Single Player Commands (SPC)
Version 4.9 for Minecraft 1.6.2
If you're looking for a server, or need to contact me, currently the best place is through this PvP survival server: pvp.darkmines.net.
Download Automated Installation [COMING SOON]
for a video tutorial on how to use the installer
Download Manual Installation [Preferred] - [Link Removed]
NEW INSTALL INSTRUCTIONS - CLICK HERE
Release Details
Spotlight
Command List
Item and Block codes
Downloads
Installation Instructions
Troubleshooting
Minecraft Coder Pack (MCP) Compatibility
Release Details
For Minecraft 1.6.2 - Download Here
Big thanks to q3hardcore for many of the new features
/killall and /butcher now work
/wand fixed
Compatability with Mod Loader, PlayerAPI and Forge
The current SPC installer is broken, a new one is being worked on which will be out in a few weeks (hopefully)
New installation instructions, below.
Many other things
How to install (Minecraft 1.6.2)
1. Close Minecraft launcher (if open)
2. Navigate to where minecraft is installed (eg: on Windows %appdata%/.minecraft)
3. Go to versions and copy the 1.6.2 directory and name it something else (eg: 1.6.2.mods). Alternatively, if you have done this for another mod already backup the Minecraft JAR.
4. Open the jar file (using an archive utility, such as 7zip) in the mod directory you created (eg: 1.6.2.jar) and copy all of the files into it except for WorldEdit.jar
5. Delete the files in the META-INF directory except for MANIFEST.MF
6. Close the jar file
7. Copy WorldEdit.jar into .minecraft/bin
8. Rename the jar file to the same name as the directory (eg: 1.6.2.mods.jar)
9. Rename the json file to the same name as the directory (eg: 1.6.2.mods.json)
10. Open the json file in a text editor and the line that contains the id (eg: "id": "1.6.2") change it to the same name as the directory (eg: "id": "1.6.2.mods")
11. Save and close the json file.
12. Start up the Minecraft launcher
13. Create a new profile
14. Select the version that you just created (eg: 1.6.2.mods)
15. Select the rest of your settings.
16. Launch the game.
Note: Using a 3rd party launcher such as Magic Launcher may save you a lot of time in managing mods.
Code is open source at: https://github.com/simo415/spc
For more information on commands use /help in game or visit http://youtube.com/user/spcmod
The Spotlight
Periodically I will put up a picture and video which I think are good representations as to what Single Player Commands is capable of. If you would like to get your picture or video featured here please send me a link (via PM or post) and if I like them they will get featured.
Note: Videos should focus on SPC and can be any length (preferably at least 30 seconds)
by drawingkid1313
Command List
Stuck on a command, confused or just looking for something new? Check out http://www.youtube.com/user/spcmod for a simple demo of most of the commands this mod provides.
To bring up the command "console" type 'T' then type in the command. Below is a brief run through of the command list:
Commands
ADMIN: Due to the number of youtube links here, this content has been removed.
WorldEdit Commands
For a list of WorldEdit commands please visit the WorldEdit wiki page: http://wiki.sk89q.co...dEdit/Reference
Global Command
//limit - Set a maximum number of blocks to change at most for all operations. This only affects yourself. Use this to prevent catastrophic accidents. This command will not override the limit in the configuration if it is set.
Brushes
//brush clipboard - Switch to the clipboard tool.
//brush cylinder [-h] [height] - Switch to the cylinder brush tool.
//brush smooth [iterations] - Smooth the region.
//brush sphere [-h] - Switch to the sphere brush tool.
//mask - Clear the mask
//mask - Set a mask
//mat - Change the material used by your current brush.
//size - Change the size of the current brushes
Chunk tools
//chunkinfo - Get the filename of the chunk that you are in.
//delchunks - Generate a shell script to delete chunks.
//listchunks - Print a list of used chunks.
Clipboard
//clearclipboard - Clear your clipboard.
//copy - Copies the currently selected region. Be aware that it stores your position relative to the selection when copying.
//cut - Cuts the currently selected region.
//flip [dir] - Flip the clipboard.
//load - Load .schematic into clipboard.
//paste [-ao] - Pastes the clipboard.
//rotate - Rotate the clipboard.
//save - Save clipboard to .schematic.
General commands
//search - Search for an item by its name.
//worldedit reload - Reloads WorldEdit's configuration.
//worldedit tz - Set your timezone. This is temporary.
//worldedit version - Gets WorldEdit's version.
Generation
//cyl [height] - Create a vertical cylinder.
//forestgen [type] [density] - Make a forest.
//hcyl [height] - Create a vertical hollow cylinder.
//hsphere [raised?] - Create a hollow sphere.
//pumpkins - Make a pumpkin forest
//sphere [raised?] - Create a sphere.
Getting around
//ascend - Go up one level.
//ceil [clearance] - Get to the ceiling.
//descend – Go down one level.
//jumpto - Jump to the block that you are looking at.
//thru - Go through the wall that you are looking at.
//unstuck - Go up to the first free spot.
//up [distance] - Go up some distance.
History
//clearhistory - Clear your history.
//redo [number of steps] - Redo your last (undo) action. This command replays back history and does not repeat the command.
//undo [number of steps (default – last)] - Undo your last action.
Region operations
//move [count] [direction] [leave-id] - Move the selection's contents. A block can be specified to fill in the left over area.
//overlay - Place a block on top of blocks inside the region.
//outline - Build walls, floor, and ceiling.
//regen - Regenerate the selection region.
//replace - Replace all non-air blocks blocks inside the region.
//replace - Replace all blocks of the specified block(s) with another block inside the region.
//set - Set all blocks inside the selection region to a specified block.
//smooth [iterations] - Smooth the selection's heightmap.
//stack [count] [direction] - Stacks the selection.
//walls - Build the walls of the region (not including ceiling and floor).
Scripting
//cs
1
I forsee the capes just bringing about more flame, and they had better have a way to be turned off as I for one would never wear a cape....
2
Buy it so your not breaking the law.
Buy it to help support a fresh non greed inspired company.
Buy it so you can play on a real server.
Buy it now so you can get a name you like without having to add 019101 to the end of it!
Buy it, its worth it, you know it, I know it, we all know it. If you enjoy mine craft buy it!
1
Just like with every update in the past, and hopefully in the future, the new features will be loaded with new chunks!
This means when 1.8 comes out if you wish to keep your main world all you have to do is walk to new area's that you have never been to before!
From @jeb_ Tweeter account on July 6th
The only thing your going to run across will be the chunk error edges around your previously generated land, just the same as it was with the Halloween update! Nothing more than Giant ridges, and this will be caused because of the changes to terrain generation code.
This was made just because I have noticed SO many people misinformed that they will have to generate a new world for 1.8 features! Do us all a favor and get the word around that they don't have to!
TL:DR Read the title!!
1
Really im more stuck on the "what kind of npc" question, If were talking a goblin village (seen this thrown around for a long time) I'd say kill em all. Now if were talking a human or elf village... well im not to sure i would kill them, if there was some kind of reward for staying friendly with them, then the second village of them i find would stay alive. (gonna have to say I'll more than likely plunder the first village i come across)
1
1: Use Sticky pistons hidden behind a wall to pull 2 blocks out of the way leading to a secret passage, you could also hide the input device. (hidden entrance / exit, hidden base, etc...)
2: From the vid jeb released of pistons, you should be able to pull a piston with a sticky piston (Based on the "wall" device shown near the end). With this in mind, PIT TRAPS! you should be able to created a "moat" around your base and Hide it using pistons (1 piston lowers the "ground" block, another piston pull the before mentioned piston and ground block to the side, leaving a hole straight down). I dont know about you but having a 4x# hidden moat around my base = win
3: You should be able to drop lava from the top of fortress to burn people trying to break in!! (could use pistons to turn this effect on / off)
4: If you plan on having to "hold up" in your base, then some simple things are almost a must!
- Have a farm! (you choice on the set up)
- Have a mine! I would also suggest being able to seal the entrance just encase the sneaky people break into the mine and try and use it as an entrance :smile.gif:
- Having supplies stocked up. Mostly arrows and bows since the stuff needed to make them isn't so easy to gather.
- Have a tree farm (your choice on the set up again)
5: Having the top edge's of your base set up with an alternating pattern of block and no block, so that archers can shoot thru an opening and hide behind a block to avoid incoming fire.
6: Having cannons is always nice (ither a large 360 cannon or at least 1 cannon on ither side that can be "aimed")
7: Land mines! You could ether just put a pressure pad on top of tnt (hide the mine's by covering the area in pressure pads) Or with a lot more work, rig them to a red stone system so you can blow them up as needed.
Kinda long, but just the of the top of my head idea's for having a "safe" fort.