Oh yes true!, I also forgot to mention there's a best score, so using the same question how can I detect that they don't change the score if they already have some random score.
*edit thought of something. Using operations to check if a dummy score is same as there best score while not playing or while not at finish/end. This should work but if you wanna still leave another idea go ahead.
I've been trying to come up with ways to check if a player sets their score or earns it.
Here's an example; A player goes through a course and earns a score depending how far they've gone and when they reach the end they earn something. Now lets say someone wants to set a score and just teleport to the end, and they earn that prize.
Any solutions or ideas to check if a player tries to cheat?
You should not check for data within the "Tags" list if you have not yet used the "tag" selector parameter. What your first command will do is target a random armor stand, regardless of its "Tags", and then try to match its NBT. If it doesn't match, that's the end of the command and nothing happens as a result.
The fix is to use the "tag" parameter, not NBT checking:
/scoreboard players set @r[type=ArmorStand,tag=random] Random 2
Oops I should of added that in. Thanks for catching that.
Oh I get it. So you want the GUI to automatically open when you get to an area? That's not possible entirely, but maybe you can make something like Asdjke (Click name) has made "Holograms"
Thank you for the help! At first I had trouble with the command because the command "/execute @e[score_smoke=1] ~ ~ ~ /summon Villager ~ ~1 ~"
kept spamming villager spawns at my character, so the way I made it work is by using the command "/execute @e[score_smoke_min=1,score_smoke=1] ~ ~ ~ /summon Villager ~ ~1 ~ "
Oh weird I didn't get that problem during my testing, well glad it worked for you!
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Oh yes true!, I also forgot to mention there's a best score, so using the same question how can I detect that they don't change the score if they already have some random score.
*edit thought of something. Using operations to check if a dummy score is same as there best score while not playing or while not at finish/end. This should work but if you wanna still leave another idea go ahead.
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I've been trying to come up with ways to check if a player sets their score or earns it.
Here's an example; A player goes through a course and earns a score depending how far they've gone and when they reach the end they earn something. Now lets say someone wants to set a score and just teleport to the end, and they earn that prize.
Any solutions or ideas to check if a player tries to cheat?
Codes not needed just ideas!
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Oops I should of added that in. Thanks for catching that.
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Add the Zombies to a team then change the Villagers team to zombie team then take off then add your team to zombies. So basically
Zombie = Villager, same team Will target player
Villager = Player, same team Zombie will target closest entity
Remove Villager, Zombie will target player
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Can you post the commands you're using when it moves and when it's not moving. Maybe I can help.
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Execute at the Armorstand that is on the structure give it some data to specify.
What are the commands you're using?
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Looks like you just forgot to add it's tag
{HandItems:[{id:diamond_sword,Count:1,tag:{ench:[{id:16,lvl:3}]}},{}]}
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/scoreboard objectives add itemslot dummy
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Oh I get it. So you want the GUI to automatically open when you get to an area? That's not possible entirely, but maybe you can make something like Asdjke (Click name) has made "Holograms"
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I'm Confused what you're asking I think you want to make a custom GUI? and in the GUI you want a Item that lets you pick a Map?
The confusing part you don't want it to be clickable, so how did you want it to be activated?
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/scoreboard players set @e[type=Item] place 1 {Item:{tag:{display:{Name:"Custom_Crafter"}}},OnGround:1b}
There was a few mistakes
after display you had ;
you had multiple tags
multiple quotes in the name "Custom_Crafter""
brackets were off
the data OnGround: byte was missing
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I didn't use the effect version mainly because slowness zooms your screen in.
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Is this what you're looking for.
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Oh weird I didn't get that problem during my testing, well glad it worked for you!
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Worked for me, if I read this right you wanted to execute at the bat when those items were in the chest?
Maybe you have coordinates off?