• 0

    posted a message on List of sites stealing Minecraft content. StopModReposts!

    Yes thats the reason i obly download mods from the makers site because there i can be sure:


    - the mod is the latest Version


    - the mod is working on the version that will be said. And not just a 1.4 mod is declared as a 1.8 mod


    - this sites use often adf.ly Links or some other crap Ad-sites (i always bypass these Ad-Sites with boxxod.net, because i blocked all the Ads)

    Posted in: Mods Discussion
  • 0

    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51

    Does anyone know how the heck i can use the batterycharge() function with the signal processor?


    the eln wiki is not helpful there are no more informations about this

    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft can only use 1% GPU

    Hi guys i'm using Win 10 on my Laptop Intel graphics 4400 GPU and it allows minecraft 1.7.10 to use only 1% of its power NoLimits 2 (3D Rollercoaster Simulation) is using 30-50% percent, a few months ago minecraft has running normaly with no laggs on the same Laptop with win 10 too. The only change is the Java 8-66 Update have you negative experience with the Java 8 Updates? Or is it a setting on my Laptop, and yes the lagg is GPU related with default textures it runs arround 15fps with LB Photo Realism lower than 10fps


    do you know what i should set for the GPU

    Posted in: Java Edition Support
  • 0

    posted a message on Voxel Map With Radar?

    I'm using the voxelmap liteloader and on the most servers the radar works and it works on vanilla servers!


    voxelmap radar can only be force disenabled


    Rei's minimap radar must be force enabled


    That means voxelmap radar is active by default

    Posted in: Mods Discussion
  • 0

    posted a message on Force enable Voxelmap 1.7.2 Entity radar
    Please help me to programm this mod
    Posted in: Mods Discussion
  • 0

    posted a message on Voxel Map With Radar?
    Sedridor has send me a code for blocking the antiradar function for voxelmap i hope he can compile it for forge 1.7.10
    Posted in: Mods Discussion
  • 0

    posted a message on Force enable Voxelmap 1.7.2 Entity radar
    how?
    Posted in: Mods Discussion
  • 0

    posted a message on Force enable Voxelmap 1.7.2 Entity radar
    where is must put this code?
    Posted in: Mods Discussion
  • 0

    posted a message on Force enable Voxelmap 1.7.2 Entity radar
    Hi guys

    is here a guy that have java know how ?

    i want to bypass the Voxelmap radar blocking, similat to rei's minimap force enable Cavemapping and radar mod.

    i hope someone can help me to do this!
    Posted in: Mods Discussion
  • 0

    posted a message on LiteLoader
    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 04.08.14 21:09
    Description: Initializing game

    java.lang.NullPointerException: Initializing game
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(MinecraftOverlay.java:467)
    at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:815)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
    at net.minecraft.client.Minecraft.func_71384_a(MinecraftOverlay.java:467)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(MinecraftOverlay.java:815)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 50577296 bytes (48 MB) / 235466752 bytes (224 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 Optifine OptiFine_1.7.2_HD_U_C2 5 mods loaded, 0 mods active
    mcp{9.03} [Minecraft Coder Pack] (minecraft.jar)
    FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar)
    Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar)
    voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar)
    voxelmap{1.7.2} [VoxelMap] (voxelmap-1.7.2-1.0.jar)
    Launched Version: 1.7.2
    LWJGL: 2.9.0
    OpenGL: GeForce GT 320/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [LB Mix.zip] Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
    Anisotropic Filtering: Off (1)
    i have fixed it the problem was my Mcreator mod thats running from another folder
    Posted in: Minecraft Mods
  • 0

    posted a message on LiteLoader
    I'm still wondering what happens with the voxelmap download page and link?!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    For any one that searching an option for 1.7.10

    here's a link to Zan's minimap:

    http://www.planetminecraft.com/mod/zans-minimap/
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.4] UKZilla Creative | Open Again! | Freebuild Creative | Multiverse | WorldEdit
    My Name is SwissDomi93
    Posted in: PC Servers
  • 0

    posted a message on [ Orbiting Meadows ] Public Beta [ Creative/Survival/Redstone ] Public release soon!
    I wan't join this server but it is down :(
    Posted in: PC Servers
  • 0

    posted a message on [Jul.08] Rei's Minimap v3.4_01
    What is more easier at rei's as by zan's the controls are the same

    And Zan's minimap was there before Rei has copied it

    For admins/Players Zan's is much better than rei's example on a creative server every player can see the others and can see if someone is griefing and you know who is griefing there and can report him or just follow him to prevent griefing (he see you on rhe minimap) then easily make a wp by the grief tell the co-ords the admin then he can tp to the grief and inspect then
    But with rei's minicrap you can't see your friends because they are all crappy blue dotsPs just stop the useless quote the previous post!!!
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.