the way. It's a good place to start looking for stuff. Most entries just point back to forum pages.
    Posted in: Minecraft Tools
  • 0

    posted a message on When will the search be back up?
    Quote from hordriss »
    Couldn't search be parsed using a regular expression, so that only searches with a minimum number of characters/words/whatever are allowed?


    Or at least make it so egosearch works but typed in queries do not. This is not exactly a difficult problem. I mean, one or two lines of code in an easily edited PHP file. I don't understand why this wasn't done ages ago.
    Posted in: Forum Discussion & Info
  • 0

    posted a message on MCMap Live - Simple, Fast Minecraft Mapping for Mac OS X
    Honestly, reinstalling Mac OS X is your best bet.
    Posted in: Minecraft Tools
  • 0

    posted a message on MCMap Live - Simple, Fast Minecraft Mapping for Mac OS X
    Yeah, it should no problem. If it looks wrong, use the delete feature in the biomes menu and re-generate.
    Posted in: Minecraft Tools
  • 0

    posted a message on MCMap Live - Simple, Fast Minecraft Mapping for Mac OS X
    Quote from MadMac81 »
    1.) Do you have MCMap Live version 1.4.1? Yes
    2.) Are you updated to Mac OS X 10.5.8? Yes
    3.) What kind of computer do you have? iMac, Macbook, etc. Intel or PPC? iMac, Intel
    4.) When you say "crashing your mac", do you mean the entire computer freezes up or just MCMap Live? I get this screen http://paulofierro.com/images/osx_crash.jpg usually right after I have loaded MCMap Live,
    5.) When does this happen? After loading a map or before? Does any of the map show up before the freeze? Usually immediately, or a few seconds after loading MCMap
    6.) Are there any error reports that pop up? Can you post one here in
     tags? No Error Messages at all :sad.gif:


    That's a kernel panic. There should be no possible way for MCMap Live to cause this on its own. Something in your OS install is corrupted or you have installed system modifications that are buggy. I might suspect something with the video drivers, since the program doesn't actually do anything but open up an OpenGL viewport and paint a textured quad to it before loading a level.
    Posted in: Minecraft Tools
  • 0

    posted a message on Minecraft Biome Extractor - Add Biome Support to Your Mapper
    Quote from woruhwer »
    Am I the only one with 1.5 Problems?

    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...
    Could not generate biome vals for coords...

    over and over


    I thought I removed that error message...

    Anyway, I checked it with 1.5_01 client on all my test machines. Works fine:
    Minecraft Biome Extractor (v0.8.0 beta)
    By Donkey Kong
    
    Discovering minecraft.jar interface...
    Removed MOJANG signatures.
    Match strength: 100%	Handler interface is: vk
    Match strength: 100%	Handler class is: fc
    Match strength: 88%	Save class is: et
    Match strength: 100%	Biome Gen class is: wl
    Ready!
    
    Select a world to extract its biomes.
    Opening Test World...
    Locating Minecraft save...
    Level Loaded!
    Calculating biome values...
    Scanning save folder...
    World Size: 6 regions
    Saving biome data...  (press esc to cancel)
    
    16% ... 33% ... 50% ... 66% ... 83% ... 
    
    Done! This world is now ready to be used with a biome-capable
    mapping program such as mcmap. If your boundaries expand, you will need
    to come back and re-process. (It will be much faster the second time)
    
    You may now exit or select another world to process.
    Posted in: Minecraft Tools
  • To post a comment, please .