• 0

    posted a message on tp @e[type=PrimedTnt] @e[type=Snowball] Broken?
    So awhile ago I started working on turning snowballs into grenades. I just revisited that world to find that it no longer worked as intended. The command, tp @e[type=PrimedTnt] @e[type=Snowball] seemed to teleport the tnt to the snowball but also remove the snowball. Is there a way around this and why is the snowball being removed?
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Xx_Zenix_xX

    Error crash :\ using B1

    ---- Minecraft Crash Report ----
    // Why is it breaking :(

    Time: 1/11/14 3:45 PM
    Description: Unexpected error

    java.lang.NullPointerException: Unexpected error
    at blg.a(WorldRenderer.java:438)
    at bls.addToSortedWorldRenderers(RenderGlobal.java:3362)
    at blg.updateFinished(WorldRenderer.java:516)
    at WorldRendererThreaded.finishUpdate(WorldRendererThreaded.java:345)
    at WrUpdateThread.finishUpdatedRenderers(WrUpdateThread.java:251)
    at WrUpdateThread.pause(WrUpdateThread.java:287)
    at WrUpdateThread.unpauseToEndOfUpdate(WrUpdateThread.java:340)
    at WrUpdateThread.clearAllUpdates(WrUpdateThread.java:389)
    at WrUpdaterThreaded.clearAllUpdates(WrUpdaterThreaded.java:420)
    at WrUpdates.clearAllUpdates(WrUpdates.java:117)
    at bls.a(RenderGlobal.java:468)
    at bls.a(RenderGlobal.java:450)
    at azd.a(SourceFile:1675)
    at azd.a(SourceFile:1633)
    at biv.a(SourceFile:595)
    at hg.a(SourceFile:32)
    at hg.a(SourceFile:13)
    at ef.a(SourceFile:164)
    at biy.e(SourceFile:212)
    at azd.o(SourceFile:1281)
    at azd.ad(SourceFile:753)
    at azd.e(SourceFile:704)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at blg.a(WorldRenderer.java:438)
    at bls.addToSortedWorldRenderers(RenderGlobal.java:3362)
    at blg.updateFinished(WorldRenderer.java:516)
    at WorldRendererThreaded.finishUpdate(WorldRendererThreaded.java:345)
    at WrUpdateThread.finishUpdatedRenderers(WrUpdateThread.java:251)
    at WrUpdateThread.pause(WrUpdateThread.java:287)
    at WrUpdateThread.unpauseToEndOfUpdate(WrUpdateThread.java:340)
    at WrUpdateThread.clearAllUpdates(WrUpdateThread.java:389)
    at WrUpdaterThreaded.clearAllUpdates(WrUpdaterThreaded.java:420)
    at WrUpdates.clearAllUpdates(WrUpdates.java:117)
    at bls.a(RenderGlobal.java:468)
    at bls.a(RenderGlobal.java:450)
    at azd.a(SourceFile:1675)
    at azd.a(SourceFile:1633)
    at biv.a(SourceFile:595)
    at hg.a(SourceFile:32)
    at hg.a(SourceFile:13)
    at ef.a(SourceFile:164)
    at biy.e(SourceFile:212)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: CraftBukkit
    Server type: Non-integrated multiplayer server
    Stacktrace:
    at biz.a(SourceFile:284)
    at azd.b(SourceFile:1951)
    at azd.e(SourceFile:718)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_45, Oracle Corporation
    Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 4199868752 bytes (4005 MB) / 4280811520 bytes (4082 MB) up to 4280811520 bytes (4082 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4098M -Xms4097M
    AABB Pool Size: 521 (29176 bytes; 0 MB) allocated, 3 (168 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    Launched Version: 1.7.2-OptiFine_HD_U_B1
    LWJGL: 2.9.0
    OpenGL: Intel® HD Graphics Family GL version 3.1.0 - Build 8.15.10.2509, Intel
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Packs: [faithful32pack.zip]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    I too am having this problem along with many others.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Found a major dupe bug:

    This was done with flesh golems with the fill core but I would assume any golem with any core that you can determine what items to use will have this bug.
    If you tell a golem to use/fill 32 items (this doesn't actually remove the items from your inventory) and then with the same kind of item in your inventory, you double click (which is a shortcut to stack the item using all the items in your inventory), it will take the items in the golems interface. So I started out with 32 of that item and ended up with 64. Hope I explained this well enough for you to understand.

    (Second time posting this cause it got buried quite quickly)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Found a major dupe bug:

    This was done with flesh golems with the fill core but I would assume any golem with any core that you can determine what items to use will have this bug.
    If you tell a golem to use/fill 32 items (this doesn't actually remove the items from your inventory) and then with the same kind of item in your inventory, you double click (which is a shortcut to stack the item using all the items in your inventory), it will take the items in the golems interface. So I started out with 32 of that item and ended up with 64. Hope I explained this well enough for you to understand.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    Is there any way of using CIT to give an unenchanted item the enchantment glint effect?
    Posted in: Resource Packs
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I keep crashing when I look at a nether portal through the thaumometer. I can't play the world anymore because when I load the world, my player is looking at the portal and it crashes almost instantly again.

    I've loved Thaumcraft since the first version and I'm still loving it! Keep up the good work Azanor! Best mod ever.

    Heres the crash report and if you need the rest let me know


    java.lang.NullPointerException
    at thaumcraft.client.renderers.item.ItemThaumometerRenderer.doScan(ItemThaumometerRenderer.java:304)
    at thaumcraft.client.renderers.item.ItemThaumometerRenderer.renderItem(ItemThaumometerRenderer.java:170)
    at net.minecraftforge.client.ForgeHooksClient.renderEquippedItem(ForgeHooksClient.java:200)
    at net.minecraft.client.renderer.ItemRenderer.renderItem(ItemRenderer.java:89)
    at net.minecraft.client.renderer.ItemRenderer.func_78440_a(ItemRenderer.java:490)
    at net.minecraft.client.renderer.EntityRenderer.func_78476_b(EntityRenderer.java:712)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1296)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1002)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:945)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:837)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Either adf.ly is down or the download link is broken

    Edit: Looks like its adf.ly. Really want to start playing with the mod!
    Posted in: Minecraft Mods
  • 0

    posted a message on Possible to edit colour of xp level?
    Ahhhh alright! Thanks!
    Posted in: Resource Pack Help
  • 1

    posted a message on Possible to edit colour of xp level?
    I've searched through all the minecraft files and I cannot find a way to change the colour of the xp level number in the player's gui. Is there any possible way to do this?
    Posted in: Resource Pack Help
  • 0

    posted a message on Refactoring the Player Skin for added detail (ALMOST IMPLEMENTED)
    Definitely support this. I've wanted to make a cyborg skin with one human arm and one robot arm for so long! Any idea if Mojang will work on this in the future?
    Posted in: Suggestions
  • 0

    posted a message on [List] Minecraft Specialty Servers
    Minecraft Speciality Servers

    (Mini-Games, PvP, Hunger Games, Etc.)


    I made this list awhile ago and decided to share it with the public. This is a list of good quality specialty Minecraft servers. This list does not include survival, creative or prison servers.


    Top Servers





    PvP







    Hunger Games






    Adventure




    Zombie Survival





    Detective





    Super Smash Bros





    Other Mini-Games








    If you have any suggestions for the list please leave a reply below!
    Posted in: PC Servers
  • 1

    posted a message on MachineMuse's Modular Powersuits - Finally updated again!
    First off great mod! I am using it in the Voltz modpack with the Technic Launcher and found what I think is a bug.
    The boots have a durability bar on them (it's at around half so I don't know if I will lose the boots when it hits zero yet). I put enchantments on them with the anvil so I'm guessing either the feather falling or unbreaking enchantment is doing this. I don't know yet if the boots will break of they hit 0 but this should be fixed soon if it does.

    EDIT: The boots have indeed broken and now damage is being put on my leggings (I'm pretty sure this isn't supposed to happen). I have my armor re-named and enchanted so probably one of those things are causing the bug.

    EDIT 2: Did some testing in creative mode and found the cause of the bug is the new "Thorns" enchantment. Hopefully this can be fixed in the next update!
    Posted in: WIP Mods
  • 0

    posted a message on Savage RPG - [1.7] [Custom Bosses with over 250 Unique Abilities!] [Diablo Style Loot] [Dungeons] [Quests] [Classes] [Towns] [Pv
    • Your "IGN" (In Game Name): rafi1357
    • Age: 16
    • Have you voted for Savage Realms at all 3 sites mentioned below?: Yes
    • Any questions/concerns/comments? If not, that's ok: Can't wait to play it sounds like a good rpg server
    Posted in: PC Servers
  • 1

    posted a message on [PvP] [Bed Wars] Resource Wars [12w41b]
    Resource Wars

    Trailer
    No Video ATM

    About
    Made by DjTamo. Inspired by Xumies's Cube Control map. Made using MCEdit 1.1 and Sethbling's filters. This is a PvP bed wars map using the 12w41b snapshot. This map is meant to be played with teams of 4-6. The goal of the game is to destroy the opposing team's bed and kill all their players.

    Screen Shots


    Spawn

    Spawn

    Team Hole

    PvP Map

    Shop

    Team Base

    Blaze Island


    Downloads
    http://www.mediafire...3j4891p1zbt4g9o

    Older Versions

    No older versions are available


    Installation Instructions
    1) Download the zip file from the download link
    2) Unzip the file
    3) Copy the folder that was just created
    4) Navigate to your minecraft folder
    - PC ~ Search %appdata% then go to local/minecraft
    - Mac ~ In Finder do Command+Shift+G and type in library/application support/minecraft
    5) Go into your saves folder
    6) Paste the map into the folder
    7) Start minecraft and enjoy

    Rules
    1) No breaking any blocks in the spawn
    2) Do not break obsidian in the team bases
    3) Do not craft beds
    4) You may only place down a broken bed on obsidian in your team's base
    5) Have fun!

    How To Play
    1) Decide on the teams and make sure they are even.
    2) Both teams must hit the lever to begin.
    3) Sleep in your team's bed right away to set your spawn.
    4) Bridge out to the shop and the resource islands using the wool blocks.
    5) Collect resources, craft weapons and tools, trade with the villagers at the shop.
    6) When you are ready bridge out and attack the other team.
    7) Destroy the opponent's bed and kill all their players.
    8) When everyone on their team is dead your team wins.
    *Note: Each team are closer to different resources so its a good ideas to switch up the teams and play on both sides.*

    The Resource Islands
    Resources
    - Wood
    - Cobblestone
    - Gravel
    - Snowballs

    Mobs
    - Zombies ~ Provides rotten flesh and rare drops of iron
    - Skeletons ~ Provides bones and arrows
    - Spiders ~ Provides string and spider eyes
    - Slimes ~ Provides slime balls
    - Blazes ~ Provides blaze rods
    - Pigmen ~ Provides rotten flesh and gold nuggets
    - Cows ~ Provides steak and leather
    - Chickens ~ Provides chicken and feathers

    Change Log
    1.0.0
    - Made map

    Videos
    Send me a link to a Youtube video and I'll post some of them here.

    No videos at the minute.



    Feedback
    This is my first map I have ever made so I want your feedback. Whats good? Whats bad? Is there a bug or glitch? What can I do to make it better? Let me know in the replies.
    Posted in: Maps
  • 0

    posted a message on Mob not in the right shape
    Quote from Bryguy

    In all of your render files, change EntityCow/Chicken/Sheep to the names of your classes.


    That did not work. I am still receiving the error.
    Posted in: Modification Development
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