So awhile ago I started working on turning snowballs into grenades. I just revisited that world to find that it no longer worked as intended. The command, tp @e[type=PrimedTnt] @e[type=Snowball] seemed to teleport the tnt to the snowball but also remove the snowball. Is there a way around this and why is the snowball being removed?
java.lang.NullPointerException: Unexpected error
at blg.a(WorldRenderer.java:438)
at bls.addToSortedWorldRenderers(RenderGlobal.java:3362)
at blg.updateFinished(WorldRenderer.java:516)
at WorldRendererThreaded.finishUpdate(WorldRendererThreaded.java:345)
at WrUpdateThread.finishUpdatedRenderers(WrUpdateThread.java:251)
at WrUpdateThread.pause(WrUpdateThread.java:287)
at WrUpdateThread.unpauseToEndOfUpdate(WrUpdateThread.java:340)
at WrUpdateThread.clearAllUpdates(WrUpdateThread.java:389)
at WrUpdaterThreaded.clearAllUpdates(WrUpdaterThreaded.java:420)
at WrUpdates.clearAllUpdates(WrUpdates.java:117)
at bls.a(RenderGlobal.java:468)
at bls.a(RenderGlobal.java:450)
at azd.a(SourceFile:1675)
at azd.a(SourceFile:1633)
at biv.a(SourceFile:595)
at hg.a(SourceFile:32)
at hg.a(SourceFile:13)
at ef.a(SourceFile:164)
at biy.e(SourceFile:212)
at azd.o(SourceFile:1281)
at azd.ad(SourceFile:753)
at azd.e(SourceFile:704)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at blg.a(WorldRenderer.java:438)
at bls.addToSortedWorldRenderers(RenderGlobal.java:3362)
at blg.updateFinished(WorldRenderer.java:516)
at WorldRendererThreaded.finishUpdate(WorldRendererThreaded.java:345)
at WrUpdateThread.finishUpdatedRenderers(WrUpdateThread.java:251)
at WrUpdateThread.pause(WrUpdateThread.java:287)
at WrUpdateThread.unpauseToEndOfUpdate(WrUpdateThread.java:340)
at WrUpdateThread.clearAllUpdates(WrUpdateThread.java:389)
at WrUpdaterThreaded.clearAllUpdates(WrUpdaterThreaded.java:420)
at WrUpdates.clearAllUpdates(WrUpdates.java:117)
at bls.a(RenderGlobal.java:468)
at bls.a(RenderGlobal.java:450)
at azd.a(SourceFile:1675)
at azd.a(SourceFile:1633)
at biv.a(SourceFile:595)
at hg.a(SourceFile:32)
at hg.a(SourceFile:13)
at ef.a(SourceFile:164)
at biy.e(SourceFile:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: CraftBukkit
Server type: Non-integrated multiplayer server
Stacktrace:
at biz.a(SourceFile:284)
at azd.b(SourceFile:1951)
at azd.e(SourceFile:718)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 4199868752 bytes (4005 MB) / 4280811520 bytes (4082 MB) up to 4280811520 bytes (4082 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4098M -Xms4097M
AABB Pool Size: 521 (29176 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.7.2-OptiFine_HD_U_B1
LWJGL: 2.9.0
OpenGL: Intel® HD Graphics Family GL version 3.1.0 - Build 8.15.10.2509, Intel
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [faithful32pack.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I too am having this problem along with many others.
This was done with flesh golems with the fill core but I would assume any golem with any core that you can determine what items to use will have this bug.
If you tell a golem to use/fill 32 items (this doesn't actually remove the items from your inventory) and then with the same kind of item in your inventory, you double click (which is a shortcut to stack the item using all the items in your inventory), it will take the items in the golems interface. So I started out with 32 of that item and ended up with 64. Hope I explained this well enough for you to understand.
(Second time posting this cause it got buried quite quickly)
This was done with flesh golems with the fill core but I would assume any golem with any core that you can determine what items to use will have this bug.
If you tell a golem to use/fill 32 items (this doesn't actually remove the items from your inventory) and then with the same kind of item in your inventory, you double click (which is a shortcut to stack the item using all the items in your inventory), it will take the items in the golems interface. So I started out with 32 of that item and ended up with 64. Hope I explained this well enough for you to understand.
I keep crashing when I look at a nether portal through the thaumometer. I can't play the world anymore because when I load the world, my player is looking at the portal and it crashes almost instantly again.
I've loved Thaumcraft since the first version and I'm still loving it! Keep up the good work Azanor! Best mod ever.
Heres the crash report and if you need the rest let me know
java.lang.NullPointerException
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
I've searched through all the minecraft files and I cannot find a way to change the colour of the xp level number in the player's gui. Is there any possible way to do this?
Definitely support this. I've wanted to make a cyborg skin with one human arm and one robot arm for so long! Any idea if Mojang will work on this in the future?
I made this list awhile ago and decided to share it with the public. This is a list of good quality specialty Minecraft servers. This list does not include survival, creative or prison servers.
First off great mod! I am using it in the Voltz modpack with the Technic Launcher and found what I think is a bug.
The boots have a durability bar on them (it's at around half so I don't know if I will lose the boots when it hits zero yet). I put enchantments on them with the anvil so I'm guessing either the feather falling or unbreaking enchantment is doing this. I don't know yet if the boots will break of they hit 0 but this should be fixed soon if it does.
EDIT: The boots have indeed broken and now damage is being put on my leggings (I'm pretty sure this isn't supposed to happen). I have my armor re-named and enchanted so probably one of those things are causing the bug.
EDIT 2: Did some testing in creative mode and found the cause of the bug is the new "Thorns" enchantment. Hopefully this can be fixed in the next update!
About Made by DjTamo. Inspired by Xumies's Cube Control map. Made using MCEdit 1.1 and Sethbling's filters. This is a PvP bed wars map using the 12w41b snapshot. This map is meant to be played with teams of 4-6. The goal of the game is to destroy the opposing team's bed and kill all their players.
Screen Shots Spawn Spawn Team Hole PvP Map Shop Team Base Blaze Island
Installation Instructions 1) Download the zip file from the download link 2) Unzip the file 3) Copy the folder that was just created 4) Navigate to your minecraft folder - PC ~ Search %appdata% then go to local/minecraft - Mac ~ In Finder do Command+Shift+G and type in library/application support/minecraft 5) Go into your saves folder 6) Paste the map into the folder 7) Start minecraft and enjoy
Rules 1) No breaking any blocks in the spawn 2) Do not break obsidian in the team bases 3) Do not craft beds 4) You may only place down a broken bed on obsidian in your team's base 5) Have fun!
How To Play 1) Decide on the teams and make sure they are even. 2) Both teams must hit the lever to begin. 3) Sleep in your team's bed right away to set your spawn. 4) Bridge out to the shop and the resource islands using the wool blocks. 5) Collect resources, craft weapons and tools, trade with the villagers at the shop. 6) When you are ready bridge out and attack the other team. 7) Destroy the opponent's bed and kill all their players. 8) When everyone on their team is dead your team wins. *Note: Each team are closer to different resources so its a good ideas to switch up the teams and play on both sides.*
Mobs - Zombies ~ Provides rotten flesh and rare drops of iron - Skeletons ~ Provides bones and arrows - Spiders ~ Provides string and spider eyes - Slimes ~ Provides slime balls - Blazes ~ Provides blaze rods - Pigmen ~ Provides rotten flesh and gold nuggets - Cows ~ Provides steak and leather - Chickens ~ Provides chicken and feathers
Change Log 1.0.0 - Made map
Videos Send me a link to a Youtube video and I'll post some of them here. No videos at the minute.
Feedback This is my first map I have ever made so I want your feedback. Whats good? Whats bad? Is there a bug or glitch? What can I do to make it better? Let me know in the replies.
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0
I too am having this problem along with many others.
0
This was done with flesh golems with the fill core but I would assume any golem with any core that you can determine what items to use will have this bug.
If you tell a golem to use/fill 32 items (this doesn't actually remove the items from your inventory) and then with the same kind of item in your inventory, you double click (which is a shortcut to stack the item using all the items in your inventory), it will take the items in the golems interface. So I started out with 32 of that item and ended up with 64. Hope I explained this well enough for you to understand.
(Second time posting this cause it got buried quite quickly)
0
This was done with flesh golems with the fill core but I would assume any golem with any core that you can determine what items to use will have this bug.
If you tell a golem to use/fill 32 items (this doesn't actually remove the items from your inventory) and then with the same kind of item in your inventory, you double click (which is a shortcut to stack the item using all the items in your inventory), it will take the items in the golems interface. So I started out with 32 of that item and ended up with 64. Hope I explained this well enough for you to understand.
0
0
I've loved Thaumcraft since the first version and I'm still loving it! Keep up the good work Azanor! Best mod ever.
Heres the crash report and if you need the rest let me know
java.lang.NullPointerException
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
0
Edit: Looks like its adf.ly. Really want to start playing with the mod!
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1
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The boots have a durability bar on them (it's at around half so I don't know if I will lose the boots when it hits zero yet). I put enchantments on them with the anvil so I'm guessing either the feather falling or unbreaking enchantment is doing this. I don't know yet if the boots will break of they hit 0 but this should be fixed soon if it does.
EDIT: The boots have indeed broken and now damage is being put on my leggings (I'm pretty sure this isn't supposed to happen). I have my armor re-named and enchanted so probably one of those things are causing the bug.
EDIT 2: Did some testing in creative mode and found the cause of the bug is the new "Thorns" enchantment. Hopefully this can be fixed in the next update!
0
1
Trailer
No Video ATM
About
Made by DjTamo. Inspired by Xumies's Cube Control map. Made using MCEdit 1.1 and Sethbling's filters. This is a PvP bed wars map using the 12w41b snapshot. This map is meant to be played with teams of 4-6. The goal of the game is to destroy the opposing team's bed and kill all their players.
Screen Shots
Spawn
Spawn
Team Hole
PvP Map
Shop
Team Base
Blaze Island
Downloads
http://www.mediafire...3j4891p1zbt4g9o
Older Versions
No older versions are available
Installation Instructions
1) Download the zip file from the download link
2) Unzip the file
3) Copy the folder that was just created
4) Navigate to your minecraft folder
- PC ~ Search %appdata% then go to local/minecraft
- Mac ~ In Finder do Command+Shift+G and type in library/application support/minecraft
5) Go into your saves folder
6) Paste the map into the folder
7) Start minecraft and enjoy
Rules
1) No breaking any blocks in the spawn
2) Do not break obsidian in the team bases
3) Do not craft beds
4) You may only place down a broken bed on obsidian in your team's base
5) Have fun!
How To Play
1) Decide on the teams and make sure they are even.
2) Both teams must hit the lever to begin.
3) Sleep in your team's bed right away to set your spawn.
4) Bridge out to the shop and the resource islands using the wool blocks.
5) Collect resources, craft weapons and tools, trade with the villagers at the shop.
6) When you are ready bridge out and attack the other team.
7) Destroy the opponent's bed and kill all their players.
8) When everyone on their team is dead your team wins.
*Note: Each team are closer to different resources so its a good ideas to switch up the teams and play on both sides.*
The Resource Islands
Resources
- Wood
- Cobblestone
- Gravel
- Snowballs
Mobs
- Zombies ~ Provides rotten flesh and rare drops of iron
- Skeletons ~ Provides bones and arrows
- Spiders ~ Provides string and spider eyes
- Slimes ~ Provides slime balls
- Blazes ~ Provides blaze rods
- Pigmen ~ Provides rotten flesh and gold nuggets
- Cows ~ Provides steak and leather
- Chickens ~ Provides chicken and feathers
Change Log
1.0.0
- Made map
Videos
Send me a link to a Youtube video and I'll post some of them here.
No videos at the minute.
Feedback
This is my first map I have ever made so I want your feedback. Whats good? Whats bad? Is there a bug or glitch? What can I do to make it better? Let me know in the replies.
0
That did not work. I am still receiving the error.