- DmgVol
- Registered Member
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Member for 10 years, 6 months, and 6 days
Last active Fri, Sep, 5 2014 09:40:11
- 2 Followers
- 252 Total Posts
- 52 Thanks
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DrakenStark posted a message on Make command blocks like bedrock in survival: unbreakableCurrently command blocks are made just for use in adventure mode. I've created two locations where players will create buildings (two clans basically). I'd like to use a command block to allow players to teleport between the two locations. Currently I'd have to encase the command block in bedrock to prevent players from being able to break it. If the block was made so only an op in creative is able to place and edit it, why allow anyone else to break it?Posted in: Suggestions -
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MidnightHobo posted a message on Mob Concept - Mini-Creepers (+pics) [v.1.1]Make him unable to explode after you throw him several bones, so we can keep him as a pet, and I'm sold. :tongue.gif:Posted in: Suggestions -
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Sohym posted a message on Mob Concept - Mini-Creepers (+pics) [v.1.1]This is my first suggestion ; I have tried to research for anything like this without any results, but I do apologize if I have missed a similar topic. Also, I'm sorry for the lame pictures - I wanted something to show visually, not a piece of art for my portfolio.Posted in: Suggestions
So here we go.
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EDIT(s) :
20-2-2011 Changed the HP from 10 to five, which seems to be more logical considering how small the Creep is.
21-2-2011 Added Poll.
13-3-2011 Modified the Creep's attack (smaller explosions). Added note/suggestion by King Dedede.
I don't have a name for it, so I'll call it a Creep, since Creepers were the direct inspiration for this.
Here's how it looks :
Name : Creep? Mini-Creeper? Dog? (suggestions welcomed)
HP : 5 hp
Drop : 0-2 Sulphur, 0-1 Bone, 1 Music Disc (the same way you would obtain one from a Creeper)
Attack Strength :
- The explosion is 1/6 as strong as TNT so it's random/varies
- Melee attack is weak (think of it as the Creep biting your ankles), so something like 1hp (Easy), 2hp (Normal), 3hp (hard)
Spawn : Light level of 7 or less on Earth. Anywhere but half blocks or glass.
Size : About half the size of a Creeper
Behavior : They wander randomly, sometimes pausing to have a short nap. If they see a Skeleton they will attack it (because of their love of bones). If they see a Creeper they will follow it but won't attack (kinship?). If they see a Player they will happily run/pounce at them and attempt to get pets (the way Creepers want hugs). They may or may not explode right away, instead biting once or twice before exploding (out of excitement I guess). And, more importantly ; if the Creep sees a Bone, it will change it's top priority and make it so he goes there no matter what. Once he gets to a Bone it eats it, which takes a couple of seconds.
So what makes them different from other mobs?
First, the AI. They have specific behaviors depending on what they encounter, making it so they will create interesting reactions from other mobs (following a Creeper then starting a brawl with a Skeleton they met, for example).
Second, a bit more variety with mobs. The Creep would be fast but weak, making it perfect for surprise attacks - being sneaky the same way Creepers are. It would also make for an interesting challenge for both new and seasoned players. Running away from a Creep would definitely make you think twice about prancing in the woods at night, and making proper defenses and traps for them when you have your own fort would be fun as well.
So that's the extent of my thoughts for now... please do share your suggestions, keep the trolling to a minimum, and forgive me if my English kind of sucks, my native language is French XD
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NOTE/SUGGESTIONS
Quote from King Dedede »
I also REALLY like the idea of having it interact with other mobs, here are my interaction ideas:
Spiders and other Creeps - they will play with each other, play swipes, bowling over, yapping (screeching for Spiders), riding on each other's back ect.
Squids - will make a curious yapping sounds, nip the squid and run away in disgust
Cows - no interaction
Pigs - no interaction
Sheep - it will run around them, and try and clump them together as close as possible
Player - it will charge up to you (bowling you over) and will nip you, explode from excitement, grab and eat thrown bones. If it is given 15 bones it will not explode, despawn and it won't bite as often. If attacked with a fist it will pet it, if petted enough (even when it's nipping you) it will fall asleep
Creeper - it will loyally follow the Creeper around, and if the Creeper dies it will whine and stay by its owner's grave until another Creeper comes by. It will not interact with the player or other mobs in this state.
Zombie - no interaction
Zombie Pigmen - no interaction
Skeleton - it will attack the skeleton (biting only)
Ghast - Ghasts will ignore the Creep, unless it hangs around to long, then the Ghast will get annoyed and start chasing and attacking the Creep
Chicken - it will start barking wildly and chase after the Chickens, biting them if it can catch them
Baby Creeper - a Creeper that can be downloaded in a certain mod. Creeps will act the same around baby Creepers as they do around normal Creepers, but Baby Creepers will throw bones for the Creep - To post a comment, please login.
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The ENCHVIL MOD
Adds a mystical table that can take enchantments off of weapons.
by inverting them and allowing you to separate tools and their enchantments, for a price.
CRAFTING RECIPE
Without further ado, the crafting recipe!
Start by placing an enchanted item in the left slot,
now it's time to choose between the enchanted book and the item.
If you chose the enchanted book, insert a book in the middle top slot and take the enchanted book.
If you chose the item, just take
In addition, to balance it out, it works only on fixed items, not damaged.
Showcase by Brinko54
Showcase by jimmytfan
SCREENSHOTS
(GIF from version 1.0)
DOWNLOADS
Click here to download Enchvil mod V1.1 for 1.7.X
Previous versions:
Click here to download Enchvil mod v1.0
Notes:
*Requires Forge! (1.7.2-10.12.1.1060 or higher)
*This mod was built on Forge 1.7.2 BUT it works on Forge 1.7.10 as well!
V1.0 - Release
SUPPORT THE MOD
Support our mod by placing this banner in your signature!
FINAL WORDS
Enchvil mod was created by DmgVol and Enosphorous.
Please report any bugs and/or mod incompatibilities, so we can fix them more quickly.
We are open to mod packs, you can use this mod however you'd like! (credit us + OP link)
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Displays the current exp above the levels.
Click here for EXPMod v1.0 for 1.7.2
Notes:
*1.7.10 version, required Forge version: 10.13.0.1179 (or higher)
*1.7.2 version, required Forge version: 10.12.1.1060(or higher)
Please report any bugs and/or mod incompatibilities, so I can fix them more quickly!
I'm open to mod packs, you can use this mod however you'd like! (credit + OP link)
Want to support the mini-mod? just insert the header banner in you signature.
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I like the idea, support
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This update is focused on bug fixes and buffs/nerfs. (checkout the changelog for more details)
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Hey guys! It's my first mod, and I really hope you will like it.
Want more golden food besides the apple and the carrot?
Don't know what to do with all your gold? - make golden food!
This mod adds more golden food, like:
cake, cookie, fish, bread, porkchop, melon, mushroom stew, steak, chicken, potato and pumpkin pie, and much more!
Most of them give special potions effects when eaten.
We've reached 4,000 downloads! and counting!
Thanks everyone for the awesome support!
Showcase by PopularMMOs
Older showcases
Spotlight from EncrypXMark
Spotlight from WillieWest
Spotlight from someguythateatspork2
Golden Bread
(by 60% more than regular bread)
Golden Cake
(Each slice) + 15 seconds of regeneration
(Each slice)
Golden Cookie
+ 5 seconds of regeneration
Golden Potato
+ 15 seconds of regeneration
Golden Melon
(x4 than a regular melon)
Golden Pumpkin Pie
+ 30 seconds of night-vision
Golden Chicken
+ 30 seconds of strength
Golden Porkchop
+ 30 seconds of strength
Golden Steak
+ 30 seconds of strength
Golden Fish
+
+Regeneration, 10 seconds
Golden Mushroom Stew
+ 35 seconds of speed
Enchanted Golden Carrot
+ Absorption, 55 seconds
+ Regeneration 3, 30 seconds
+ Night Vision, 1 minute
Enchanted Golden Steak
+ Absorption, 45 seconds
+ Strength 2, 1 minute and 30 seconds (90 seconds)
+ Regeneration, 30 seconds
Golden Rotten Flesh
+ Saturation , 20 seconds
Enchanted Golden Fish
+
+ Water Breathing, 45seconds
+ Regeneration 3, 30 seconds
Enchanted Golden Cookie
+ Speed, 50 seconds
+ Regeneration 2, 30 seconds
Enchanted Ultimate Golden Apple
Heals ALL health and hunger!
+ Strength 3, 3 minutes and 30 seconds.
+ Health Boost 3, 4 minutes and 30 seconds.
+ Regeneration 4, 4 minutes.
+ Fire Resistance, 6 minutes.
+ Resistance, 6 minutes.
Enchanted Golden Cake
(Each slice)
+ Regeneration 2, 1 minute.
+ Strength, 1 minute and 20 seconds.
+ Golden Ingot is dropped every time you eat a slice.
Golden Salmon
+ Jump Boost, 1 minute and 30 seconds.
+ Speed 2, 1 minute and 30 seconds.
Golden Pufferfish
+ Water Breathing, 3 minutes.
+ Night-Vision, 1 minute and 30 seconds.
+ Poison, 5 seconds.
Golden Clownfish
+ Water Walking, 1 minute and 30 seconds. [NEW]
+ Regeneration, 2 minutes.
ShinyFood V1.5 for 1.7.10
ShinyFood V1.5 for 1.7.2
Notes:
*For 1.7.10, required Forge version: 10.13.0.1179 (or higher).
*For 1.7.2, required Forge version: 10.12.1.1060 (or higher).
Previous Versions:
ShinyFood V1.4 for 1.7.2
ShinyFood V1.3 for 1.6.4
ShinyFood V1.2 for 1.6.4
ShinyFood V1.1 for 1.6.4
ShinyFood V1.0 for 1.6.4
Installation:
Once downloaded, place the file(ShinyFood-1.7.10-V1.5.jar) in the .minecraft/mods directory.
[Fixed] Golden Carrots and Enchanted golden carrots, same recipe.
[Fixed] Golden Mushroom Stew, was using an empty bowl.
[Buff] Golden cookie, bread, mushroom stew, potato and flesh are crafted with golden nuggets instead of ingots.
[Added] Golden food always edible. (besides the cakes)
[Fixed] Golden melon restored 3 hunger instead of 4.
*[Added] Golden Salmon, golden Clownfish and Golden Pufferfish.
*[Added] Custom potion effect, Water Walking, (Golden Clownfish)
*[Removed] IDs and config file (there is no need for it in the new versions).
*[Buff] Golden Fish, Regeneration for 10 seconds (was 5) + 2.5 hearts.
*[Nerf] Enchanted Golden Fish, Water Breathing for 45 seconds (was 2 minutes).
V1.3
*[Added] "Enchanted" at the beginning of each enchanted food name.
*[Changed] Enchanted Golden Cake texture.
Enchanted Golden Cake:
*[Added] Enchanted Golden Fish, restores 2.5 hearts
*[Added] Golden Cake, restores 2 hearts
*[Changed] Golden Cake, Regeneration 15 seconds (was 6 seconds)(each slice)
*[Changed] Golden Melon, restores 4 hunger (was 2)
Note: regular melon restores 1 hunger.
*[Changed] Golden Potato, Regeneration 15 seconds (was 5 seconds)
*[Changed] Golden Pumpkin Pie, night-vision 30 seconds (was 15)
*[Changed] Golden Chicken and Golden Porkchop, Strength 30 seconds (was 15)
*[Changed] Mushroom Stew, Speed 35 seconds (was 20)
V1.2
V1.1
V1.0
Place this avatar in your signature to support the mod!
License:
I am the creator and owner of this mod and any properties related to it. Do not steal my mod, textures, or code within.
Mod Packs:
Private packs, that is a mod pack shared only among a small group of people to play on a single server, are perfectly acceptable.
Public Packs are frowned upon, (unless I have already given permission prior to the writing of this license), but in all honesty, I won't stop you as long as you give me credit.
Credit requires my name, (DmgVol) and a link to this page to be displayed in a place where users can see.
Just don't steal my stuff and we're cool.
Found a bug? something doesn't work? needs buff/nerf? want to make a suggestion for the next update?
Or just want to share your thoughts about the mod?
You're more than welcome to post it in the thread(here) or pm me
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Thanks, definitely going to be implemented in the next update
Awesome mod showcase, I love it!
Great work!
Haha
There are endless possibilities with the gui particles ^^
Thanks everyone for all the support!
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(sorry, it looks messed up in the thread with [ code] tags...)
Registered with:
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The 1.8 version is several months away so I'm sure they'll add more stuff to Andesite, Diorite, and Granite.
However, as was said above, you can change the generation frequency of these blocks.
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